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walkinrey

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Everything posted by walkinrey

  1. "Allow to create item if it is not in inventory?" - item is created when bot need it: for example, he needs to gather wood, so hatchet/axe will be created "Allow to give item when respawning?" - bot will be spawned with this item Bots are not crafting anything, items are just spawning For example, you have next list: rifle.ak pistol.m92 pistol.python Bot needs to fight, and he starts searching for weapons in his inventory based on this priority list from config. If "Allow to create item if it is not in inventory?" is not enabled and no such item in his inventory, he skips it and searches for next item. So, you can setup him to use looted weapons or spawn himself needed weapons from config, no crafting here
  2. walkinrey

    Bike Drivers

    It's not recording any routes, you should do it via command. It should be used if custom map is not supported or you want the cars to ride some specific roads Are you using recorded paths or procedural route generation?
  3. walkinrey

    navmesh

    delete bot's data file before testing
  4. walkinrey

    navmesh

    Try to disable option in config "Use only NavMesh navigation?"
  5. walkinrey

    Bike Drivers

    Works fine on our server, check your configs
  6. walkinrey

    disregard

    Changed Status from Pending to Closed
  7. walkinrey

    Roaming NPCs

    any amount, depends on your server hardware
  8. walkinrey

    Update pleas

    Changed Status from Pending to Closed Changed Fixed In to 2.0.0
  9. walkinrey

    Only 1 NPC spawning

    Please check in new version
  10. walkinrey

    Only 1 NPC spawning

    Changed Status from Pending to Closed Changed Fixed In to 0.3.1
  11. walkinrey

    Update broken

    Changed Status from Pending to Work in Progress
  12. walkinrey

    Only 1 NPC spawning

    Can i still have your config file just in case ? also, do you have rustedit dll installed? is navmesh ok on this custom map ?
  13. will be added next update
  14. walkinrey

    Roaming NPCs

    Will be added next update
  15. It’s ready but I can’t test it right now, planned to be released at the end of February
  16. walkinrey

    Roaming NPCs

    It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
  17. walkinrey

    Roaming NPCs

    Please create support tickets Don’t forget to include info about your map and framework (carbon/oxide)
  18. walkinrey

    Roaming NPCs

    hmm, is it causing any problems with bots? because this message can be sometimes and it’s hard to debug, we are preparing some fix
  19. walkinrey

    Roaming NPCs

    custom map? random spawn points?
  20. walkinrey

    Roaming NPCs

    i think it’s mostly related to custom maps and rustedit than to carbon/oxide do you have rustedit dll installed?
  21. walkinrey

    Roaming NPCs

    working on bases atm then we will fix these issues
  22. I think it's not possible because it's based on steam id and mostly handled by client
  23. walkinrey

    Scrap Heli Exclusion

    Changed Status from Pending to Closed
  24. we’ll check if we can reduce amount of api calls to this plugin

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