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Everything posted by Steenamaroo
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- 428 comments
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- #statistics
- #leaderboard
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Version 3.2.4
12,363 downloads
Gives reward payments to players for performing various in-game actions. Uses Economics, Server Rewards, or Scrap. **Although V3 is a rewrite, the original plugin was written and maintained by MalS** Thank you to MalS for the original submission and continued support. Chat Commands. /rr – Opens RustRewards UI. UI allows players to customise their notification preferences. It also allows viewing of reward and multiplier values, if that option is enabled in config. Holders of rustrewads.admin permission can use the same UI to adjust reward and multiplier values. See images. Permissions. rustrewards.adminui Enables adjustment buttons for values in UI. Players with the following permissions can earn rewards for that category. rustrewards.harvest rustrewards.kill rustrewards.open rustrewards.pickup rustrewards.activity rustrewards.welcome All reward values are 0.0 by default. All multipliers have basic default values. Reward categories. Kill Harvest Open Pickup Activity Welcome Harvesting and looting containers must be carried out to completion in order to receive the reward. Multipliers. Group Permission Weapon used Happy hour (optional) Day of the week RaidableBases (action within RB area) Zone (action within specific zone) Distance (for kill rewards) Group and permission multipliers apply to players in X group or players holding X permission. Adding group or permission names to their lists in config will automatically create that group or permission. Permissions from other plugins can also be added here, in full, without issue – eg "kits.vip” "Group_Multipliers": { "Regulars": 1.0 }, "Permission_Multipliers": { "loyalty": 10.0 }, This, for example, will register the permission 'rustrewards.loyalty', and create the group "Regulars”. General Settings UseServerDayNightHours = true UseRealTime = false UTCHourOffset = -1 DayStartHour = 8 NightStartHour = 20 Reset_Activity_Reward_At_Wipe = false Disable_All_Notifications = false, TakeMoneyfromVictim: false, LogToFile = false, LogToConsole = false HappyHour_BeginHour: 17, HappyHour_EndHour: 21, Player_Kill_Reward_CoolDown_Seconds: 0, View_Reward_Values": true - Enables UI access to reward and multiplier values for players. Default_Notification_Type - 0/1/2/3 : The numbers correspond to Chat/Banner/Icon/Off Chaticon: 0 Only_Reward_Growables_From_Planters: false, Use_Harvesting_Cooldown = true, Add_Multipliers = false, Use_Highest_Multiplier_Only = false, Delete_Player_Prefs_After_Days = 100, RewardCurrency UseScrap: true, UseEconomics: false, UseServerRewards: false Chosen currency for rewards. Only one can be used at any one time. Allies UseFriendsPlugin: true, UseClansPlugin: true, UseRustTeams: true Prevent rewards for killing friends/clan mates/team mates. Plugins UseGUIAnnouncementsPlugin: false, - Enables 'banner' notification option UseZoneManagerPlugin: false, - Allows for zone specific multipliers UseNoEscape: false - Prevents rewards when NoEscape-blocked Data file. 'Friendly names' for items and entities can be customised in the data file. Each item or entity has a pair listed – Edit the right hand value. Example : "vehicle_parts": "vehicle parts, "loot_barrel_2": "barrel”, "loot_barrel_1": "barrel”, "crate_tools": "tool crate", Notes. Npcs. An extensive list of npcs types has been added for 'Kill' and 'Harvest' (flesh) rewards, including entries for BotSpawn and Zombiehorde. Item Actions 'Open' rewards are now given for items with "Unwrap” or "Gut” actions, including all recently added fish. AI vehicle kills. Rewards are given to the player who caused the most damage to APC / Patrol Heli / CH47. UI Amount adjust increments. As different servers will have different base units of currency, you can change how much the + and – buttons in UI adjust the amounts. Reward_Small_Increment: 1.0, Reward_Large_Increment: 10.0, Multiplier_Increment: 0.1, API OnRustReward(BasePlayer player, string category)Free -
Hi, Q: What weapons can my bots use? A: I recommend sticking to basic bullet-weapons, hand tools and melee weapons. Bows have worked on and off over the years but they were never recommended or officially supported.
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Hi, I think most people just keep the relevant files for permissions/groups intact when wiping but, sure, I could add a save/recall function to the plugin. I'll take a look at that sometime soonish.
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Hi, No; there's no provision for multiple loot tables per corpse/container type. If it's BotSpawn you could just make an additional custom profile and place it at the airfield, then halve your profile numbers. That would achieve the same thing. Since categories are picked per-item in the loot, what you're proposing would be the same as just setting food/weapons/ammunition to the same probability. You still end up with a mix of food + weapons/ammo, unless you're asking for only 1 item per container.
- 226 comments
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- 1
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Changed Status from Pending to Closed
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@machinehead- I'm only seeing this thread now - Not sure why. Thank you for updating with the solution. Much appreciated.
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Will npc's have to walk over surfaces forever? :(
Steenamaroo replied to Kleementin's Support Request in Support
We've had issues like this a few times in different areas. Wether or not Facepunch fix it probably depends on whether or not they intend to let npcs roam in these areas. If they don't intend to then there's no problem - Not in vanilla game, anyway. -
Thanks for reporting. It's just a quirk when all players have score 0. It's addressed in an upcoming update.
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Bots only attacked after holding weapon
Steenamaroo replied to Kleementin's Support Request in Support
That's a feature in BotSpawn. You can disable it with "PeaceKeeper": false, per profile. -
- 226 comments
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- 226 comments
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Hey, That's something I get asked quite a lot. To be honest it would probably take a bit of a rewrite so it's not something I'm considering right now. Not ruling it out but it's not something I'd be checking back weekly for. Sorry.
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Failed to call hook when pressing top 30 gui button
Steenamaroo replied to Icewolfe's Support Request in Support
Hi, Sorry I didn't see this sooner. I'm not aware of issues right now so I guess this is an obscure one - Maybe something to do with a specific character in some clan name? If it's a persistent issue would you mind sending me a copy of your /data/PlayerRanks.json privately? Thanks. -
- 428 comments
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- #statistics
- #leaderboard
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Hi Jaws, I haven't checked with BradleyGuards plugin but I'm pretty sure it doesn't change anything relevant except the number of crates to spawn. Just tested killing a regular Bradley on my test server and it worked fine. I guess double check the loottable you're using for bradley_crate in CustomLoot, and make certain at least one category, and item in that category has probability greater than one. If that checks out, make sure there's no other loot plugin that might be filling bradley crates, overriding CustomLoot?
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Totally responded.
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- 221 comments
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- #permissions
- #admin
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Remove Min and Max Condition Percentt Please
Steenamaroo replied to n00b_eh's Support Request in Support
Hi, Sounds like it's working fine. It'll will show the min/max condition option for any items which have a condition scale. Whether it actually makes sense to adjust condition for any given item is a different story, but if there's a visible scale there CustomLoot will give you the options. I'd recommend blanket setting everything to min 100/max 100, then tweaking the specific items that you want to set specific, or random in range, conditions for. -
Sorted, thank you.
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Thanks, Jaws.
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Hi, Can you confirm your installed version is up to date?
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Hey, Thanks man. I'll take a look at that tomorrow.
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Hi, I can't see it being BotSpawn as it doesn't use that AI type. It does have options to prevent that AI type attacking BotSpawn npcs but, still, I can't see that error coming from there. HTN murderer is the Scarecrow, as far as I know.
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Is this killing NPC's that got stuck?
Steenamaroo replied to Kleementin's Support Request in Support
Much much easier with an instant-respawn command. That's actually why it's there...so I have convenient troubleshooting, testing various weapons with the different npc types.
