
domleg
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Everything posted by domleg
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I'm using New Dawn map and it's spawning a lot of Scarecrows in different areas of the map mostly around custom monuments, I can't get the loot to work on those Scarecrows, they have scarecrow prefab and whey they die they have murderer_corpse prefab. They are added to the map by the map editor using NPCSpawn plugin I think. How can I get AlphaLoot to populate these Scarecrows properly?
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I think I will get my provider to move me to another machine so I can start totally fresh.
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Yes, I have updated and updated many times, I also have auto-update/restart enabled every night at 4 am
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No, that's the weird part, no errors, just that it's receiving the hook to bypass the CanPopulateContainerHook, this is constantly true, same with AlphaLoot CanPopulateLoot hook is constantly streaming when I debug the code. So all the loot is just vanilla with no multipliers or adding extra slots to containers with more loot. Only when I disable this hook in the code does AlphaLoot work and this plugin work. Happened right after the wipe/update.
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- 222 comments
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I just bought this plugin because I can't get AlphaLoot to work after this update and yours is also not working, the multipliers are ignored and I only get vanilla loot and the plugin keeps getting that black screen with the on it, the loot box is always vanilla even after making custom changes. I have completely wiped my server and started from scratch with only image library and this plugin, still it's not working.
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I figured out how to make them spawn better. Add a +2 to make them spawn higher, then fall down instead of dying in the mesh. Line 49: BaseAnimalNPC animal = GameManager.server.CreateEntity(config.animalPrefabs[animalBoxes[netId]], new Vector3(info.HitEntity.transform.position.x, info.HitEntity.transform.position.y - 2, info.HitEntity.transform.position.z + 2)) as BaseAnimalNPC; If I shouldn't use that, where can I find a list of all HumanNPC prefabs that are in the game? I searched the Rust Prefab List but there is so many NPC, no clue what the difference is. Here is what I was able to filter in Excel based on HumanNPC and prefab string search assets/rust.ai/agents/npcplayer/humannpc/banditguard/npc_bandit_guard.prefab assets/rust.ai/agents/npcplayer/humannpc/heavyscientist/heavyscientist.prefab assets/rust.ai/agents/npcplayer/humannpc/heavyscientist/heavyscientistad.prefab assets/rust.ai/agents/npcplayer/humannpc/humannpc.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_lr300.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_lr300.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_mp5.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_pistol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_shotgun.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/tunneldweller.prefab assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab
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I added all of them and they all have the same problem, seems after I restart the server they kinda work. They finally spawn but take forever to load their weapons and also don't run after you like the animals do? Why? Lol! Minecraft in Rust! assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (663.2, 24.1, 421.1) on area: HumanNPC
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NPC's won't spawn, they appear and disappear right away. assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (1683.9, 12.4, -634.9) on area: HumanNPC
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Found it...seems there's an a max animal count but it always picks the same animals/npc, so I never get 2 different ones. "Crate Animal Chance (0-100)": 5.0, "Barrel Animal Chance (0-100)": 15.0, "Crate Minimum Animal Amount": 1, "Crate Maximum Animal Amount": 1, "Barrel Minimum Animal Amount": 1, "Barrel Maximum Animal Amount": 2, "Crate Animal Chances": { "bear": 5.0, "boar": 40.0, "chicken": 10.0, "heavy_scientist": 5.0, "scarecrow": 10.0, "scientist": 10.0, "stag": 25.0, "wolf": 40.0 }, "Barrel Animal Chances": { "bear": 1.0, "boar": 1.0, "chicken": 9.0, "heavy_scientist": 1.0, "scarecrow": 1.0, "scientist": 1.0, "stag": 1.0, "wolf": 1.0 }
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So if you set that to 0, after corpse timer, then no loot left? That's good because I want them to have a timer to make it more challenging to loot them.
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I figured it out, seems I have to save it as a custom map with a different name, send it to my dropbox then create the link and change the dl=0 to dl=1 at the end else it doesn't work. Then I paste that link with the modified dl=1 into my custom command line options on my server hosting site in the field, map URL. And presto, new map downloads to my server when I start it up and downloads to my laptop when I join. Was not too bad...btw, really nice job on that! Plans to get the Ferris wheel running?
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How do I get rid of all the backpacks from the dead NPC when the body is gone?
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Ok, I got as far as downloading the Map from my server and loading it in Rust Edit then placing the Custom prefab in the map, I can save it and replace the file on my server?
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How do I install this on my server? I have a server hosted and use FTP to upload Plugins and edit json files. What are these .prefab files? Why you selling something with no explanation how to use it?