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Everything posted by Khan
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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If you are using the multiplier then you must offset the stack size be either 1 up or 1 below vanilla for it to not over-ride it. Example: Scrap default 1000 so set it to 1001 or 999 If you toggle on the disable function for the item it blocks stacking for that item all-together as designed.
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Changed Status from Pending to Not a Bug
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update 2.8.11 was pulled. previous update was restored.
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Latest update should resolve this issue.
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Latest update should resolve that, if it does not then check console for errors or plugin conflicts.
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.11
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That would be due to the first update you downloaded that caused that. The second update doesn't cause that. ( That was the whole reason for the 2nd update )
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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Version 1.0.1
6 downloads
The Drone Market plugin allows players to conveniently place their own drone marketplace directly at their base, providing easy access to Rust's in-game marketplace without needing to travel. Each player can deploy a personal drone market, subject to optional permission and building rules. Configuration { "Sets Drone Market console command to give": "market", "Require permission dronemarket.pickup to pick up the Drone Market": false, "Require permission dronemarket.use to place": false, "Set Drone Market amount limit: 0 = Disabled": 2, "Log to file when a Drone Market is placed": false, "Force Build Requirement to be within a TC Radius": true, "Destroy when foundation is removed under it": true, "Require Building Auth to use/loot the Drone Market": true, "Only allow Team Members to use/loot the Drone Market": true, "Block all Damage to Drone Market": true, "Sets Drone Market Condition Level: HP": 100.0, "Nope Sound": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", "Ok Sound": "assets/prefabs/locks/keypad/effects/lock.code.updated.prefab", "Breaking Sound": "assets/bundled/prefabs/fx/item_break.prefab" } Permissions dronemarket.use "Require permission dronemarket.pickup to pick up the Drone Market": true, dronemarket.pickup "Require permission dronemarket.use to place": true, Commands // Server Rcon Command: market Name-Or-SteamID amount ( amount is optional defaults to 1 ) //In Game F1 Command: market amount ( amount is optional defaults to 1 ) Click here for > Drone Market Skin$19.99 -
Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I worked all day trying my best to sort it out for you. I pushed an update that completely rewrites facepunches native map image generation code. hopefully it works better for you now, please let me know.
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Changed Status from Pending to Not a Bug
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Ya so if you allow the server to build the map image instead of providing one or using rustmaps then that's just facepunches / the games native code that runs to build & give me the map to send to discord. "This will generate the Custom Map Image if enabled": true I'll try re-writing the native game logic so that it doesn't kill server performance so much for servers on shared machines.
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Yes, it looks like the config was resetting that value every time the plugin reloaded. It works now tho. Also please be sure to add the Role ID like this
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
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Version 1.0.1
18 downloads
Allows weapons to have modified magazine sizes, conditions, custom names, infinity ammo/condition, control if it should drop or not on death. Features 5 permission levels ( will default to lowest number if assigned multiple permissions to a player. ) infinity ammo toggle " Without needing to reload gun" infinity condition toggle Drop Weapon on Death toggle Custom Weapon Name options for each permission on each gun Condition Level Options on item crafted Skin Id Support on item crafted Ammo Type Support on item crafted Preloaded Magazine Size support on item crafted Each weapon has the ability to rename permission at the end. Example: weaponmodifier.1 to weaponmodifier.police Item Short-Names can be found here at this link. Chat Commands /switchperm 3 1 //permission 3 is removed & 1 is granted for everyone on the server /switchperm police cop //permission police is removed & cop is granted for everyone on the server /modify <shortname> <permission> max <true/false> /modify <shortname> <permission> maxammo <true/false> /modify <shortname> <permission> drop <true/false> // These below are only for when you craft a weapon. /modify <shortname> <permission> magazinesize <100> /modify <shortname> <permission> preloadsize <100> /modify <shortname> <permission> skin <skinID> /modify <shortname> <permission> condition <100> /modify <shortname> <permission> name <NewName> /modify <shortname> <permission> ammotype <ammoshortname> Localization The default messages are in the WeaponModifier file under the oxide lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages. { "NoPerm": "Unknown Command: modify", "Syntax": "Invalid Params please do /modify shortname permission setting value", "InvalidSelection": "You've selected an invalid weapon to modify please type a valid weapon shortname", "InvalidWeaponOption": "Weapon {0} is not an available option in the config file.", "InvalidPermission": "Invalid Permission Selected please check config for current permission names", "Success": "You've successfully set {0} {1} to {2}", "InvalidSwitch": "Invalid, Example: /switchperm 3 1\n permission 3 is removed & 1 is granted" } Config$9.99-
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Version 1.0.0
77 downloads
Easily identify the owner and ID of taken photographs, also logs all images taken to discord using a simple webhook. Permissions photographsowner.use -- Allows players to use the /photo chat command photographsowner.admin -- Allows players to toggle true/false config settings Chat Commands /photo -- Shows the photographs owner ID/Name Admin Commands /setphoto displayname true -- Enables/Shows the photographs owner Display Name /setphoto id true -- Enables/Shows the photographs owner Steam 64 ID Configuration { "Display Name": true, "Display SteamID": false, "Set Who's Photo Command": "photo", "Set Admin Command": "setphoto", "Set Discord Webhook Logging": "" } Localization The default messages are in the PhotographsOwner file under the oxide lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages. { "NoPermPhoto": "Unkown Command: {0}", "NoneFound": "No Photos Found", "Syntax": "Invalid syntax. Please use {0} option true or false.", "CmdResponse": "Successfully set {0}, to {1}", "Photographers": "Photographers:\n{0}", "DisplayName": "Display Name", "SteamID": "Steam ID", "Title": "Photographer: {0}", "Description": "Photographed In Zone: {0}", }Free -
Version 1.0.0
29 downloads
Prevents players from being double handcuffed, which can cause them to become permanently stuck in a handcuffed state due to a glitch. Also includes a chat command that allows affected players to restore their normal status—only usable if the player is bugged but not currently handcuffed. /restorecuffs /restorecuffs userID ( you can also manually specify a player or NPC to restore )Free