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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi @T-Nuts GiveRustReward is the name of the API method, so that means it's a call coming from some other plugin. I should, and will, null check so it can't throw errors like that, but it would indicate something's probably wrong in the call from the other plugin. Do you know what that would be?
  2. Ok. I think that has to mean something is making the item null - another plugin maybe. I'm going to DM you a copy for testing, if you're willing, to confirm. If I'm right the error will cease, but you the stat will not count up for collectibles.
  3. @Elloco Thanks for confirming. If you're on the same oxide version, and PlayerRanks version, then I guess the error must be coming from a specific collectible. I don't suppose you know what's being picked up when that error throws? I'm on a basic map - Tested with wood and ore collectibles with no issue.
  4. Thanks for the info on this @crunch I found the issue and will update later today...Just want to make sure everything else is ironed out first. I'll DM you a copy for now, though.
  5. @Elloco Did you take the second oxide update yesterday? I just tested and all seems to be well. Check and make sure you're on 2.0.5644 or later.
  6. Hi @Elloco I think oxide made changes to that hook in the last update so I'll take a look and see what's changed. Thanks for letting me know.
  7. @Jacob Rain- Definitely BotReSpawn npcs? This update should be much more performant, if anything. @Alex Lextronic Swartz- I guess FP maybe added new effects with Halloween coming up. I'll certainly take a look at that. Thanks for letting me know.
  8. Hi, In the update notes... SQL users will need to drop their tables. PlayerRanks will create a new table with columns for the new categories. That'll get you back up and running.
  9. Yup. There'll be an update released at some point today.
  10. @TomNXTI'll look into why deleting one players stats might lag out for a while. Thanks for reporting that!
  11. @The Friendly Chap- What you're describing exists - I think it would solve @TomNXT's problem. There's a config option called lastLoginLimit which you can set to a number of days - If any given player does not join the server for that number of days, their stats will be automatically wiped out. The full list of stats are in the plugin description page here. There's no facility for users to add new statistics for the plugin. There are quite a few changes that need to be made in the code to add a new category, and also the UI is at capacity so the layout would need to be changed too. I was never super keen on adding support for third party plugins. I made a few excepts for the currencies and clans but I try to avoid it.
  12. I understand your point but I'm not sure that's the solution. If someone were to join your server and play properly and achieve 10 + 0 k/d, they'd be deprived of the statistic unfairly. Maybe a better approach would be to use the feature that automatically removes a player's stats if they haven't joined in X days?
  13. Hi, Yes. I've added a true/false in config - GlobalTitleBroadcast - True is default. If you set it to false, only the player who took the title will be notified. That will be in the next update. Thanks for the suggestion! There's no option to add text to the chat stats broadcast right now, but I'll take a look into that.
  14. Makes sense. You know they can use weapon flashlights too? Just checking.
  15. Hi, If you set "allowChristmas": true, at the top of your loottable, it will then contain all the christmas items including xmas.lightstring and xmas.lightstring.advanced. When you make the change you'll need to reload CustomLoot so that it update the loot table json file.
  16. Title priority has now been added, as has FishCaught. These will both be in the next update. Thanks for these suggestions folks - Sorry it's been a bit quite in here for a while.
  17. @Rockefeller- I'll take a look into that soon, along with fish caught and plants gathered. @youronlylight
  18. @406_Gromit- Thanks again for reporting this. I've found the issue and it is fixed for the next update.
  19. @Sveervoox- Hi, are you using Mevent Kits? I identified an issue with this combination yesterday, thanks to reports from another user. Hoping Mevent will be willing to make a small change to rectify this soon. I'll reply back here as soon as I know more, if that is the case. @highmark9090- Thanks for the kind words. I'm glad you're enjoying the plugin. I'll take a look and see what would be involved in adding some more values to the spawnpoint overrides system. @406_Gromit- The miner's hat should work without any additional mods. I'll take a look today and find out what has changed. Thanks for letting me know!
  20. Hi, The changes would need to be made in UI, or when the plugin is unloaded. If you manually edit the config file while the plugin is loaded, your changes will be overwritten.
  21. @Jbird- Feel free to DM me in discord about this. Maybe we can figure it out faster. Would it be possible for you to fire up a clone of your server for testing, so you're free to unload things without worrying about your pop? I could send you a copy with some debug to trace how far the code is getting and, maybe, find out why it's stopping.
  22. Oh? Ok. I didn't think I needed to test that...it was pretty simple. I'll get back to you with a tested copy. Edit : Update sent.

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