-
Posts
3,566 -
Joined
-
Last visited
-
Days Won
206
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Steenamaroo
-
Hi, No; there's no provision for multiple loot tables per corpse/container type. If it's BotSpawn you could just make an additional custom profile and place it at the airfield, then halve your profile numbers. That would achieve the same thing. Since categories are picked per-item in the loot, what you're proposing would be the same as just setting food/weapons/ammunition to the same probability. You still end up with a mix of food + weapons/ammo, unless you're asking for only 1 item per container.
- 226 comments
-
- 1
-
-
Changed Status from Pending to Closed
-
@machinehead- I'm only seeing this thread now - Not sure why. Thank you for updating with the solution. Much appreciated.
-
Will npc's have to walk over surfaces forever? :(
Steenamaroo replied to Kleementin's Support Request in Support
We've had issues like this a few times in different areas. Wether or not Facepunch fix it probably depends on whether or not they intend to let npcs roam in these areas. If they don't intend to then there's no problem - Not in vanilla game, anyway. -
Thanks for reporting. It's just a quirk when all players have score 0. It's addressed in an upcoming update.
-
Bots only attacked after holding weapon
Steenamaroo replied to Kleementin's Support Request in Support
That's a feature in BotSpawn. You can disable it with "PeaceKeeper": false, per profile. -
- 226 comments
-
- 226 comments
-
Hey, That's something I get asked quite a lot. To be honest it would probably take a bit of a rewrite so it's not something I'm considering right now. Not ruling it out but it's not something I'd be checking back weekly for. Sorry.
-
Failed to call hook when pressing top 30 gui button
Steenamaroo replied to Icewolfe's Support Request in Support
Hi, Sorry I didn't see this sooner. I'm not aware of issues right now so I guess this is an obscure one - Maybe something to do with a specific character in some clan name? If it's a persistent issue would you mind sending me a copy of your /data/PlayerRanks.json privately? Thanks. -
- 428 comments
-
- #statistics
- #leaderboard
- (and 12 more)
-
Hi Jaws, I haven't checked with BradleyGuards plugin but I'm pretty sure it doesn't change anything relevant except the number of crates to spawn. Just tested killing a regular Bradley on my test server and it worked fine. I guess double check the loottable you're using for bradley_crate in CustomLoot, and make certain at least one category, and item in that category has probability greater than one. If that checks out, make sure there's no other loot plugin that might be filling bradley crates, overriding CustomLoot?
-
Totally responded.
-
- 221 comments
-
- #permissions
- #admin
-
(and 7 more)
Tagged with:
-
Remove Min and Max Condition Percentt Please
Steenamaroo replied to n00b_eh's Support Request in Support
Hi, Sounds like it's working fine. It'll will show the min/max condition option for any items which have a condition scale. Whether it actually makes sense to adjust condition for any given item is a different story, but if there's a visible scale there CustomLoot will give you the options. I'd recommend blanket setting everything to min 100/max 100, then tweaking the specific items that you want to set specific, or random in range, conditions for. -
Sorted, thank you.
-
Thanks, Jaws.
-
Hi, Can you confirm your installed version is up to date?
-
Hey, Thanks man. I'll take a look at that tomorrow.
-
Hi, I can't see it being BotSpawn as it doesn't use that AI type. It does have options to prevent that AI type attacking BotSpawn npcs but, still, I can't see that error coming from there. HTN murderer is the Scarecrow, as far as I know.
-
Is this killing NPC's that got stuck?
Steenamaroo replied to Kleementin's Support Request in Support
Much much easier with an instant-respawn command. That's actually why it's there...so I have convenient troubleshooting, testing various weapons with the different npc types. -
Is this killing NPC's that got stuck?
Steenamaroo replied to Kleementin's Support Request in Support
Not sure I can help much, I'm afraid, but I would consider unloading all plugins then killing off the rig npcs and letting them respawn again, to see if the issue comes up.If not, you can attribute it to some plugin and start the process of elimination. I'm sure there's a default command to force-repopulate the Oilrig...Can't remember, but I left a command 'repop' in CustomLoot for testing/debugging. CustomLoot does absolutely nothing to loot until configured so, if it makes things quicker, you could install it and use that `repop` console command to speed up your testing. -
Is this killing NPC's that got stuck?
Steenamaroo replied to Kleementin's Support Request in Support
No, it kills of Oil Rig npcs who can't find navmesh and cause console spam about it. However, your issue could be the weapons you've given them, if you're using NPCKits. Some weapons work well with these npcs and some don't - Might be something to look into. -
Actually forget that ^. I can make larger aggro ranges work. Should be in the next update.
-
Are roaming hordes a possibility with this plugin?
Steenamaroo replied to imbluegrass's Support Request in Support
Hi, Probably not, to be honest. A few people have asked but I'm not sure I want to have that option in it.
