r0gi
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Everything posted by r0gi
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Same here Hello...there's a bug that appears starting with version 2.9.91. Once this version, or newer, is installed, the blue water canister can only be filled with 100ml. Everything works perfectly up to version 2.9.9. The bug appears starting with version 2.9.91.
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Hi, i have an Idea @imthenewguy I’m running a custom plugin called SkillTreeXPScheduler, which applies temporary XP bonuses (e.g. +50% XP events). Previously, I used the hook: STCanGainXP(BasePlayer player, BaseEntity source, double value, string sourceString) to modify XP like this: private object STCanGainXP(BasePlayer player, BaseEntity source, double value, string sourceString) { if (_activeEvent == null) return null; if (!IsMatchingScope(sourceString, _currentScopeKey)) return null; return value * _currentFactor; // e.g. 1.5 for +50% } This worked fine before. After updating to v1.7.7, the behavior changed: As soon as my event becomes active → no XP is granted at all When the event is inactive → XP works normally After debugging, the reason became clear: var hook = Interface.CallHook("STCanGainXP", player, source, value, source_string); if (hook != null) return; Since the hook now returns object and any non-null value cancels XP, my plugin unintentionally blocks XP entirely instead of modifying it. So effectively: Old behavior: return double → modify XP New behavior: return anything → cancel XP I’ve now switched to using: OnXpGain(..., List<double> mods) which works correctly for scaling XP. However, this is a breaking change that can silently break existing plugins like mine, especially those that were designed to scale XP via STCanGainXP. I suspect this affects many plugins developed for scaling XP via STCanGainXP. All of these could be causing the problem. Perhaps this will help you. I had ChatGPT write it.
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So, I have a clue. I have a custom plugin that was designed to use the old SkillTree hook. This plugin is active from midnight on Sundays. So it just turned on. And as a result, the SkillTree is no longer working, and I'm not getting any XP for any action. There seems to be a problem with the SkillTree hook. My custom plugin is triggering the error now... but this plugin doesn't have Tage2. So, some other plugin could also be causing this error.
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Of the plugins you suggested, I only have RaidableBases. I just tested it, but strangely enough, everything is working right now... OR it's not affecting all players, and currently only the players for whom it's working are online. I'll leave it installed and see if any more players report the issue later today.
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Yes sure, we'll try it tomorrow.
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DeepSea doesn't reopen automatically. It opens once when the plugin starts, but then it doesn't reopen. DeepSeaOptions.json
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Since yesterday's update, I'm no longer getting XP for any actions. Not from events, not from chopping down trees, nothing. I reinstalled the old version... and then it worked.
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The loot manager is a complete disaster, and it's an absolute outrage to release something like this as a dependency. Months of work have been wasted. Unfortunately, the redevelopment of BetterNPC and NpcSpawn is also completely incomprehensible to me. It's much more complicated than before... the filenames are a nonsensical combination of numbers and letters. It used to be so simple... BetterNPC for configuration, NPCSpawn for spawning. Now everything is mixed up, and hardly anyone can get it configured properly.
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The loot manager is a complete disaster, and it's an absolute outrage to release something like this as a dependency. Months of work have been wasted. Unfortunately, the redevelopment of BetterNPC and NpcSpawn is also completely incomprehensible to me. It's much more complicated than before... the filenames are a nonsensical combination of numbers and letters. It used to be so simple... BetterNPC for configuration, NPCSpawn for spawning. Now everything is mixed up, and hardly anyone can get it configured properly.
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Hello, I'm sorry if my message came across as a bit aggressive. The plugin is perfect as it is and works with its features, given its current state of development. It's just that there are now so many new events that are part of the current standard, but unfortunately aren't available in the Quest plugin.
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- 185 comments
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- 185 comments
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- #customizablequests
- #dezlife
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- 185 comments
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- #customizablequests
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- 185 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 185 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 185 comments
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- 1
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- #customizablequests
- #dezlife
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