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Everything posted by laodu
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DynamicMonuments.json
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This is the situation when the number of people on my server reaches 50+. Whenever this situation occurs, all players' networks are severely delayed or kicked out of the server. So I have to uninstall DynamicMonuments.cs to solve the problem. The following is a server without the DynamicMonuments. cs plugin installed, with 42 people, and the server has a very good network.
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Many tasks are inaccurate when calculating tasks. For example, when purchasing a task, I clearly purchased 100, but only counted 10 tasks. For example, when fishing, I caught 10 fish. It only calculates 2 fish. For example, the Sputnik Event task. The player has completed it, but the task has not been completed. Overall, players need to complete it multiple times before it is possible to complete the task.
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https://codefling.com/plugins/dungeon-bases?do=download https://codefling.com/plugins/npc-random-raids?do=download https://codefling.com/plugins/dungeon-events?do=download https://codefling.com/plugins/dynamic-monuments?do=download https://codefling.com/plugins/sputnik?do=download https://codefling.com/plugins/the-dome-event?do=download https://codefling.com/plugins/airfield-event?do=download https://codefling.com/plugins/cargo-plane-crash?do=download https://codefling.com/plugins/gas-station-event?do=download https://codefling.com/plugins/supermarket-event?do=download https://codefling.com/plugins/convoy-reforged?do=download https://codefling.com/plugins/caravan?do=download https://codefling.com/plugins/armored-train?do=download https://codefling.com/plugins/train-yard-event?do=download https://codefling.com/plugins/mining-outpost-event?do=download https://codefling.com/plugins/space?do=download https://codefling.com/plugins/boss-monster?do=download https://codefling.com/plugins/satellite-dish-event?do=download https://codefling.com/plugins/air-event?do=download https://codefling.com/plugins/water-treatment-showdown-event?do=download I hope plugins can support these activities. At present, many tasks related to activities cannot be set or completed.
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My final suggestion is to add more tasks. Support more events.
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I can't understand what you mean. At present, I have found that some tasks cannot be completed.
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The biggest problem is that there are 3-5 or even more players participating in the event, but only one ultimately wins the grand prize. If there is no notification of the player's name, it is impossible to know who ultimately received the final reward for this event.
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Many players may not pay attention to the process, but they will pay attention to the results. And the most important reason is that the player who starts participating in the event may not necessarily be the player who ends the event at the end.
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Can you add a notification? Who completed this event through global notification.
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If player names are supported, when this event ends, all players can be notified globally that a certain player has completed the challenge.
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After the player completes this event, I want to send a global notification to all players, letting them know who challenged and completed this event.
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Has this problem not been resolved yet? I have tested it and it can receive unlimited rewards. I haven't used this plugin for a long time.
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It's also a bit difficult for me. I am not a technician. Do you have any good suggestions?
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"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
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"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
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"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
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Your analysis is correct. This is how it is currently happening.
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"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
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"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
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I use the command/aste # duo # entry4 Conduct an inspection. It has a planting box, which also contains 1 and 999 fertilizers respectively.
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I'm sorry. I've been too busy these past few days. I will take some time to verify this situation again.
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We are currently facing the following issues: 1. The fishing quantity was not accurately calculated 2. The event of sputnik.cs plugin cannot complete the task 3. Please add more event tasks. Alternatively, we can customize new event tasks.
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- 2 comments
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- 1
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- #stack modifier
- #industrial
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This update has no modifications
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(10:37:47) | Failed to run a 320.00 timer in 'RandomRaids v1.9.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object) at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00014] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.RandomRaids+EventRandomManager.<StartEvent>b__45_0 () [0x00079] in <23b8cab0f3f04abd85621342098ab6f8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0