domleg
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Everything posted by domleg
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- 68 comments
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All the time, I have to overwrite the file and restart PC, run it very quickly on startup and then it works, if I reboot the PC, it's broken again. At first I though it was Malware Bytes and I allowed all folder and files to be excluded from protection, I thought it was Discord so I stop that from starting up, when it happens I used to be able to click continue and it would work, but now it's just a blank Windows Form with nothing if I click continue.
- 193 comments
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- #server
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See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at (Object , String ) at A̘̔̀̔̆̑̉̒̌̎.Ǎ̍̂̓̅̅́̔̊̈(Object , String , A̘̔̀̔̆̑̉̒̌̎ ) at Rust_Server_Tool.Frm.VB$StateMachine_5_Form1_Load.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
- 193 comments
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I'm using New Dawn map and it's spawning a lot of Scarecrows in different areas of the map mostly around custom monuments, I can't get the loot to work on those Scarecrows, they have scarecrow prefab and whey they die they have murderer_corpse prefab. They are added to the map by the map editor using NPCSpawn plugin I think. How can I get AlphaLoot to populate these Scarecrows properly?
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- 226 comments
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I figured out how to make them spawn better. Add a +2 to make them spawn higher, then fall down instead of dying in the mesh. Line 49: BaseAnimalNPC animal = GameManager.server.CreateEntity(config.animalPrefabs[animalBoxes[netId]], new Vector3(info.HitEntity.transform.position.x, info.HitEntity.transform.position.y - 2, info.HitEntity.transform.position.z + 2)) as BaseAnimalNPC; If I shouldn't use that, where can I find a list of all HumanNPC prefabs that are in the game? I searched the Rust Prefab List but there is so many NPC, no clue what the difference is. Here is what I was able to filter in Excel based on HumanNPC and prefab string search assets/rust.ai/agents/npcplayer/humannpc/banditguard/npc_bandit_guard.prefab assets/rust.ai/agents/npcplayer/humannpc/heavyscientist/heavyscientist.prefab assets/rust.ai/agents/npcplayer/humannpc/heavyscientist/heavyscientistad.prefab assets/rust.ai/agents/npcplayer/humannpc/humannpc.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_lr300.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_lr300.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_mp5.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_pistol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_shotgun.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/tunneldweller.prefab assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab
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I added all of them and they all have the same problem, seems after I restart the server they kinda work. They finally spawn but take forever to load their weapons and also don't run after you like the animals do? Why? Lol! Minecraft in Rust! assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (663.2, 24.1, 421.1) on area: HumanNPC
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Found it...seems there's an a max animal count but it always picks the same animals/npc, so I never get 2 different ones. "Crate Animal Chance (0-100)": 5.0, "Barrel Animal Chance (0-100)": 15.0, "Crate Minimum Animal Amount": 1, "Crate Maximum Animal Amount": 1, "Barrel Minimum Animal Amount": 1, "Barrel Maximum Animal Amount": 2, "Crate Animal Chances": { "bear": 5.0, "boar": 40.0, "chicken": 10.0, "heavy_scientist": 5.0, "scarecrow": 10.0, "scientist": 10.0, "stag": 25.0, "wolf": 40.0 }, "Barrel Animal Chances": { "bear": 1.0, "boar": 1.0, "chicken": 9.0, "heavy_scientist": 1.0, "scarecrow": 1.0, "scientist": 1.0, "stag": 1.0, "wolf": 1.0 }
