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kokobeware

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Everything posted by kokobeware

    Great plugin, very easy to use, very fast support, that's a 5 stars, must buy.
  1. Yeah, I think that must be where I made a mistake, everything seem to work fine now. Thx for the fast support, I really appreciate it.
  2. Do you mind explaning what i'm doing wrong here? Still dont see the results, here my complete config file, i'm only using the default rate. { "Setup UI command": "rs", "Premission for setup UI": "gatherlootmultiplier.setup", "Summarize all rates from all players' permissions": false, "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": { "Enable respawn rate multipliers": false, "Junk piles respawn rate multiplier": 0.8, "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75 }, "Custom Rates": [ { "Permission": "gatherlootmultiplier.default", "[LOOT] Gobal rate": 1.0, "[GATHER] Gobal rate": 2.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Tea": 1.0, "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 1.0, "Jackhammer": 1.0, "MetalDetector": 2.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": { "basicblueprintfragment": 2.0 } }, { "Permission": "gatherlootmultiplier.vip", "[LOOT] Gobal rate": 3.0, "[GATHER] Gobal rate": 5.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 1.0, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} } ], "[LOOT] Ignore loot containers [prefabs]": [ "" ] }
  3. Hi, how can setup custom rate (2x) for the basic blueprint fragments? I'm already using alphaloot for my global loot system, so I dont want to apply anything that overwrite my present loot configuration, but I can't figure out how to applys 2x rate to this item since you pick them up from desk. I've try adding it to the personel rate section, but it dosent seem to do anything }, "Personal rates for items [shortname + modifier]": { "basicblueprintfragment": 2.0 } },
  4. we need a way to know who is starting thoses votes, people are abusing the plugin, it unusable
  5. kokobeware

    VoteMute

    Hi Sigilo, Any way you can add who started the vote in the discord log? I've got players abusing the system and I would like a way to identify them, same thing for the voteban plugin discord integration.
  6. Hi Whisper, We need a way to see the skin ID in admin mode, because when importing collections, there are always some skins that don’t load properly or whose thumbnails don’t show up. At the moment, there’s no way to identify those skins directly from the Skinner interface, you have to go through the config file and check them one by one, which is very time-consuming.
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  7. Nervermind, found the error
  8. Still not working [Offline Raid Announcer] Error processing entity death: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
  9. getting this in my console : [Offline Raid Announcer] Error processing entity death: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
  10. Hi RustyCMD, can't get the plugin to show notification, worked the first time, now I dont get any notification or map marker when raiding offline. I've try it on multiple offline players bases and I've validate that they are on the list in the data file. I always get this message in my console every time I reload the plugin : [Offline Raid Announcer] MonitoredEntities config section was missing. Using default values. Here are my config, I want to say the name of the offliner and the coords in the chat + the map marker, and I want the plugin to trigger on first raid event. { "AdminOnlyNotifications - Whether to only send raid notifications to admins": false, "DiscordWebhookUrl - The URL of your Discord webhook for raid notifications": "https://discord.com/api/webhooks/your/webhook/url", "ExcludedZones - List of zone names where raid notifications won't be triggered (requires ZoneManager)": [], "IncludeOwnerName - Whether to include the name of the base owner in raid alerts": false, "IncludeRaiderName - Whether to include the name of the raider in raid alerts": true, "MapMarkerDuration - Duration in seconds that a raid map marker will remain visible": 300.0, "MonitoredEntities - Entity types to monitor for raid detection (BuildingBlock, Door, etc.)": [ "BuildingBlock", "Door", "StorageContainer", "ExternalWall", "Lock", "Trap", "Barricade", "SleepingBag", "Turret", "Furnace", "Workbench" ], "NotificationCooldown - Time in seconds before sending another notification to the same player": 600.0, "NotifyOfflineOnReconnect - Whether to notify players about raids that happened while they were offline": true, "NotifyRaidersTeam - Whether to notify the raider's team members about the raid": true, "RaidThreshold - The minimum number of raid events before triggering notifications": 0, "RecentlyOfflineTime - Time in seconds to consider a player 'recently offline' after disconnecting": 300.0, "SaveRaidStatistics - Whether to save and track raid statistics for each player": true, "ShowMapMarker - Whether to show a map marker at the location of a raid": true, "UseDiscordWebhook - Whether to send raid alerts to a Discord webhook": false, "WipeDataOnWipe - Whether to clear all stored data when the server wipes": false }
  11. Hi Mevent, Is there any way you could add support for the last update of metal plate insert on armor? I would like to add thoses to my vip kits, but the plugin dont't save armor slot atm. Thx!
  12. kokobeware

    Trade

    ah my bad, thx a lot
  13. kokobeware

    Trade

    Not working, error while compiling Trade : No overload for method 'Clear' takes 1 arguments | line :179, pos: 32
  14. kokobeware

    Trade

    I really don't know, but I set it to false and everything is working fine.
  15. kokobeware

    Trade

    to fix it change EffectInstance.Clear(); to --> EffectInstance.Clear(false);
  16. It's a french canadian community, around 150-200 players per weeks. https://www.battlemetrics.com/servers/rust/29773277
  17. Looking good now! Gj mate thx a lot for the quick support!
  18. You have any idea of the ideal size of the icone? I got a square one but it's dosent look right. Look like I need more of a rectangle shape.
    Nice project! Responsive dev. everything working as intended, and it's free! Gj mate!
  19. Hi Rubmybricks, I'm experiencing an issue where the custom button image option isn't working on my end. Could you please look into this? Also, is there a way to remove hostility when respawning in the safe zone? This feature would be a significant improvement! Thanks in advance for your help.
  20. Error while compiling PogoStick: 'PogoStick.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override | Line: 647, Pos: 34
  21. kokobeware

    Low FPS

    Hi RobJ, Players are reporting low FPS both around and inside this prefab. We use small maps (2600-2700) without tunnels, and the maps are generated with Rustmap.com, with the prefab integrated during map generation.
    Love the design, and everything works perfectly, but players frequently complain about FPS drops when entering the outpost, even with the tunnels disabled during map crafting. Would have given it 5 stars otherwise.
    Work great, but would be better if every gesture was on the same page, instead you have to scroll different pages. Icon could be way smaller and everything could fit on the same page.
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