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walkinrey

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Everything posted by walkinrey

  1. something messed up a little after the last rust update, still working on it, wait for fix.
  2. walkinrey

    Goes crazy after new update

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  3. walkinrey

    Goes crazy after new update

    Changed Status from Pending to Work in Progress
  4. Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. walkinrey

    Gets stuck. A lot

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. walkinrey

    is there a update

    Changed Status from Pending to Closed
  7. walkinrey

    Gets stuck. A lot

    Are these new cliffs on procedural map? Is the bot in follow mode? I'll check now
  8. walkinrey

    is there a update

    hi, i will take a look on it today, probably you just need to change the "road width" parameter in the config
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. works fine for me on vanilla with only PNPC, i'll add option to stop bradley from attacking pnpc
  11. hmmm i'll check it, i also see that you have NullReferenceException in the console, is it possible to send the console log (not oxide one)? it's output.txt in the root server folder
  12. Changed Status from Pending to Closed
  13. It’s because "Check for Prevent Building triggers": false I’ll update the plugin to fix the OnPlayerLootEnd error
  14. can i see your config?
  15. walkinrey

    Personal NPC

    take a look in the configuration, by default it's personalnpc.bot1
  16. try set it to much higher value, for example 99 if it won't work then can you please send me a config
  17. Set next parameters to basebuilderhard profile: "Build": { "Max allowable height of foundation": 5.1, "Start height to ground": 2.0, "Max depth when building in water": 3.5, "Checks": { "Check is close to road?": false, "Check is building blocked?": false, "Check for Prevent Building triggers": true, "Prevent Building check radius": 20.0 }, Ensure that you set them for the right profile, the problem was in max allowable height of foundation
  18. i'll check it now on my test server
  19. hmm that's strange. are you trying on the same building? can i see your last config on updated version? while i'm looking into your config you can do next thing: 1. paste your building somewhere on the map using copypaste commands 2. copy the building using copypaste commands 3. then use it in the pbuilder, maybe the center pivot is wrong in the existing file, so it should help
  20. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.6
  21. I'll add some parameters into config for custom maps which should help. Also i'll check the issue with extra materials despawn, please wait for update
  22. Do you have RustEdit dll installed? Also, can you please check for caves under the build point, and any monuments near the build point? I need it to debug the problem
  23. Changed Status from Pending to Work in Progress
  24. Hi, we haven't tested building on water so there may be some problems with height like this. We will prepare a fix in next update
  25. Take a look at BadLandPVE message with config description, some speed parameters are multipliers, you need to lower some to make it faster
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