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Rubiks-Q-Bert

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Everything posted by Rubiks-Q-Bert

  1. Been having some NPC's at the Abandoned Military Base wandering way outside where the should be, Currently movement is set up like this and has not changed in quite some time. Only been happening since the last botrespawn update. Edit: Actually, seems to be all monuments. See outpost zombies way out of where the should be, harbor, etc. DeAggro may be broken.
  2. Havent seen anyone post about it but a couple things with MurdererSound. When turned on, some will have it, some will not. If they don't, they will start it once you're already in combat. They also keep making the noise for about 5 seconds after death.
  3. Waiting for that update myself. Silent zombies are pretty much the only real complaint the players have on the server I admin for. Just be chopping a tree, recycling somewhere, boom, dead.
  4. When a player dies and their body become a bag, other players are able to loot it.
  5. Our player base runs the gambit of easy to nightmare. They may not buy them but they def will raid the random ones.
  6. Possible to add some sort of noise option comparable to the old default zombies? We use this plugin for zombies but them being silent is a big turn off for myself and a lot of our players.
  7. Possibility of adding a 6th difficulty? Having a debate amongst the admins about easy version still being to difficult for some new players. We can re-tune our easy raids sure, but to have a 6th beginner/tutorial mode would be amazing.
  8. Derp. Wrong plugin...
  9. I don't know if this is something you can do or not @nivex but currently radios and lasers won't keep their settings when spawned in. They just spawn in to default settings.
  10. I'm aware. I'm asking if it's possible that something like that can be added. Separate the traps and not be one toggle.
  11. Walkers are set to be scarecrows yeah? But scarecrows default AI is jacked. They will literally follow a person across the map. Which seems to persist through death. I've watched someone die and their walker go 6 grids over to track them down. I honestly think this is a facepunch thing but bringing it up in case there is a fix for this.
  12. Adding to previous comment about setting ammo in auto turrets per each difficulty. (Which can't be done) Is there a way to turn off ammo dropping from auto turrets at all? Specifically auto turrets but not affecting shotgun traps.
  13. Bummer. Thanks for the response!
  14. It's set to 2k but its global is all. Being able to set an amount for each tier would be great.
  15. Actually looking for less. It defaults to 2k for whatever reason and on lower difficulties, that's a bit OP.
  16. Possible to alter how much ammo drops from auto turrets by difficulty?
  17. Possibility of adding Cave Large Sewers Hard to the default list? Think it would be neat to have some npc's inside the entrance silo and outside.
  18. Just saw that! Appreciated.
  19. Is there a plugin that would keep unauthorized players from opening anything with an inventory (boxes, furnaces, troughs, etc). Meaning if they weren't authed on the tc or on the same team, they could not access anything.
  20. I'll check into that. Probably the culprit. Just don't want people getting something for nothing.
  21. The TC absolutely puts its loot in a gray satchel without the base being touched at all. No damage to the building, no guards being killed, etc. @Death I don't know if you use your own proprietary plugin on EZ but I know you figured out how to solve that issue. Thoughts?
  22. Loot from TC drops into a satchel after a raid despawns from it's timer running out. Any way for that to be disabled?
  23. Facepunch... They did a real number on this wipe... Thanks for the response.
  24. So I admin on a server with the premium version. The latest update that lets the guards run out (is that a facepunch ai fuckup) of the bubble is causing problem with it getting locked to someone unintentionally by just running by with someone else intending to do it but no longer able to.
  25. The entrance and the other red room seem to eat a whole red card. Is that intentional?
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