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Finchy911

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  1. Hey man, I just wanted to update you. I rebooted my server and it actually fixed the issue. I also needed to update Umod I suspect because I woke up to some extreme console spam saying: UpdateNetworkGroup: Missing parent entity 361584 <--- it wasn't actually this number though. So I shutdown my server, updated Umod and now bots are spawning. Just wanted to let you know so you're not chasing issues that don't exist any more. Sorry for any time you might have spent on this so far. Thanks for your time mate.
  2. 23:33 [Error] Failed to run a 1.00 timer in 'BotSpawn v2.1.2' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.BotSpawn+<AdjustPopulation>c__AnonStorey2.<>m__0 () [0x00308] in <e57c00e03e05443cacc0f4629c400398>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 This is in my oxide log, I hope that helps? If not then please let me know and I'll get you whatever is helpful.
  3. Okay mate, if its relevant at all this is set over water, pretty deep water. If you don't have the prefab I'm happy to privately share it with you for testing purposes but I believe the surfaces are primarily made out of Cargoship Fin/rudder thing just in case that it also relevant somehow. As I say if I can provide anything at all that might help (aside from coding advice! ) then please let me know. Thanks for all the work you do and for getting back to me so quickly!
  4. Hi Steenamaroo, I'm having a weird issue I hope you can help with. I'm trying to spawn bots on a custom monument I bought from another creator on codefling, the Nuclear submarine monument by RobJ. Thing is when I attempt to set bots on it automatically I get the message about not finding a spawnpoint and skipping one bot. If it try with custom spawns enabled but non stationary I get this: Failed to run a 1.00 timer in 'BotSpawn v2.1.2' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Oxide.Plugins.BotSpawn+c__AnonStorey2.<>m__0 () [0x00308] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 I don't understand enough to know what that means so I assumed it was a lack of navmesh thing and made them stationary. I then get no messages in console but no bots spawn either. Config is correct I believe because I've removed the Profile a few times and made few changes to test plus other custom profiles are spawning just fine. Only aiming to spawn default scientists. If I just spawn a scientist via the console it seems to work fine. When testing it with RustEdit NPC spawners they were able to stand on the monument although only some moved so I know I'd probably have to make them stationary anyway if I could get them to spawn. In total I have 134 bots so as far as I understand that shouldnt be too much to handle. What do you think mate? Can I give you any more detail that might help at all? Kind Regards BaronVonFinchus
    This monument is amazing! You can tell it was a labour of love and must have taken months to complete and refine. The detail is great, everything is super detailed and clean, down to little reading lights on the beds and unique puzzles that I think my players will really enjoy. I wish rust would have a dynamic water system so you could really flood the airlocks etc but the author has gone to great effort to work around the limitations and create this sub. The author was easily available to mercilessly bother when I had an issue but it actually turned out my RustEdit bugged out and started doing very strange things and they helped me understand how to fix it myself. Overall very happy with this monument and I'm pretty sure it will be a permanent feature in my custom maps from now on.
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