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laodu

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Everything posted by laodu

  1. After multiple checks, it was finally discovered that the console logs are generating a large number of mesh position error logs.
  2. Is this issue being investigated? Currently, this situation occurs daily on my server and has been ongoing for several months.
  3. #dung#base1.json #dung#base2.json #dung#base3.json #dung#base4.json
  4. All underground city bases have been encountered, and they are all random.
  5. Rockets (explosives) often fail to damage NPCs, but regular bullets (5.56) can damage NPCs. There's an even stranger situation: when another plugin (https://codefling.com/plugins/dungeon-bases) triggers an event, everything returns to normal (any weapon can damage NPCs again).
  6. The phenomenon of walls disappearing often occurs.
  7. Still observing, currently everything is normal, no issues have been found.
  8. You can test it by setting the height to 1300. According to my test, the walls are non-existent, and you can pass through those areas where the walls are not displayed and fall down.
  9. "Dungeon Height (Y coordinate for dungeon)": 1300.0, Updating to the latest 3.8.0 version still results in the same issue. I suspect it's related to altitude.
  10. laodu

    Dungeon Bases

    After this month's update, blank walls often appear, and many dungeons are generated with a significant lack of walls.
  11. laodu

    Raidable Bases

    2026-03-06T13:51:12.569Z|0x5028|NullReferenceException: Object reference not set to an instance of an object. at CollectableEasterEgg.Hide () [0x00000] in <00000000000000000000000000000000>:0 at NotifyLOD.%0cea199f3d5346e432f08eb39ee09f28069e429d () [0x00000] in <00000000000000000000000000000000>:0 at AnimatorLOD.%a6eba83f257724c1fd9089b68bff65d4e2f87b9f (System.Int32 %762b2a74d8592cd4d695ab45f8eb1842bf768a19) [0x00000] in <00000000000000000000000000000000>:0 at LODComponent.ChangeLOD () [0x00000] in <00000000000000000000000000000000>:0 at LODGrid.%8f71125170869f23e687f76d5a4f6950b70bc8d5 (%6b71e5c7ad4f7933df970f7620b09ddb7aa6653f %2e28d44e093ea2f063c42ee825590203a3200c6c, UnityEngine.Transform %24b9e6db463f5963ac46dc55976630125d05d12a, %ed7ee259bf1ba1ae936b24ef9ab50250d4237291& %dd62dab6487f870c76b9e3849bf8bdeda060d7ee) [0x00000] in <00000000000000000000000000000000>:0 at LODComponent.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d48e5b24831e66dd445d3645e8e177a635588fe6 (%7f5f315e6f65065209220cb69089e1063ee4b4bc %8a4e6d5757756caaf83e8b2b61c8e4c51f70edbb, System.Int64 %963b50fb1ab5f6322b9e1942a3127de0583f58f9) [0x00000] in <00000000000000000000000000000000>:0 at Client.%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0 at Client.%3585dd49ef45f1334f55f52f864610f589d47350 (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0 at %30a43eea29b94547997412b776ab616259a101b5.%2116a69ba741868e6745837e6e97dd3b54f648b9 (%6ce91c6a813347535de5ecde5f9309afbfab2b72 %9cecb77e3ace92427486e3eea9aa3d640789ee1f) [0x00000] in <00000000000000000000000000000000>:0 at %7ad30e983eb437264742141e4e9f977e7f9932f3.%2301d10f57813f2a7589b112bf23b3c4676127ec () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 Client:%d48e5b24831e66dd445d3645e8e177a635588fe6(%7f5f315e6f65065209220cb69089e1063ee4b4bc, Int64) Client:%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e(%68367e22ee8981943e11d515b786c48d2c136915) Client:%3585dd49ef45f1334f55f52f864610f589d47350(%68367e22ee8981943e11d515b786c48d2c136915) %30a43eea29b94547997412b776ab616259a101b5:%2116a69ba741868e6745837e6e97dd3b54f648b9(%6ce91c6a813347535de5ecde5f9309afbfab2b72) %7ad30e983eb437264742141e4e9f977e7f9932f3:%2301d10f57813f2a7589b112bf23b3c4676127ec() Client:Update() Players encountered the above error when summoning a raid base. After multiple tests, it was found that the raid base generated: assets/prefabs/misc/easter/painted eggs/collectableegg.prefab.
  12. laodu

    Armored Train

    Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: ArmoredTrain - False (Boolean), PveMode (True (Boolean)) A large amount of information appears on the console.
  13. laodu

    Raidable Bases

    Calling this API in other plugins is to prevent players from repeatedly purchasing raid bases. Repeated purchases in other plugins will result in failure. Without a callback API, it is impossible to determine whether the player has successfully purchased the raid stronghold.
  14. laodu

    Raidable Bases

    Can you add the developer's API: GetBuyableAlreadyOwner?
  15. laodu

    Bradley Tiers

    Can a configuration be added to only handle Bradley that spawn in rocket launch sites?
  16. laodu

    Raidable Bases

    api,Thank you very much for your reply. I really need the GetActiveEventCount and GetAllEventsCount API.
  17. laodu

    Raidable Bases

    Can the author add an API to query the current number of active raid bases?
  18. laodu

    Loot Manager

    Can you support language configuration?
  19. laodu

    Loot Manager

    One plugin can generate more than 10 tables, which are not in the same folder. Currently, I have used more than 10 plugins from them, and based on this calculation, it is estimated that there will be around 100 tables. If there are tables with duplicate names, it will be very bad. In an ideal scenario, some plugins are estimated to generate around 30-50 tables based on their difficulty level, which is the biggest tragedy. Many people believe that this configuration can be completed in just a few hours, which is also aimed at those who are familiar with English. In other countries, people who don't understand English are a disaster. Hey! I also hope that this plugin can do well. However, based on the current situation, I find it difficult to accept this outcome.
  20. laodu

    Roaming NPCs

    I am very much looking forward to NPC's ability to build a base.
  21. laodu

    Roaming NPCs

    After testing, it was found that it is not possible to set costumes and weapons for reborn NPCs.
  22. laodu

    Raidable Bases

    I have set 'Despawn Then Dropped Loot Bags When Base Despawns' to': true '. But there seemed to be no work, and when the raid on the base was completed, the white box did not immediately disappear.
  23. laodu

    Raidable Bases

    Due to certain reasons, raid bases are often generated at the same location, resulting in a large accumulation of white boxes. May I ask how to set a time for these white boxes to disappear?

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