-
Posts
1,104 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by BetterDeadThanZed
-
Assigning permissions to groups
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
On the plugin page, it says this: "/online - display the list of players in the chat" so if it's not a feature, it would be cool to add it. I could get rid of another plugin if that works. I was used to the @everyone ability to tag all players on the server. It's a nice feature. The alert occupies a section of my UI where other information goes. -
- 129 comments
-
- #chatsystem
- #chat
- (and 11 more)
-
I have a question about the tags and priority. If a player has multiple tags, but I do not allow players to select their tag, how does a tag get assigned? For example, I have players that are part of the following groups: default, authenticated and VIP. In that case, I want the VIP tag to appear. Is there a way to force that or do I have to give player the ability to choose their tag?
- 129 comments
-
- #chatsystem
- #chat
- (and 11 more)
-
Assigning permissions to groups
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Also, isn't /online supposed to create a list of players currently on the server in the F1 console? It doesn't seem to work. -
Assigning permissions to groups
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
While this support request is still open, I can't seem to get tagging a player or everyone to work. With better Chat Mentions, for example, If a player was named "Robert1216", I could do @rob and it would tag that player. Also using @everyone doesn't work either. -
Assigning permissions to groups
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I just did more testing and it does seem to be working. It just takes a bit of a learning curve. -
Assigning permissions to groups
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
In order for a player to have a color and/or title as defined in the IQChat config, they need a permission. For example, for VIP, I have this in my config in the nickname, chat color and prefix sections: { "Permission": "iqchat.vip", "Argument": "#f7b723", "Block the player's ability to select this parameter in the plugin menu (true - yes/false - no)": false }, { "Permission": "iqchat.vip", "Argument": "#FFFFFF", "Block the player's ability to select this parameter in the plugin menu (true - yes/false - no)": false }, { "Permission": "iqchat.vip", "Argument": "<color=#0CFFFF>[VIP]</color>", "Block the player's ability to select this parameter in the plugin menu (true - yes/false - no)": false }, If I assign iqchat.vip to a player with the command o.grant playername iqchat.vip, their name will be the correct color, their chat will be the correct color and their prefix will be correct. If I do not assign the permission to the player, but instead I use o.grant group vip iqchat.vip, none of the above works. The players in the vip group do not get the above colors or prefix. I have confirmed that after using the o.grant group command, the group does have the iqchat.vip permission. -
I just bought this plugin and I'm having an issue. I can assign a permission to a player and their name/title appears correctly. If I assign the permission to a group that the player is a part of instead of assigning the permission directly to the player, it does not work.
-
This is the error: Failed to call hook 'CanPopulateLoot' on plugin 'CustomBradley v1.5.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.CanPopulateLoot (LootContainer container) [0x00000] in <8fa03687fda047079a28f46b458a1753>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006ea] in <8fa03687fda047079a28f46b458a1753>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
-
I am getting this error when crafting: Failed to call hook 'CraftingPanelSortingCommand' on plugin 'CraftingPanel v1.2.2' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <467a840a914a47078e4ae9b0b1e8779e>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.CraftingPanel+CraftingQueueController.SendStatus (Oxide.Plugins.CraftingPanel+CraftingQueueController+NotifyType type, System.Int32 time, System.String text, System.String subText, System.Int32 itemId) [0x0011a] in <6ea80ae46b124b4d99e73769db8dd186>:0 at Oxide.Plugins.CraftingPanel+CraftingQueueController.AddToQueue (System.Int32 multiplier, System.String activeSkin, System.Boolean isEconomics) [0x00ab8] in <6ea80ae46b124b4d99e73769db8dd186>:0 at Oxide.Plugins.CraftingPanel.CraftingPanelSortingCommand (ConsoleSystem+Arg args) [0x00360] in <6ea80ae46b124b4d99e73769db8dd186>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0010e] in <6ea80ae46b124b4d99e73769db8dd186>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 This happened when I tried to craft anything. It also gives me a crazy amount of time to craft it, like 12 hours or something like that.
-
It's broken. Khan has to fix it.
-
This plugin is broken with the July update: Error while compiling Vehicles: Argument 1: cannot convert from 'IFuelSystem' to 'EntityFuelSystem' | Line: 500, Pos: 26
-
I've noticed that the CH47 icon does not turn green until the locked crate is dropped. Is this intended behavior? Should it turn green when the CH47 is enroute to drop the crate?
-
Any chance of getting this compatible with Vehicle Airdrops? I'd like it so when a supply signal from that plugin is thrown, it's not instant.
-
- 567 comments
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
Not related to the original issue, but I am getting this spammed in my console: ```[Fuel Status] Could not find a color for the value 20.596f. Default color will be used.``` Attached is my config. FuelStatus.json
-
Refunds for despawned bases
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
RaidableBases.json -
I've had several players report that they are not getting refunded for despawned bases. These are my refund settings: "Refunds": { "Refund Despawned Bases": true, "Base Becomes Ineligible For Rewards On Despawn": true, "Block Refund If Base Is Damaged": true, "Block Despawn If Base Is Damaged": true, "Block Despawn If Anything Is Looted": true, "Refund Percentage": 50.0, "Refund Resets Cooldown Timer": true }, I had a moderator watch a player buy a raid base, then do the despawn command without damaging the base, and when he despawned it, he didn't get the 50% refund as per the settings. This is NOT 100% reproduceable. It seems to be random and there's nothing in the log showing any error. Any ideas on what could be wrong?
-
I bought this on another site, but I'm not getting a response from the ticket system there. I am testing the Water Patrol plugin. When I shoot the water patrol RHIB's, I get a message that PVE is enabled on the server. I've also gotten this message sometimes on NPC's from the Harbor Event plugin. I'm attaching a screenshot. I shot an NPC from BotReSpawn and I got the message about PVE.
-
I have a feature request. Hopefully this is something that can be done. Can there be separate stack settings for vehicle fuel tanks? I have Low Quality Fuel set to stack to 100,000. If I could have a separate stack setting to let me set stack size to 1,000 in vehicles, that would be awesome. Even better if the stack size could be defined per vehicle (ie: mini can hold 1,000, scrap heli 10,000 or whatever the admin decides).
- 180 comments
-
- #stacks
- #rust stacks
- (and 19 more)
-
Actually, after another reload, it's suddenly showing full. You can disregard this.
-
Hello. I've set the max stack size for low grade fuel to 1000. I placed 1000 fuel in my mini copter and it only shows a sliver of red. It should show full.
-
- 35 comments
-
- #drone
- #dronepatrol
- (and 8 more)
-
- 35 comments
-
- #drone
- #dronepatrol
- (and 8 more)