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Everything posted by laodu
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This situation has been occurring for several months. It affects all NPCs and is consistent with the video I posted earlier. If you need the video, I can send it to you.
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"Damage Taken From Explosion Multiplier": 10.0 Setting this did not resolve the issue. This problem is not limited to BOSSes; it occurs with all active events, including all NPCs and BOSSes in this plugin.
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Could this situation be related to the navigation system being disabled? Because with both the DungeonEvents and DungeonBases plugins, when NPCs become immobile, rockets and other explosives cannot damage those NPCs, but 5.56 bullets still cause damage.
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NPCs often become immobile, and during this time, rockets and other explosives cannot deal damage to that NPC. From this perspective, it doesn't seem to be caused by other plugins. Based on observations, I believe that when NPCs are immobile, rockets and other explosives triggered against them do not cause damage.
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After multiple checks, it was finally discovered that the console logs are generating a large number of mesh position error logs.
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Is this issue being investigated? Currently, this situation occurs daily on my server and has been ongoing for several months.
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#dung#base1.json #dung#base2.json #dung#base3.json #dung#base4.json
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All underground city bases have been encountered, and they are all random.
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Rockets (explosives) often fail to damage NPCs, but regular bullets (5.56) can damage NPCs. There's an even stranger situation: when another plugin (https://codefling.com/plugins/dungeon-bases) triggers an event, everything returns to normal (any weapon can damage NPCs again).
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Still observing, currently everything is normal, no issues have been found. -
You can test it by setting the height to 1300. According to my test, the walls are non-existent, and you can pass through those areas where the walls are not displayed and fall down. -
2026-03-06T13:51:12.569Z|0x5028|NullReferenceException: Object reference not set to an instance of an object. at CollectableEasterEgg.Hide () [0x00000] in <00000000000000000000000000000000>:0 at NotifyLOD.%0cea199f3d5346e432f08eb39ee09f28069e429d () [0x00000] in <00000000000000000000000000000000>:0 at AnimatorLOD.%a6eba83f257724c1fd9089b68bff65d4e2f87b9f (System.Int32 %762b2a74d8592cd4d695ab45f8eb1842bf768a19) [0x00000] in <00000000000000000000000000000000>:0 at LODComponent.ChangeLOD () [0x00000] in <00000000000000000000000000000000>:0 at LODGrid.%8f71125170869f23e687f76d5a4f6950b70bc8d5 (%6b71e5c7ad4f7933df970f7620b09ddb7aa6653f %2e28d44e093ea2f063c42ee825590203a3200c6c, UnityEngine.Transform %24b9e6db463f5963ac46dc55976630125d05d12a, %ed7ee259bf1ba1ae936b24ef9ab50250d4237291& %dd62dab6487f870c76b9e3849bf8bdeda060d7ee) [0x00000] in <00000000000000000000000000000000>:0 at LODComponent.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d48e5b24831e66dd445d3645e8e177a635588fe6 (%7f5f315e6f65065209220cb69089e1063ee4b4bc %8a4e6d5757756caaf83e8b2b61c8e4c51f70edbb, System.Int64 %963b50fb1ab5f6322b9e1942a3127de0583f58f9) [0x00000] in <00000000000000000000000000000000>:0 at Client.%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0 at Client.%3585dd49ef45f1334f55f52f864610f589d47350 (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0 at %30a43eea29b94547997412b776ab616259a101b5.%2116a69ba741868e6745837e6e97dd3b54f648b9 (%6ce91c6a813347535de5ecde5f9309afbfab2b72 %9cecb77e3ace92427486e3eea9aa3d640789ee1f) [0x00000] in <00000000000000000000000000000000>:0 at %7ad30e983eb437264742141e4e9f977e7f9932f3.%2301d10f57813f2a7589b112bf23b3c4676127ec () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 Client:%d48e5b24831e66dd445d3645e8e177a635588fe6(%7f5f315e6f65065209220cb69089e1063ee4b4bc, Int64) Client:%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e(%68367e22ee8981943e11d515b786c48d2c136915) Client:%3585dd49ef45f1334f55f52f864610f589d47350(%68367e22ee8981943e11d515b786c48d2c136915) %30a43eea29b94547997412b776ab616259a101b5:%2116a69ba741868e6745837e6e97dd3b54f648b9(%6ce91c6a813347535de5ecde5f9309afbfab2b72) %7ad30e983eb437264742141e4e9f977e7f9932f3:%2301d10f57813f2a7589b112bf23b3c4676127ec() Client:Update() Players encountered the above error when summoning a raid base. After multiple tests, it was found that the raid base generated: assets/prefabs/misc/easter/painted eggs/collectableegg.prefab.
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- 225 comments
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- #bradley
- #krunghcrow
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- 79 comments
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- 2
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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One plugin can generate more than 10 tables, which are not in the same folder. Currently, I have used more than 10 plugins from them, and based on this calculation, it is estimated that there will be around 100 tables. If there are tables with duplicate names, it will be very bad. In an ideal scenario, some plugins are estimated to generate around 30-50 tables based on their difficulty level, which is the biggest tragedy. Many people believe that this configuration can be completed in just a few hours, which is also aimed at those who are familiar with English. In other countries, people who don't understand English are a disaster. Hey! I also hope that this plugin can do well. However, based on the current situation, I find it difficult to accept this outcome.
- 79 comments
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- 2
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- #loot
- #lootmanager
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(and 2 more)
Tagged with: