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Everything posted by dustyhansen
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You can build on the road in R5 in the tunnel. The F4 custom build area is too close to harbor to be used. Red circle blocking most of it. You can build on the road in Q19 in the tunnel. The NPCs at the village by the lake are all in one room and walk through the walls. There is an anvil rock in the road near L16.
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All purchases now include a 6-month guarantee!
dustyhansen replied to Death's topic in Announcements
Does this only cover abandoned or discontinued? What about when we buy a plugin and install it and it just doesn't work or key features don't work? I realize that there are support tickets for resolving these types of issues, but are we covered at all if it doesn't do what the description says it does? -
Events Not Showing on Prior Month View
dustyhansen replied to dustyhansen's Support Request in Support
I think that is a yes. When I look at 2/6 on the January calendar it is not colored and there are no events. When I look at 2/6 on the February calendar it is colored and I see the events. -
So this is hard to explain, but I have a global wipe scheduled for 2/6 since it is forced wipe. When I look at the date 2/6 on the February calendar, it shows the event just like you would expect it to. However, when I look at the date 2/6 on the January calendar, it shows there are no events that day. Also, the date is not colored. So if a player is looking at January's calendar and clicks on 2/6, they will think there are no events that day. This should either be fixed or the February dates should be removed from the January calendar if it can't be fixed probably.
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The fuel slots are configurable so you can add more than 1 slot, but it seems the quarry only pulls from the first slot and doesn't factor in the total amount of fuel in all of the slots. For example, we configured ours to have 6 fuel slots (same as a regular quarry) and pull 3 fuel per cycle. The first slot had 2 diesel barrels in it and the quarry wouldn't start because it didn't have enough fuel, even though there was diesel in the other 5 slots. It seems like it only pulls from the first slot.
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The percentage on the screen goes up to 9% and then resets to 1%, is that how it supposed to work? Players are getting confused thinking it is broken.
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The limit only works when you place a quarry, so players can spawn unlimited quarries before placing one. They can then recycle them for hqm and gears, basically making an unlimited resource factory.
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You have a space in the name again. [Info(" Indoor Furnace",
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Other Event Plugins (i.e. Armored Train)
dustyhansen replied to dustyhansen's Support Request in Support
The way I am understanding it is that the train cars are being considered "vehicles" and protected by the TC zone of a PVE base, so players cannot damage the bradleys mounted in them when this happens. Also, the turrets are considered protected by the PVE zone as well and don't shoot other players and can't take damage when this happens. Ideally, War Mode should identify any vehicle or trap that is not owned by a player as NPC owned and treat it under those rules I think. -
So we had a plugin that would automatically split the items you placed in a composter into the open slots evenly. But it was de-listed because it broke and the developer stopped responding. Players want this feature, but there are no other plugins that do this except for this one and another one, but they both have other features I do not need.
- 67 comments
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- #rust
- #industrial
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Other Event Plugins (i.e. Armored Train)
dustyhansen replied to dustyhansen's Support Request in Support
so it looks like the player is getting messages about the train cars and the turrets when they are in TC range and she also had an issue when taking the train from her base and the turrets ignoring her in her own TC range. she wanted to share this info with you, so i am passing it on: -
Yes, I have it in my overrides. I realize that is how it works and was asking if there could be logic added to prevent getting notified of older plugin versions. But I know you think I have too many suggestions as it is. It stopped on 1/8 after 6 days of hourly pings, so the API must have finally been updated with the correct version number.
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- 67 comments
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- #rust
- #industrial
- (and 25 more)
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- 31 comments
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- #furnace splitter
- #ogfurnace
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(and 2 more)
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On server restart I got completely different numbers. Started playing with the numbers again and the smelting rates started getting crazy. Unloaded it and now it is still affecting smelting. So I have to restart the server again. This plugin is messed up.
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It seems to still have an affect on rates even when unloaded. And the error still shows. I don't think this fully unloads?
