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Everything posted by laodu
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Have you got any results?
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This is a probability. I can try it.
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prefab=assets/bundled/prefabs/radtown/crate_elite.prefab tableName=dixia555 tableMinItems=10 tableMaxItems=25
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I am also using this customlot.cs plug-in. If your simpleloottable.cs does not work. The box will produce the booty set by the customlot.cs plug-in.
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I checked the configuration of simpleloottable and found no problem, because it is normal at ordinary times and can produce loot, but occasionally it will not.
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(10:14:47) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.CustomLoot.AddToBotList (BasePlayer player) [0x0001c] in <4046b05905df4b51959d220adc59eacc>:0 at Oxide.Plugins.CustomLoot+<>c__DisplayClass26_0.<OnEntitySpawned>b__0 () [0x00019] in <4046b05905df4b51959d220adc59eacc>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Install version 1.0.4. The problem also exists. It will still have a negative time.
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This is also the case with several other active plug-ins. Please fix it.
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"The text that will be displayed in the marker": "NewName:" After the player participates in the monument, the tagged name "NewName" returns to its default tag: "Owner"
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- #permissions
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- #permissions
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- 430 comments
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- #abilities
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- 430 comments
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- #abilities
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- 430 comments
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- #abilities
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- 430 comments
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- #abilities
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- 64 comments
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- 64 comments