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Everything posted by BetterDeadThanZed
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Not related to the original issue, but I am getting this spammed in my console: ```[Fuel Status] Could not find a color for the value 20.596f. Default color will be used.``` Attached is my config. FuelStatus.json
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Refunds for despawned bases
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
RaidableBases.json -
I've had several players report that they are not getting refunded for despawned bases. These are my refund settings: "Refunds": { "Refund Despawned Bases": true, "Base Becomes Ineligible For Rewards On Despawn": true, "Block Refund If Base Is Damaged": true, "Block Despawn If Base Is Damaged": true, "Block Despawn If Anything Is Looted": true, "Refund Percentage": 50.0, "Refund Resets Cooldown Timer": true }, I had a moderator watch a player buy a raid base, then do the despawn command without damaging the base, and when he despawned it, he didn't get the 50% refund as per the settings. This is NOT 100% reproduceable. It seems to be random and there's nothing in the log showing any error. Any ideas on what could be wrong?
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I bought this on another site, but I'm not getting a response from the ticket system there. I am testing the Water Patrol plugin. When I shoot the water patrol RHIB's, I get a message that PVE is enabled on the server. I've also gotten this message sometimes on NPC's from the Harbor Event plugin. I'm attaching a screenshot. I shot an NPC from BotReSpawn and I got the message about PVE.
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I have a feature request. Hopefully this is something that can be done. Can there be separate stack settings for vehicle fuel tanks? I have Low Quality Fuel set to stack to 100,000. If I could have a separate stack setting to let me set stack size to 1,000 in vehicles, that would be awesome. Even better if the stack size could be defined per vehicle (ie: mini can hold 1,000, scrap heli 10,000 or whatever the admin decides).
- 193 comments
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- #stacks
- #rust stacks
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Actually, after another reload, it's suddenly showing full. You can disregard this.
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Hello. I've set the max stack size for low grade fuel to 1000. I placed 1000 fuel in my mini copter and it only shows a sliver of red. It should show full.
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- 44 comments
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- #drone
- #dronepatrol
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- 44 comments
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- #drone
- #dronepatrol
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I am having an issue that the Cooking dev (imthenewguy) states is caused by the Stacks plugin. Sometimes items created by the cooking pluging, when stacked, will lose their abilities. They maintain their custom skin that is placed by the cooking plugin but it reverts to the base item. Here's an explanation of how to reproduce this, as dictated by one of my admins. I hope with this information we can figure this out. I'm attaching the screenshots he submitted.
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Start Mixing not working
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Disregard this. My admin did more testing and it's working. -
Before I start all sorts of trouble shooting efforts, I am getting a report that when you click the Start Mixing button, nothing is happening. I am not sure if this was since the May update or only since today.
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I'm getting a bunch of errors. 05/05 17:34:06 | Failed to call hook 'OnItemAction' on plugin 'XPerience v1.8.300' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.CheckPlayerLocation (BasePlayer player, System.String type) [0x00163] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.GainExp (BasePlayer player, System.Double e) [0x00017] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.OnItemAction (Item item, System.String action, BasePlayer player) [0x0016a] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x043c2] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 05/05 17:33:43 | Failed to call hook 'OnEntityBuilt' on plugin 'XPerience v1.8.300' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.CheckPlayerLocation (BasePlayer player, System.String type) [0x00163] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.GainExp (BasePlayer player, System.Double e) [0x00017] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.OnEntityBuilt (Planner plan) [0x000df] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0384d] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 05/05 17:32:32 | Failed to call hook 'OnItemCraftFinished' on plugin 'XPerience v1.8.300' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.CheckPlayerLocation (BasePlayer player, System.String type) [0x00163] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.GainExp (BasePlayer player, System.Double e) [0x00017] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter itemCrafter) [0x000a2] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x041e4] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 05/05 17:28:19 | Failed to call hook 'OnEntityDeath' on plugin 'XPerience v1.8.300' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.CheckPlayerLocation (BasePlayer player, System.String type) [0x00163] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.GainExp (BasePlayer player, System.Double e) [0x00017] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.OnEntityDeath (BaseCombatEntity entity, HitInfo hitInfo) [0x00b78] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03786] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 05/05 17:28:19 | Failed to call hook 'OnDispenserGather' on plugin 'XPerience v1.8.300' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.CheckPlayerLocation (BasePlayer player, System.String type) [0x00163] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.GainExp (BasePlayer player, System.Double e) [0x00017] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.OnDispenserGather (ResourceDispenser dispenser, BaseEntity entity, Item item) [0x008a8] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x045f7] in <f3ab1c650b7c415ca3a11bf690b02e55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 No idea what event is happening when these errors appear. I just noticed them in my console.
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I added No Decay to my server today and now I'm seeing this: Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: NoDecay - True (Boolean), VirtualQuarries (False (Boolean)) Oh my other server, I'm getting this: Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), SimplePVE (True (Boolean)) Both servers run SimplePVE, but I'm not getting this error on the first server. I don't use No Decay on the first server.
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Did the latest update fix the issues shown in my video?
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I've had several players recently complaining that they are not receiving the seeds. Some say the drone never comes. I've even had this happen to our server admins from time to time. Perhaps there's a better way to deliver the seeds? Could we get a config option to simply deposit the seeds into the player's inventory when they buy them?
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Another bug that I was just told about is this: If a stack of an item is greater than that allowed by this plugin, say for example 500 of an item in a crate in a raidable base, and the stack limit is 100 with this plugin, a player could transfer that whole stack over to their inventory when he really should have made 5 piles of 100.
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Here's a video. I unloaded all plugins except Shop UI, Economics and Stack Modifier. With Stack Modifier loaded, ammo bought from the shop didn't stack. With Stack Modifier unloaded, ammo from the shop stacked.
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I'll do more testing in the morning, but before the last 2 fixes, I confirmed it 100% of the time that items bought from David's Shop UI didn't stack with items found in the world. They'd only stack once placed in another container and then moved into the player's inventory.
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I'm still having the issue I described, but with no error message.
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I'm being told it didn't fix the issues. Items purchased from the shop still aren't stacking with items in a player's inventory until you drop them into a container.
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I will put it on my server and I'll let you know.
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I fixed this by disabling the config option to change an admin back to player when they log off.
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Some of my players recently alerted me to an issue that I've traced to stack modifier. If a player has items in their inventory, and they buy something from the in-server store (David's Shop UI plugin), the items they purchased will not stack with the items in their inventory. These inventory items came from BotReSpawn NPC's, vanilla NPC's (ie: Oil scientists) and from loot crates. If I place the non-stackable items in a container such as a backpack (from the Backpacks plugin by WhiteThunder), a TC or a crafted crate, and I try stacking them, it works. I can then move them to my main inventory and they stack just fine. It's just the stacking in the player inventory that is having this issue. If I unload Stack Modifier, this does not happen. I can loot items and buy items and they stack just fine. This never was a problem between Stack Modifier and the Shop UI. This is 100% reproduceable on my test server.
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If I disconnect while admin, this console error appears: 04/17 22:00:08 | XXXXXXX:51525/XXXXXXXXX/[God] Zed disconnecting: disconnect 04/17 22:00:08 | NullReferenceException: Object reference not set to an instance of an object When I log back in, if I type /admin, it tries to switch to player mode, but doesn't have the right message about being in player mode. I have ot /admin twice more to get back into player mode. I have this set to true in the config: "Revert On Disconnect, Restart, Reload": true, Also, when I reconnect after disconnecting while admin, I don't get my player loadout back. I have the admin loadout/clothing.