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Everything posted by BetterDeadThanZed
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Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
Won't that just automatically put locks on vehicles instead of giving players the option to put it on? Will it require a player to have a codelock in their inventory? -
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
Attached UltimateLocker.json -
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
Testing on my test server. The only plugin loaded is Ultimate Locker, running Carbon. I can't place the lock. I tested it on a motor bike and it works fine. Rust 2025-06-10 18-49-38.mp4 -
I had a player tell me that when you put the modular car on a lift and it has a code lock, the code lock disappears, so I decided to test it. I created a modular car and I can't even put the code lock on it and now players tell me it's been a problem for a while. I had no idea. Is this a known issue?
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Niko hit it out of the ballpark again! I've seen a few custom "Jungle" maps so far and while I haven't played them, looking at the screenshots, they look like regular Rust maps covered in a jungle biome. Niko has created a map that has a very Caribbean feel to it! He's very quick to fix things when problems are reported. He's always got cool maps!
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Since the update, I've seen a ALOT of items being retrieved. Now, it could be a glitchy map, maybe the new jungle biome, I don't know but for example, here's 1 minute of my log with about 10 players on the server. 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:45 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:41 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:40 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:34 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:28 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:26 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:24 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:23 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:21 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:20 | [GlitchedItemRetriever] DroppedItemContainer spawned
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Yeah, I know. I've used it before. That screenshot was from Rust edit but I realized that the door was down in the ground and closes when the map is on the server.
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Oh, sorry, was a little too quick with this. I guess the door closes on the server until someone puts the fuse in/does the red card?
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I just loaded the Bradley Arena in the latest Rust Edit beta and the door is missing.
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- 28 comments
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- 28 comments
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When using a CCTV camera from a computer workstation, I see the hud in the top right corner. Any way to have that removed when you're looking through a CCTV?
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- 59 comments
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- #gather rate
- #loot multiplier
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I am looking for the ability to block the researching of 2 items. I don’t need custom crafting or blocking research on the research table, etc. I only need to block the researching of 2 items without affecting the rest of the crafting tree. Will this let me do that? There’s a free plugin on umod that lets you block crafting and research of items, but if you block the research, it blocks your ability to research anything below it.
- 27 comments
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- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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Regarding the below values, are these the vanilla values that match a physical furnace or is this increased from normal furnace rates? "The standard value of the melting speed (in seconds per tick)": 2.0, "The amount of fuel consumption per 1 tick": 3, "How many resources are melted in 1 tick": 5, "The amount of coal per 1 unit of fuel": 1,
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It looks like this needs an update after today's Rust update. Failed to call internal hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus(ulong userId, string statusId) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1622 at void Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected(BasePlayer basePlayer) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1014 at object Oxide.Plugins.InjuriesAndDiseases.InternalCallHook(uint hook, object[] args) in InjuriesAndDiseases.cs/Internal:line 340