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walkinrey

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Everything posted by walkinrey

  1. are you using random spawn points?
  2. walkinrey

    navmesh

    Rust uses Unity's NavMesh navigation and their own BaseNavigator system, I don't think that there is a significant performance difference when using only navmesh, but sometimes BaseNavigator can create a route to places that the bot then can't escape, and as a result gets stuck. However, navigation on various monuments and locations is better with BaseNavigator enabled, since NavMesh most often ignores them, so bots can walk there in the air and etc.
  3. Changed Status from Pending to Work in Progress
  4. Changed Status from Pending to Work in Progress
  5. not yet, probably next week
  6. walkinrey

    console spamming

    You can hide this spam with ConsoleFilter plugin atm
  7. walkinrey

    console spamming

    I've checked what can cause it, and Rust is calling this command when bot receives any item. Idk why they removed this command but there isn't much can be done on my side. Facepunch are pushing updates everyday so maybe smth will change soon again
  8. walkinrey

    console spamming

    We are not calling this command, maybe some other plugin is calling it?
  9. walkinrey

    Bike Drivers

    Can you post a support request then with attached configs
  10. "Allow to create item if it is not in inventory?" - item is created when bot need it: for example, he needs to gather wood, so hatchet/axe will be created "Allow to give item when respawning?" - bot will be spawned with this item Bots are not crafting anything, items are just spawning For example, you have next list: rifle.ak pistol.m92 pistol.python Bot needs to fight, and he starts searching for weapons in his inventory based on this priority list from config. If "Allow to create item if it is not in inventory?" is not enabled and no such item in his inventory, he skips it and searches for next item. So, you can setup him to use looted weapons or spawn himself needed weapons from config, no crafting here
  11. walkinrey

    Bike Drivers

    It's not recording any routes, you should do it via command. It should be used if custom map is not supported or you want the cars to ride some specific roads Are you using recorded paths or procedural route generation?
  12. walkinrey

    navmesh

    delete bot's data file before testing
  13. walkinrey

    navmesh

    Try to disable option in config "Use only NavMesh navigation?"
  14. walkinrey

    Bike Drivers

    Works fine on our server, check your configs
  15. walkinrey

    disregard

    Changed Status from Pending to Closed
  16. walkinrey

    Roaming NPCs

    any amount, depends on your server hardware
  17. walkinrey

    Update pleas

    Changed Status from Pending to Closed Changed Fixed In to 2.0.0
  18. walkinrey

    Only 1 NPC spawning

    Please check in new version
  19. walkinrey

    Only 1 NPC spawning

    Changed Status from Pending to Closed Changed Fixed In to 0.3.1
  20. walkinrey

    Update broken

    Changed Status from Pending to Work in Progress
  21. walkinrey

    Only 1 NPC spawning

    Can i still have your config file just in case ? also, do you have rustedit dll installed? is navmesh ok on this custom map ?
  22. will be added next update
  23. walkinrey

    Roaming NPCs

    Will be added next update
  24. It’s ready but I can’t test it right now, planned to be released at the end of February

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