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Everything posted by laodu
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Corpses appear on the ceiling. If a dungeon is generated underground and there is a river or ocean above it, after NPCs die, their corpses and backpacks will float up to the ceiling.
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I have already seen the new version. Thank you! -
Our server has around 850 monthly active players, with about 70-90 daily active online players. I wouldn't dare claim that our server has enough influence to get the author's attention, but the issues we discover are certainly more authoritative than those found by many other servers. Many months ago, regarding the issue where explosions could not deal damage to NPCs, we gave feedback to the author for several months without finding the cause. Later, it was our players who discovered the problem, and it was finally resolved by setting the dungeon generation height to 0 meters or underground (-180 meters). A few months later, I proactively suggested again, hoping the author would support this feature. But unfortunately, the author did not heed the suggestion! The source of inspiration for this solution: https://codefling.com/plugins/dungeon-bases, thanks to Fruster, because he also solved this problem in the same way.
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After this update, I encountered an issue where NPCs stand at a very far distance and use rockets to attack players' buildings, but the players' auto turrets cannot shoot the NPCs because the distance is too far. Additionally, the Juggernaut also stands still at a very far distance, and players' turrets cannot shoot it from afar either. In the previous version, all NPCs that came to raid players' buildings attacked from very close range. In this update, they are about 3-5 times farther away than before.
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The box cannot be opened
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I've encountered the same issue. When I join the event, I appear about 10 meters below the event ground and then die. If an admin uses a command to leave the event, the position after leaving is also about 10 meters above the ground, resulting in fall damage death.
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When an NPC moves, it triggers a continuous stream of spam messages. If the NPC is stationary, this does not occur.
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本月更新后,地下城生成功能尚未完成。
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This situation has been occurring for several months. It affects all NPCs and is consistent with the video I posted earlier. If you need the video, I can send it to you.
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"Damage Taken From Explosion Multiplier": 10.0 Setting this did not resolve the issue. This problem is not limited to BOSSes; it occurs with all active events, including all NPCs and BOSSes in this plugin.
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Could this situation be related to the navigation system being disabled? Because with both the DungeonEvents and DungeonBases plugins, when NPCs become immobile, rockets and other explosives cannot damage those NPCs, but 5.56 bullets still cause damage.
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NPCs often become immobile, and during this time, rockets and other explosives cannot deal damage to that NPC. From this perspective, it doesn't seem to be caused by other plugins. Based on observations, I believe that when NPCs are immobile, rockets and other explosives triggered against them do not cause damage.
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After multiple checks, it was finally discovered that the console logs are generating a large number of mesh position error logs.
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Is this issue being investigated? Currently, this situation occurs daily on my server and has been ongoing for several months.
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#dung#base1.json #dung#base2.json #dung#base3.json #dung#base4.json
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All underground city bases have been encountered, and they are all random.
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Rockets (explosives) often fail to damage NPCs, but regular bullets (5.56) can damage NPCs. There's an even stranger situation: when another plugin (https://codefling.com/plugins/dungeon-bases) triggers an event, everything returns to normal (any weapon can damage NPCs again).