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Everything posted by Steenamaroo
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Hi, PlayerRanks adds users to the relevant group when they gain a title and removes them from it when they lose that title. It also removes all of its groups when it's unloaded, so no mess is left. When you reload the plugin all the titles are worked out again and people are put back in their groups. Does that cover what you're asking, or are players losing entitlements while they actually hold a title? Thanks.
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Hi pookins. Yes, plugin name is correct.
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Pleasure. Thank you!
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Hi Mark, Yeah, I'm aware of that thanks. BotSpawn only really supports regular bullet weapons and melee weapons. No rockets/arrows/grenades/chainsaws/flamethrowers, etc.
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can't create custom profile with rust-kits
Steenamaroo replied to thaurane's Support Request in Support
Hi, Looks like you're not using the correct formatting for entering kit names. From the overview - Kits, Names, and Headshot weapons should be formatted as follows: ["kit1"], for single or ["kit1", "kit2", "kit3"], for many. -
Hi, Population is dynamically controlled. You'll want to change "Day_Time_Spawn_Amount": 14, "Night_Time_Spawn_Amount": 1, to "Day_Time_Spawn_Amount": 14, "Night_Time_Spawn_Amount": 14, Suicide timer only affects npcs spawned outside of normal population, such as '/botspawn toplayer' calls or airdrop npcs. It's there because without population control for those types nothing is limiting their numbers. Take a low pop server with frequent airdrops, for example...all of a sudden you've a thousand npcs lagging around.
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Hey, Thanks for the clarification. Yeah, it's been on the to-do list for quite a while but I never got around to it. I'll make it priority for the next update.
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Hi, Sounds like a 1.5x server but no matter - I never tried to implement any gather multiplier tracking for a few reasons. The main one, though, is that the number's basically meaningless anyway other than as a relative stat - X player gathered more than Y player. If it was broken up into specific materials like X wood, Y stone, etc, I think it'd be worth incorporating multipliers but even then it'd probably still be tricky to do as there's any number of multiplier plugins out there.
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Case solved - user had a json issue. Will prevent plugin from loading with corrupt json in future versions. Thanks @Daniel Rasmussen.
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lol. All good. Nice to know that's working ^.
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Mind letting me know if that sorts it? PlayerRanks.cs
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Oh, wow. I guess something bad changed in the last update? I'll look into this. Thanks @Daniel Rasmussen
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Hey, If they're proper monuments they should be included automatically. Have you checked default json on a map which has those monuments?
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Yeah, it's based on the players resolution so there's the same aspect ratio issue as you have with any CUI elements. All you can really do is go with what you think the most common aspect ratio is and prepare your images for that. If your screen is 1920x1080 and that's what the image is then it should look perfect, although there is an option to make the background image continue under the nav, or not. If you have it set so it doesn't continue behind the nav then that'll skew things.
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I've fixed a few small things for next version, including StructuresUpgraded text, and also added in default titles again. I'll give it a once over then release maybe tomorrow. Thanks.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Cool. Thanks for letting me know.
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Hi, Thanks. I forgot to include that in the update notes. You're correct - There are no default titles now.
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permissions missing after wiping server
Steenamaroo replied to Mighty Mike's Support Request in Support
@ZachDLC- Doesn't sound like the same issue. I've just updated and have no problems with UI loading/sticking. Can you make sure you're on the latest version of PermissionsManager and, if so, remove your /config/PermissionsManager.json then reload the plugin? -
permissions missing after wiping server
Steenamaroo replied to Mighty Mike's Support Request in Support
That sounds right. Permissions manager doesn’t save anything - it’s just a ui for the existing oxide permissions system. If you want it to be persistent across wipes you’d need to backup the file that stores oxide’s permissions. @Death @MikeHawke You know which file that is? -
No, there's no support for locked crates. My response above is about server airdrops/grenade called airdrops - There's no relationship to 'gather'... Not sure what you meant by that but PlayerRanks records a +1 for the first person to loot any airdrop/supply crate. There is a config option that allows you to exclude user-called (grenade) supply drops, if you'd like to. Codelocked crates is something I plan to add soon.
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Hi, Once you've damaged an npc the ranges go out the window. It's written that way to prevent people from being able to just snipe them then move in. If you didn't hurt the npc then I guess it's just not working as it should. Deaggro range certainly isn't so, either way, I'll be taking a look at this. Thanks.
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Hi, Sorry for the late reply. I didn't see this for some reason. Those npcs can be identified easily enough. I'll take a look at this next time I'm working on NPCKits.