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Everything posted by BLAZ15
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- 31 comments
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- #event
- #glass bridge
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- 4 comments
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- #custom
- #customization
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- 4 comments
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- #custom
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- 45 comments
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- 45 comments
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will be a fix for the error messages in the console when the NPCs are spawning? NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <ae57aafaf07c4848b3061146b4100b2f>:0 1/10] BLAZLand Test Server (Local) [Procedural Map] 199fps 181gc 1h52m47s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <ae57aafaf07c4848b3061146b4100b2f>:0 at NPCPlayer.EquipTest () [0x00000] in <1eb6b258fe9043a497c2ba2a601c6e2c>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0
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- 46 comments
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- #timedpermissions
- #statusbar
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(and 7 more)
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- 111 comments
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Hey, I liked the idea of the plugin, but I would like some features that for me are missing. 1. I would like for a feature to set in config costs for building/upgrading for specific oxide groups, like VIP, so If some players with a VIP oxide group, the cost for building will be less than a default player. of course, the option to add how many groups that I want. 2. I didn't see this feature, but I would like to see in the plugin a feature to set costs not only for one category of upgrading (stones for example) but setting costs for each building part in the game, like Foundation, Window Wall, and so on... if it already exists, I would like an explanation of how to set it and maybe a list of all the IDs. Thanks!
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Thank you but Wrecks help me already.
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I appriciate your help but I'm good. MrDecoder already did that for me.
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- 27 comments
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- 12 comments
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- #economy
- #rankup system
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(and 1 more)
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- 1,144 comments
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- #loot
- #customloot
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