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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Can someone explain to me what the offset settings mean? I'm confused by the description. Is this offset from GMT? Also, how do I set up the "content" section of the config?
  2. Do you have the latest Simple Status? Version 1.2.4 came out 18 hours ago.
    I've been running a Rust server for over 4 1/2 years. I'm always looking for new ways to refresh my server and Tiers Mode is definitely one of those ways! ninco90 is an awesome dev. I had some suggestions and some feature requests and he hooked me up! The plugin is highly configurable for any server! I recommend this plugin!
  3. An issue right now is that with this alone, without Simple PVE, is that you can not prevent PVE players from damaging vehicles. I've suggested in Discord that vehicles be immune from damage from all PVE players and that vehicles owned by PVE players (would require Vehicle Deployed Locks plugin from umod) sustain no damage from crashes and vehicles belonging to PVE players would not deal damage to bases or players. This of course should be configurable. On the flip side of that, vehicles owned by PVP players, or unowned vehicles, should be able to be damaged by PVP players and by crashing. Vehicles owned by PVP players should also be able to deal damage to PVP players and bases. So, until that is introduced, the only thing you can do is continue to use Simple PVE to protect all vehicles, which means PVP'ers vehicles can't be damaged, but until this is changed in Warmode, it's the best alternative to protect PVE.
  4. I was looking for that in the config file, didn't realize it would be in the data file, but that doesn't allow permissions based on the base being PVP or PVE. I want players with certain permission to be able to enter PVP bases and others with a different permission to enter PVE bases.
  5. if Nivex adds permissions to the Raidable Bases plugin, then you can just assign, for example, the raidablebases.pve (which would allow anyone with that permission to enter a PVE raid base) to the warmodepve group's permissions. I think a warmodepvp group should be added to the plugin though.
  6. I just posted a suggestion on the raidable bases page, asking for permissions to be added to allow players to buy pve or pvp raid bases by permission. That could probably be further expanded if you use randomly spawning bases, to prevent pve or pvp players from entering the base that doesn't match their status too, but I only use buyable bases, not random spawning bases.
  7. Could we get permissions added so that we can allow/disallow players to buy pve or pvp bases? I am considering using a plugin that lets a player choose PVE or PVP game play and if I could make it so a permission determines if a player can buy a specific type of raid, that would be awesome, or even a permission that automatically sets the raid as pve or pvp.
  8. Apparently I was already on the Discord server for the Injuries and Illnesses plugin and didn't realize it!
  9. I can't remember if the plugin already does this, so if not, please consider it another suggestion. If everyone in a vehicle is PVE, don't allow the vehicle to take damage except from NPC's, SAM's, etc. If the vehicle crashes (car into a tree, mini into the ground etc), there's no damage. Is that already a thing? I do remember you commenting that PVP players can't hurt PVE players in a vehicle as long as everyone in the vehicle is PVE. Also, don't allow vehicles occupied by all PVE players to damage other players. Also, do you have a Discord server for this plugin?
  10. I run a PVE server (for now) and I've been using the Loot Defender plugin, which lets players share containers with a command (by default only the owner and team can access it), but asking for commands like that integrated into this plugin might be too much, not sure. That plugin has no way to know if a player is in PVE or PVP state so if I use it with this plugin, it would mean PVP players could place containers with no locks and no one could access it, which I'm not in favor of. It would be cool if this plugin could have commands added to it so PVE players could share a container with all other PVE players in a manner similar to Loot Defender, but I'm not sure if that's doable or something that Mr01sam wants to add.
  11. @Mr01samI appreciate how active you are in here and how willing you are to add features. I just wanted to bring this up again in case you didn't see it. Allowing teammates to access containers if they have the code is important to me and if you could make it so anyone (PVE or PVP) can access unlocked containers, that would be perfect to me (maybe make that a config option?).
  12. I only have Fuel Status. I'll need to check to see if it overlaps with the Warmode bar. That's not something I've looked at.
  13. SimpleStatus is free. You could put it on your server until/if the dev adds support for AdvancedStatus.
  14. Oops, my bad. Apparently I do have SimpleStatus in addition to AdvancedStatus. I didn't realize it.
  15. Just set the SimpleStatus section of the config to true. Works with AdvancedStatus, which I also use.
