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Everything posted by dustyhansen
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When getting combat blocked, in chat it says 0m 0s even though the timer is set for something greater, such as 1 hour.
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I set this to 7200 seconds, but it only raid blocks for 1 hour. Is there a max on this timer?
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Can this be added? I would like for the player I shoot at to not be combat blocked if they are not actually damaged. I use the War Mode plugin and it prevents PVE players from taking damage, but they still get combat blocked if they are shot at.
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I set this at both 1 and 99 and neither one raid blocked me when I did damage to the base.
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I have the option for my players to spawn at Outpost or Bandit when they join or die. Sometimes when they do this, the buttons do not display on the UI any longer and don't reappear until they die and respawn.
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1) The garage building with the 3 empty car lifts has a black barrel in the corner that contains lowgrade and crude. When you destroy this barrel you get a bunch of red errors on your screen and console. 2) The green card room does not open. I placed a fuse and do have rustedit installed, but it will not open when i swipe a green card.
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i just cranked it up to 75% and finally got one to spawn
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permissions are set
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debug is true, i turned it on and pasted it to show you that it wasn't working
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Add Offline Protection or Integrate with Raid Protection
dustyhansen replied to dustyhansen's Support Request in Support
I don't understand what you are saying here. I can't turn off War Mode Raid Protection and just use Raid Protection, since Raid Protection doesn't know anything about what mode you are set to. I have Raid Protection on and setup for preventing offline raiding and that works fine. But the issue is when a TC has both PVP and PVE players on it and a PVE player comes online, the base becomes raidable. I need for it to only be raidable when a PVP player is online since the PVE player cannot defend the base. -
I cannot get a zombie to spawn when destroying nodes. [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn ZombieRocks.json
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I thought i had it on my dev server, but I guess I didn't. Thanks!
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I have fog turned on in the config, but don't really see any fog being generated at night.
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My graveyards are not spawning zombies.
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The hospital at F16 is called "Hospital Psiquiatric" and I believe the correct spelling should be "Psychiatric Hospital", unless this was intentional for some reason.
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The ponds or lakes at S18, S19, and U14 are missing water or have half water in them. The oasis at P7 shows the bottom of the pond when the ripple effect happens.
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You are unable to attack Chinook, even if you are PVP. You get the error in chat that your mode does not have permission to attack that target.
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- 48 comments
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- #players
- #player list
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We have found that twig and horses are protected in PVE mode. Some servers, like ours, allow for twig to be broken since it isn't a building material. Some other plugins allow ignoring twig for this reason, like your Raid Protection for example. And PVE players with horses cannot damage them to make them eat so they poop because they are protected, so horse farms are a problem this wipe too.
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It broke again after server restart. So it appears that you need to reload the plugin manually after every restart in order for it to work now. And I still haven't confirmed that forced night is working, since I have had these issues with the plugin.
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I was having an issue with another plugin called TeleportGUI where it wasn't working for some players. The developer for that plugin said it was because of my clans plugin and figured out the issue. He said you need to either use a specific hook or return an empty list when a player doesn't have a clan. Here is what he said: "Your error is because either that plugin doesn't have the List<string> GetClanMembers(ulong playerId) hook, or he is returning null when the player doesn't have a clan instead of an empty list like other clans plugins. " I wanted to share this info with you to see if you could update the Clans plugin to resolve this.
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I have Armored Train Event set to "false" in the config, yet Bradley Tiers still spawn for that event. It doesn't seem to respect the setting.
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I restarted the plugin and voting is back, so maybe it is fixed.
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no, left that alone