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I am still getting the error and unexpected results. Here is my new config and 500 metal ore now smelts in less than 20 seconds: { "Compatible Ovens": [ "bbq.deployed", "bbq.static", "campfire", "campfire.static", "cursedcauldron.deployed", "fireplace.deployed", "furnace", "furnace.large", "furnace.static", "furnace_static", "hobobarrel_static", "hobobarrel.deployed", "refinery_small_deployed", "small_refinery_static", "skull_fire_pit", "electricfurnace.deployed", "legacy_furnace" ], "Oven charcoal Overrides - Higher the number the less often charcoal is made": {}, "Oven Smelting Overrides": {}, "Auto Start Ovens on Deploy or restarts": false, "Fuel * This = Additional Charcoal per Tick": 3.0, "Delays Smelting by a Factor 0-25 (Used to reduce speeds below vanilla)": 5, "Disable Multi Fuel Speed Bonus": true, "Enable Charcoal Creation in Electric Furnace": true, "Enable Composters - Splitting items into Composters": true, "Enable QuickSmelt - Smelting of multiple slots at once": true, "Fuel Burned Per Tick": 1, "Ignore Stack Limit In Smelted Output Slots": false, "Max Smelt slots at once": 5, "Max Ore Smelted Per Tick": 3, "Require Ore In Electric Oven For Charcoal": true, "Number of seconds to delay after reload (5 default)": 5.0, "Smelting Speed (Time Between Ticks 0.5 Default)": 1.75 } Before I made any changes today, this configuration took 54 seconds to smelt: { "Compatible Ovens": [ "bbq.deployed", "bbq.static", "campfire", "campfire.static", "cursedcauldron.deployed", "fireplace.deployed", "furnace", "furnace.large", "furnace.static", "furnace_static", "hobobarrel_static", "hobobarrel.deployed", "refinery_small_deployed", "small_refinery_static", "skull_fire_pit", "electricfurnace.deployed", "legacy_furnace" ], "Oven charcoal Overrides - Higher the number the less often charcoal is made": {}, "Oven Smelting Overrides": {}, "Auto Start Ovens on Deploy or restarts": false, "Fuel * This = Additional Charcoal per Tick": 1.0, "Delays Smelting by a Factor 0-25 (Used to reduce speeds below vanilla)": 2, "Disable Multi Fuel Speed Bonus": true, "Enable Charcoal Creation in Electric Furnace": true, "Enable Composters - Splitting items into Composters": true, "Enable QuickSmelt - Smelting of multiple slots at once": true, "Fuel Burned Per Tick": 1, "Ignore Stack Limit In Smelted Output Slots": false, "Max Smelt slots at once": 5, "Max Ore Smelted Per Tick": 3, "Require Ore In Electric Oven For Charcoal": true, "Number of seconds to delay after reload (5 default)": 5.0, "Smelting Speed (Time Between Ticks 0.5 Default)": .5 } Doesn't make any sense.
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So I enabled bradley loot crates for players, but many of them drop into the train car and then despawn when the train does. Anything that can be done about this?
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I respawned the config and tried that too. But here is my config I was using. SimpleSplitter (1).json
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Plus it is spamming this in console, even though the plugin is not even loaded anymore. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format. [Simple Splitter] Input string was not in a correct format.
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Sorry, this doesn't help at all. I have spent hours now adjusting all of these settings and nothing is working as expected. I have increased smelting speed, increased the delay and it gets faster. I have increased the charcoal output and it gives less charcoal and uses less wood. I turn off Quick Smelt and it doesn't pull the fuel from your inventory anymore.
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Sorry to bother again...but I can't get this to work correctly. I am trying to set it up so that it splits the stacks and pulls the fuel and all that, but the smelt rates remain vanilla. When I smelt 500 metal ore on a vanilla server, it produces 85 charcoal and takes about 190 seconds. Your plugin causes the same 500 ore to make 34 charcoal, a 40% reduction. When I set "Delays Smelting by a Factor 0-25 (Used to reduce speeds below vanilla)" to the default of 2 that it came with, it smelts in 54 seconds, about 3.5x faster than vanilla. I tried changing this to 1 and it got faster, so I changed it to 5 and it slowed down some, but when I went to 10 it got faster again. What do I need to set this thing up at to get vanilla smelting and charcoal and fuel rates?
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Is it possible to have game tips show on the screen a little longer or make this configurable? They are pretty short.
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Well I am uninstalling Bradley Tiers. My players are disappointed, but since there is no response on this and it continues to be an issue that has been going on for almost 2 years now, I don't see it getting fixed any time soon. Between this and there being no command to see what the current bradley tier is at launch, makes this plugin not really a good fit for our server.
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Did you remove the option to set a price when adding the item in the UI? The problem with the config file is that when you add an item it is free and people can buy it for free until you update the config and reload the plugin.