  16. It seems that after a server restart (mine restarts daily at 4:30am), the first time a player joins, they are given the choice of PVE or PVP. I didn't think that should appear after a player's first time spawning. I have it set on my server so they can only change PVE or PVP by the admin changing their group. I don't want players to change their mode on their own.
  17. What about the ability for all players to loot containers that are unlocked, regardless of the owner's status? Maybe put that option into the config? With a free plugin, players can put codelocks on containers typically accessible to other players, like furnaces and refineries:
  18. Something else I've noticed. I have a locked box at my base. I am in PVE and another player is in PVE. I give them the code, they can't unlock the box. They also can not access a box without a lock. I could continue to use the Prevent Looting plugin for that but I'd prefer to have less plugins. If they are on my team and we are both PVE, they can unlock the code l put on the crate but they can't access it. *edit* Actually, prevent looting would prevent all players from accessing boxes, regardless of PVE/PVP status so that won't work.
  19. I bought the plugin, knowing it's going to be well supported. Myself and my admins will be doing a lot of testing before putting it on the live server. One issue I just came across it the following: I placed an auto turret. I was in PVE. I deauthed myself from the turret. It attacked me. I'd imagine traps placed in player bases shouldn't attack PVE players. This should include bear traps, shotgun traps and flame thrower traps.
  20. With Radiable Bases, I have turned off random spawning and instead players buy a raid base with the /buyraid command, a feature of the Raidable Bases plugin. Raidable bases allows you to configure if a raidable base is PVE or PVP. I have all PVP bases disabled right now but with a plugin like this, it would be cool if the raid base type that is bought matches the player's current status. Hostile Time allows the configuration of how long a player is hostile to a safe zone. I have it set to 0 right now because my server is 100% PVE and I don't think they should be targeted for shooting NPC's in the area of a safe zone. Integration with this plugin could possibly allow that setting to be overridden if the player is in PVP mode. That might require some coordination with the other plugin dev. They might need to add support for this plugin with two config options that set the hostile time according to the player's status.
  21. I am wondering how this interacts with certain plugins. Prevent Looting (https://umod.org/plugins/prevent-looting). This plugin prevents players from looting containers belonging to other players unless those players allow specific players, or all players to access it (using commands ie: /share). I know War Mode has features to allow/deny access to containers depending on PVE or PVP mode. Would this conflict with that? Could a share feature be added to War Mode so it does pretty much the same thing as Prevent Looting? PVE Mode. This plugin allows players to engage an event and the event locks to them. The player is protected as are all NPC's, etc, from other players/teams. It would be cool if War Mode could integrate with that plugin. If a player is in PVP status, they can't get an event locked to them if it uses PVE Mode. Does War Mode extend to vehicles? If a vehicle is owned by a PVE player, is it protected? I use Vehicle Deployed Locks from umod and a player can put a lock on a vehicle. Could a vehicle be protected from crash damage and prevent causing damage to other players when the owner is in PVE mode, but when they are in PVP mode, vehicles and blow up and damage other PVP players? Raidable Bases. Could War Mode integrate with Raidable Bases so when a player buys a raid, they receive a PVE or PVP raid depending on their current status, or at least prevent a PVE player from buying a PVP raid and prevent a PVP player from buying a PVE raid. Hostile Time (https://umod.org/plugins/hostile-time). If a player is in PVE mode, that plugin works. If they are in PVP mode, it does not. I can see this plugin becoming huge if it can integrate with many other plugins/events!
  22. I know David became very busy but he's responsible for selling a lot of popular plugins, but now his Discord is gone except for support tickets? That doesn't bode well for the future of his plugins.
  23. BetterDeadThanZed

    IQChat

    Yeah, that's too bad. That's one thing that Better Chat has, the ability for me to prioritize tags and apply those tags to specific groups. I wish that were a feature. I don't like players choosing their own tags.
  24. BetterDeadThanZed

    IQChat

    I have a question about the tags and priority. If a player has multiple tags, but I do not allow players to select their tag, how does a tag get assigned? For example, I have players that are part of the following groups: default, authenticated and VIP. In that case, I want the VIP tag to appear. Is there a way to force that or do I have to give player the ability to choose their tag?
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