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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Night bonus

    Hi, Yes, that's something I could add without a problem. Thanks for the suggestion.
  2. I'm getting scarecrow loot no problem over here. Ensure ScarecrowNPC is selected as loot source for your profile, and that Allow_Rust_Loot is set to 100. If that doesn't work I'd guess some other plugin is handling the loot for your npcs, wiping out this default loot.
  3. Steenamaroo

    Bot map markers

    Hi, Sorry for the delay in responding to this. No, that should be all you need to do, although the profiles with markers set true would need to be reloaded for the markers to be created. If you're editing the data files manually you do need to have the plugin unloaded first, otherwise the changes wont take. Those two settings can be changed in UI, just so you know.
  4. Steenamaroo

    Opening Supply Drops

    Hi, Sorry for the delayed reply. Could it be that your players are subject to a multiplier set to zero? Maybe for a permission they hold or a group or zone that they're in? Also check if Use_Permissions is true in the config. If it is true, then your playeres would need the rustrewards.open permission to get this reward.
  5. Steenamaroo

    Chat icon

    Hi, Suggestion noted - Thank you!
  6. Steenamaroo

    Changing Map Marker?

    Hi, For now it's just fixed settings although it's been on my to-do to give customisation for that.
  7. Hi, What is your source of loot? Some plugin, or vanilla loot? What, specifically, stopped working?
  8. Hi, I think you've mixed up your files or something. BotReSpawn was updated a day in advance for this. Check your download folder to make sure you don't have multiples with new copies getting (1), (2) in the name.
  9. Hi, It was never really the plan to have these npc's roaming in groups, partly because that's exactly what ZombieHorde does, and partly because the plan with BotReSpawn was always to have them guarding specific locations. I don't have a formal roadmap but I do still have some ideas I'd like to implement and, generally, there are more suggestions than I can keep up with.
  10. @Death Is telling me this issue seems to be browser specific, although he has taken measures to try to prevent it from happening. Can you folks try other browers, clearing cache, and/or privacy/incognito and see if you get 2.2.4? Only tagged you, Death, in case I'm not quite right or you've more to add.
  11. Hi, There was never an oilrig profile until quite recently. It doesn't have navmesh so doesn't support automatically/randomly spawning npcs, but people some people like to place stationary custom spawnpoint npcs there. They requested that I add Oil Rig default profiles so that they don't have to re-do their spawnpoints every wipe. There's a global config option Allow_Oilrigs which toggles the existence of the Oilrig profiles.
  12. Steenamaroo

    Needs update

    Broken how? Seems good here, on the surface.
  13. If you're clicking download and still getting 3.1.1 then that's some site issue Death will need to look at. I've tagged him above. Since I'm getting the correct version, maybe it's cache related or regional...Maybe try a different browser or tor/vpn?
  14. Yeah, the correct was is/was uploaded. When I download I get the correct version also, but apparently that's not the case for others. Tagged Death to fix his shit.
  15. @Death
  16. Latest version, updated yesterday, is V3.1.2.
  17. Download the latest version. I updated in advance of wipe.
  18. PlayerRanks and RustRewards both downloading just fine for me here.
  19. In what way?
  20. Ah, I see. If the author wants to support directly and rule out false positives, I have the following API they can use. bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) If it's just going by prefab name, BotReSpawn uses scientistnpc_roam.
  21. Hi, I'm not sure what you mean. As far as I know there should be no relationship between BotReSpawn and the other plugins you mentioned.
  22. Steenamaroo

    Barrels Destroyed Count

    Hi, No, there's no specific tool or action required, but it's possible for other plugins to create issues if they're doing something specific on barrel destroy, overriding normal behaviour. Do you have a testing clone of your server? If so you could try running PlayerRanks with all other plugins unloaded to see if that's the case. I'll check at my end too next time I'm on my local server.
  23. +1 to that. There are no dependencies for the AI. BotReSpawn doesn't use the npc_underwaterdweller.prefab, so that message is coming from somewhere else, I'm afraid.
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