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Everything posted by laodu
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[DomeEvent] Event end. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DomeEvent+TheDomeEventController.UpdateVendingMarker () [0x00058] in <f6135996e08149da85561bdc53855c47>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <7d211190a0904a3e86a7e9f99c73a951>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <7d211190a0904a3e86a7e9f99c73a951>:0
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Can you add support for restrictions on navy ships!!
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Currently encountering incompatible plugins include: https://codefling.com/plugins/dungeon-events When the NPC of the dungeonBases.com plugin cannot be damaged by rockets or other explosives, if the event is manually enabled by the DungeonBases.com plugin at this time, the NPC of the dungeoevents.com plugin will resume normal damage.
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private void OnEntityTakeDamage(NPCPlayer npc, HitInfo nhitinfo) if (brain.contact) return; I suspect it was caused by this judgment.
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This situation happens occasionally, and I don't know under what circumstances such a problem can be reproduced.
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All explosives cannot cause damage to NPCs. DungeonBases.json TruePVE.json
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This situation will also affect the NPCs of other plugins. If I reopen the DungeonBases event, the NPC damage of other plugins will return to normal.
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Occasionally, rockets and other explosives cannot cause damage to NPCs! However, regular attacks such as M249 can deal damage to NPCs.
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- 208 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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Items with custom names with skins were not recognized with custom names.
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Additionally, there is a notification that multiple languages were not correctly identified. Adding languages from other countries cannot be recognized properly.
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"BradleyInitiate": "{playerName}, careful! This is a {tierName} Bradley APC!", "KillNotification": "<color=orange>{0}</color> destroyed a {1} BradleyApc and received {2} Economics + {3} ServerRewards",
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Can you add notification of reward information? for example "EconomicsReward": 0.0, "ServerRewards": 0,
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Dead players can open the mall for purchases through bound commands.
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The problem should be solved. Thank you, this place can be closed now.
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At the bottom layer, there are two password generation settings. Probabilistic occurrences do not generate passwords. You can conduct tests to obtain data. Usually 10 times, you may encounter this problem.
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Because it kept generating passwords but failed, I deleted the connection. You can connect and test it to understand. Additionally, the bottom layer has two passwords that are connected, which may result in a probability of password generation failure. You can test 10 times and should encounter 1-2 failures.
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I only retained the RandomRaids plugin for testing, with "scientistnpc_heavy": 1. This value has always been 1 and does not increase. Strangely, on my other test server B, NPC raids are functioning normally.
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I have tested it many times according to your method, and the results are always the same. I think there must be some conflict somewhere. This kind of situation happens occasionally. However, after the official update this time, it has occurred more frequently.
