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xShadowBroker92x

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Everything posted by xShadowBroker92x

  1. Hi, I'm having problems with the plugin. When I upload something to the locker, the plugin stops working after the server restarts, and this error appears every time the server saves: Failed to call hook 'OnServerSave' on plugin 'PortableLocker v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x0009d] in <7064b76c3a254cff8dc38e088e998847>:0 at Oxide.Plugins.PortableLocker.OnServerSave () [0x00008] in <7064b76c3a254cff8dc38e088e998847>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00168] in <7064b76c3a254cff8dc38e088e998847>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 I've noticed that the plugin crashes when someone stores an EpicLoot item. Before the Rust update, everything worked fine, even with EpicLoot items.
  2. Line 1331: switch (arg.Args[0]) { case "wz": float _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "zy": _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "dan": _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) { damoData.pos[key] = 0; } Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; case 5: if (damoData.pos[key] < 0.01) { damoData.pos[key] = 0.01f; } break; case 6: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; } break; case "res": damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); break; } UpUIMessageText(player); change to: float _value; if (arg.Args[0] == "wz") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "zy") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "dan") { _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) damoData.pos[key] = 0; Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; case 5: if (damoData.pos[key] < 0.01f) damoData.pos[key] = 0.01f; break; case 6: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; } } else if (arg.Args[0] == "res") { damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); } UpUIMessageText(player);
  3. xShadowBroker92x

    error

    Line 1331: switch (arg.Args[0]) { case "wz": float _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "zy": _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "dan": _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) { damoData.pos[key] = 0; } Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; case 5: if (damoData.pos[key] < 0.01) { damoData.pos[key] = 0.01f; } break; case 6: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; } break; case "res": damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); break; } UpUIMessageText(player); change to: float _value; if (arg.Args[0] == "wz") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "zy") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "dan") { _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) damoData.pos[key] = 0; Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; case 5: if (damoData.pos[key] < 0.01f) damoData.pos[key] = 0.01f; break; case 6: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; } } else if (arg.Args[0] == "res") { damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); } UpUIMessageText(player);
  4. I've already fixed this issue. The problem is probably with the PermissionManager plugin, which isn't displaying permissions because the console shows my extra sections.
  5. xShadowBroker92x

    No custom sections

    Hi. Something changed after the update, because suddenly all the sections I created stopped working. They're in the configuration, but I don't have them when I grant permissions. Regards
  6. CustomC4RocketTiers - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 1060, Pos: 32
  7. Hey, Is it possible to add auto turrets to the kill section so I can create a quest about destroying them?
  8. xShadowBroker92x

    No XP

    It works now after the update.
  9. xShadowBroker92x

    No XP

    I removed all plugins from the test server. I left three plugins: SkillTree, SkillTreeItemsPro, and PermissionManager. It still doesn't work. I'll test it further. Do you have the default configurations on your server?
  10. xShadowBroker92x

    No XP

    Hi. I have an issue with XP boosters. After using, for example the cognitive cocktail, I get the same amount of XP as before using it. Both plugins are up to date. Do I need to enable anything in the configuration, or should it work without any changes? Thank you in advance.
  11. It's a pity that there is no separate launcher for high-speed rockets and a separate one for regular rockets
  12. xShadowBroker92x

    Loot

    Hello, Is it possible to integrate this plugin with the Loot Table & Stacksize plugin? Bradley crates are currently empty. Regards
  13. Hello, There's a problem with the plugin. I'm using the default plugin settings. With a fireworks display already active, if I place another one, I get a message in chat that the fireworks display limit has been exceeded. This means I lose the one I placed, but it adds 10 more to my inventory. Secondly, after entering the command, I only get 15 shows, even though the plugin description mentions 40 shows. Regards
  14. ChristmasTreePresents.json
  15. Hello Yesterday I started using the plugin and today after restarting the server, players wrote that their Christmas decorations had disappeared
  16. Hi, I have a question. Is there any chance of ever making a separate rocket with a level ?
  17. I have 106 plugins on my server. I have the same number of plugins on my test server. I removed 101 plugins on the test server, so show me which of the remaining plugins shares the resources in the furnace. Loottable has an option related to furnaces, but I disabled it. I added this plugin so the author of this plugin could see this resource multiplier issue. When I didn't have the Loottable plugin, there were no stacks, but when I added 1000 sulfur ore, the furnace had two slots of 1000 sulfur, and then the sulfur burned so much that it fell out of the furnace. There were two stacks of 1000 sulfur in the furnace, and 2000 sulfur fell out of it.
  18. Hello, I sent everything to discord.
  19. Hello, There is a problem. When I smelt 1000 sulfur ore and I have 2 in the resource output multiplier, I get 4000 sulfur. When I have 3 resource output multiplier, I already get 9000 sulfur. Can you tell me what is happening?
    The author of the plugin responded quickly to the reported error, so I can recommend it.
  20. Hello, There is a bug when splitting a stack in half with the middle mouse button, the stack splits, but the half to be transferred disappears. Example error message: Calling hook OnItemSplit resulted in a conflict between the following plugins: HGRecycleAnything - Item.stonesx9000.275502 (Item), Loottable (Item.stonesx9000.275503 (Item)) After disabling the RecycleAnything plugin the error no longer occurs.
  21. Thank you for your reply
  22. xShadowBroker92x

    Space Event

    Hello, Is it possible to add a Space event exclusion so that Bradley has the configuration from the event and not the BradleyTiers plugin ? Regards
  23. Hello, I have a question. Is it possible to add a Space event exclusion so that Bradley has the configuration from the event and not the BradleyTiers plugin?
  24. Hello, I have a problem with the wood quests. I have two quests, one is to collect and deliver 20,000 wood and the other is to deliver 6,000 high quality wood (custom item). The problem is that if you have both types of wood in your inventory, and you finish the regular wood quest first, 14,000 regular wood and 6,000 high quality wood (custom item) disappear from your inventory.

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