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Everything posted by Dad Frog
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Hello why is there this message all the time? : Upgrading to this level is currently locked For example the base is stone with the Adobe skin. If I want to put the skin brick I automatically get this message. There are resources in the TC, and everything is true for the skins in the config
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Hello error message in console: Failed to run a 1.00 timer in 'AutoFarm v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoFarm+planterBoxBehavior.<Awake>b__47_0 () [0x0003c] in <bf89d84bec4947cebd924b76f29eab10>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
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Hi, when I want to apply a skin I get the message "upgrading to this level is currently locked" does upskin only work with DLC? It can't work with this plugin? https://codefling.com/plugins/building-skins EDIT : It's okay, I understood, it was my use of the plugin that was wrong. We can close the request.
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So I know where it comes from. I have the abandoned base plugin which means that after a certain time the player's base can be raided and at that point there is no longer an owner of these constructions/deployables. I'm going to add a filter in RustAdmin to hide this message, it won't bother me anymore 😉 Thank you for your answer, ThePitereq We can close the request
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Hi, error message in console (Oxide version: 2.0.6108) : Failed to call hook 'OnEntityKill' on plugin 'SubmersiblePump v1.0.9' (KeyNotFoundException: The given key '0' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at Oxide.Plugins.SubmersiblePump.OnEntityKill (WaterPump entity) [0x0006d] in <a5dc9a009c0d492db912c8dc0d63d74f>:0 at Oxide.Plugins.SubmersiblePump.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00171] in <a5dc9a009c0d492db912c8dc0d63d74f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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Thank you so much ! The difficulty for me is finding the name of the prefab. Is there a list somewhere?
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Hello Fruster Since the last update, PVE mode with the dome works perfectly. I thank you. But then I would have a request to make. Unless I didn't see it in the config, would it be possible to add an option or permission so that the admin can enter the dome? Thanks in advance.
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Hello How to add frontier barrel storage? Thx
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hello With my PVE mode players are kicked from rust when they try to enter the event if they are not the owner. And often, when they come back into the game they are underground...
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Hello Players can enter a raidable base with the jetpack. It seems to me that this was not the case before.
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It works perfectly! It does exactly what I've been looking for for 2 months... A big thank you to you beee for the time spent helping me and for your plugin 🙂 We can close the ticket.
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volià ChatToNotifications.json
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I'm sorry and sad but it doesn't work... I put neather as an option and the messages show up in notifications. To do another test I put ChatAndNotification but nothing is displayed in the chat. FYI all DeathNotes messages go into notifications. Is there an order to follow in the config, put the sledge and other before deathnotes? Can I put my config here?
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Hello I explain my problem. I use the DeathNotes and Defendable Bases plugins which spam the chat with NPC death messages. These NPCs have particular names (sledge, blazer, juggernaut). Is there a way with ChatToNotification to target these messages in particular in DeathNotes and make them go to notifications, or even no longer display them, while keeping DeathNotes in the chat? At worst I send all DeathNotes messages in the notifications but the two options "move or delete" would really be the best. Thank you for your help.
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Hello players report to me that the skinning knife does not give ingredients. Is it true ? EDIT : it's not the knife that's to blame, it's the polar bears that don't give anything
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hi, on my server I have the JetPack plugin and I have been informed that players can enter with the jetpack into a raidable base that is not theirs. They are only ejected when they stop using the jetpack (I haven't checked for other transportation options). However my config is good : "Eject Mounts": { ... "Jetpacks": true, ... },
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Thx Monster we can close the request.
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Hi, I was using another plugin for skins and would like to add what I already have to the XSkinMenu list. To go faster I would like to copy/paste from one list to another but there will inevitably be repetitions. When XSkinMenu is reloaded, will it delete the repetitions or do you have to use the xskin2 add2 command for the plugin to do the cleaning?
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Alright I understand. Sorry for the file.
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I changed it in the config file, then I looked in the UI settings and there was a green check mark. So I didn't change anything. I attach my config. XSkinMenu.json
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Despite this line, the skin is deleted when you put an item in the inventory: "Change item skin when it is placed in the inventory by any means": false
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Thank you for this info 🙂