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Everything posted by RustAdventureland
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I wish there was a way to add a separate option, with zero access to any admin functions, with only access to online players..... make another paid plugin, call it Server Map, as someone who runs a PVE server I'd want everyone to know where everyone is so monuments aren't duplicated and calling monuments wouldn't be necessary. I have given the base access to a few trusted players, but I'd rather give it as a default permission to everyone to see each others locations since there's zero PVP. As long as there was also an option for admins to not be included on that map, as it's hard to really do anything outside of spectating where you wouldn't be seen or known when you are online.
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Oxide, and it's a rare issue. I've personally seen it once since we bought your plugin, I simply reloaded the plugin and lost my delivery but fixed it. I've had one ticket opened and others have mentioned seeing it once or twice before, but it's not an every day issue.
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Baller is just a group on the server that allows access to use of the perm. We have no other marketplace plugins running at all, this was a solution to replace me having to place them for players who donate on the server.
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We restart every 24h one time a day, I think it happens more frequently the longer the server is up if that makes any difference.
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This is a direct ticket from a player on our server... I can create a script to reload the plugin every hour or so, but any purchases made during that time will be lost, I'm not sure if you have any input or suggestions on a fix for this. I Don't Know if this has been brought up to you guys or not or if it has happened to you, but I was noticing this wipe and last wipe once I purchased Baller that sometimes when you use your drone marketplace and let's say you buy something or go to exchange something at outpost or bandit camp it will take the 25 scrap fee and then the drone will not leave. I tried exchanging like 13 hazmats into artic suits last wipe and the drone didnt leave & just tried it again and it didnt leave my base. Just wanted to bring it up to you guy's if you didn't know about that already.
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Amazing, you are truly awesome. Raidable bases is probably the single greatest plugin creation for rust and you are always taking input and making changes. Thank you for your work.
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I changed the height to 1.0 and it seems to favor spawning them on the coastal areas that way, but yes some of the base was a little underground but not a lot. It does work with this setting, but if you can make it so there is an option of "all foundations are immune" I think that would be great. Mostly for the medium/hard/expert/nightmare difficulty I want the wood easy to be able to have it's foundations destroyed so it would have to be a per difficulty setting not a global "all foundations immune" setting
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Yeah I want foundations on land to be immune, I don't want people drilling into nightmares to avoid the turrets I've placed lol I designed about 60 bases from the ground up they are very difficult at nightmare if you don't avoid them by just drilling through foundations.
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Cool I will try changing it to just say 1.0 and test now thanks, or 0.0 that should work right?
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"Force All Bases To Spawn At Height Level (0 = Water)": -1.0, "Foundations Immune To Damage When Forced Height Is Applied": true, My goal is this, I want all foundations to be immune but no matter what combination of settings I try even with the actual paste settings I cannot get foundations to be immune. I can upload my config for one difficulty if you need it.
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Worked by changing that, thank you Monster
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Yes it works how I need it to, sorry missed the reply thank you for your work
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I've added the item ID for Innertube and gone into the admin menu and deleted every skin for inner tubes as it will overwrite WaterBases plugin water foundations that are inner tubes. When you have the xskinmenu permission for "give" it still overwrites them even while blacklisted. How can I just delete innertube as an option to be skinned? Even deleting innertube from the config file as a "default skin item" does not change the override on it
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Found the culprit.... It was Xskinmenu auto changing the inner tubes to normal inner tubes, not a plugin issue a conflict between the two and I've since disabled inner tubes as a skin option to fix the issue. I blacklisted 697981032 in xkinmenu as the ID for innertube and went into the admin function and deleted all skins for the inner tube under items and it no longer overwrites WaterBases foundations. You also need to make sure nobody has the xskinmenu give permission or it will still overwrite it even blacklisted and skins deleted
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This is my edited version of the config to not make sharks drop so much loot and make the nets not as OP and resource intensive WaterBases.json
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Before I have to totally re-install this plugin since I had to change sharks (sharks dropped literal BOXES of loot) and adjust what the nets catch since it was insanely OP I cannot place foundations. They do not craft as the twig innertube look, when you place them it's just an inner tube no foundation. I'm not sure if my udpate is corrupted, or if my config has the wrong skin id or not. I REALLY do not want to have to redo the settings in config back to what took me like an hour of setup to get right. This change happened when we updated recently. I've reinstalled the plugin now twice, each time the config file is saying version 1.0.15. I am not the only person having this issue either you have comments with others having this issue
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HIGHLY suggest changing the config to 1 drone per square from 5 as this is rust, people like to build big esp on PVE servers and once you reach about 50 foundations together say hello to rubber banding (at least for us on Icedhost with their maxed out non dedicated rig). I have since lowered it to 1 and will limit the amount each player can claim via /kit to control the size of Skybases
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- #sky bases
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Marketplace Clears on restart
RustAdventureland replied to RustAdventureland's Support Request in Support
Yes, it works perfectly I was thanking you for the update. -
Marketplace Clears on restart
RustAdventureland replied to RustAdventureland's Support Request in Support
Works flawlessly after this recent update, thank you! -
Marketplace Clears on restart
RustAdventureland replied to RustAdventureland's Support Request in Support
Is this update to resolve it disappearing on server restart? if so tyvm -
The plugin is great, I love the idea and not having to force place a marketplace for our top supporters myself. One issue, when the server reboots the marketplace is removed from all existing TC's so players have to /remove their tc and place another down until restart. Is there any way to make it so it stays attached to the TC and not reset with each server restart?
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We have a lot of players who spend hours upon hours doing raidable bases here, I just wanted to add something new and fun for them to handle auto turrets
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If it can be set to ONLY damage traps/turrets and not players/buildings/vehicles absolutely fine with me
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If I could set player dmg to 0, npc dmg to 0, building dmg to 0, but traps and turrets to say 250 that would be fine but there is not traps/turrets damage setting