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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Loot on spawn

    Changed Status from Pending to Closed Changed Fixed In to 0.4.5
  2. walkinrey

    Loot on spawn

    Forgot to populate it for default config, it should look like this "Loot on spawn": [ { "Item shortname or ID": "rifle.ak", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
  3. walkinrey

    Is there a memory leak?

    no problem, reinitialization should help because it respawns bots (destroying bot & controller so it frees up memory and starts over), pls write what mem usage you will have in 24 hours so we'll know that reinitialization really helps with memory
  4. walkinrey

    Is there a memory leak?

    How often do you restart your server? with such uptime server will eat more and more memory, that's why it's recommended to restart server each 12-24 hours to free up some memory and improve performance we are using facepunch pools to clear all used lists, structures and classes to free up some memory how many bots do you have?
  5. Changed Status from Pending to Closed
  6. Hi, you can use plugins like ConsoleFilter to hide this message, this conflict won't affect functionality of any plugins Different plugins return different values in hooks, which causes conflicts, this is a known problem
  7. walkinrey

    Random Nicknames

    Changed Status from Pending to Work in Progress
  8. walkinrey

    Random Nicknames

    haven't thought about it, i'll update it this week
  9. walkinrey

    Heli Pilots

    There is an option in config to use custom vehicle prefab, that's all what we have now, i don't have any custom vehicles to test further
  10. walkinrey

    Roaming NPCs

    it's default rust's death log, you can use plugins like consolefilter to remove them
  11. Changed Status from Pending to Closed Changed Fixed In to 1.1.9
  12. just tried on attack heli by killing driver and by destroying the heli, in both cases it worked perfectly can i see your config?
  13. this one is not designed for this, rnpc's will do this later
  14. Changed Status from Pending to Closed
  15. walkinrey

    loadouts

    Changed Status from Pending to Closed
  16. walkinrey

    loadouts

    can i see your config
  17. For DeathNotes you need to add new Killer/Victim type called "CustomPet", then it will work. Maybe it can be done via config, i'm not sure
  18. walkinrey

    Roaming NPCs

    maybe it's in blacklist from dropping on death?
  19. some error with your filesystem oxide cannot access the file try to reboot server or pc
  20. i'm not really familiar with these plugins but i think bot configs are stored in data instead of config then?
  21. walkinrey

    Roaming NPCs

    it was added in recent updates should work since we are not limiting damage to other npcs. most probably config files of betternpc/npcspawn would need to be edited
  22. walkinrey

    Roaming NPCs

    Yep it should work like that i think unfortunately no such option atm, planned to be added later you mean you want to give them some loot on spawn? these bots were designed to gather all loot by themselves on the map, however i think it would be nice to have an option to add loot from config, we'll add it in next update
  23. can i see configs?
  24. it looks like Better NPC is denying damage, it depends on NPCSpawn, i checked its code and i can say that: - it checks for damage range, it can be controlled in config, if damage range is more than in config then it's denying damage - if npcspawn can't target couriernpc, then it won't allow damage too, probably it's the case? to check is npcspawn can target other npc, it uses next checks: - checks for npc attack mode from config - checks for npc sense range from config - then checks whitelist and blacklists i think it can be fixed by editing the config file without editing code however i only checked npcspawn, maybe betternpc have some other checks but i don't think so

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