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Everything posted by laodu
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The problem should be solved. Thank you, this place can be closed now.
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At the bottom layer, there are two password generation settings. Probabilistic occurrences do not generate passwords. You can conduct tests to obtain data. Usually 10 times, you may encounter this problem.
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Because it kept generating passwords but failed, I deleted the connection. You can connect and test it to understand. Additionally, the bottom layer has two passwords that are connected, which may result in a probability of password generation failure. You can test 10 times and should encounter 1-2 failures.
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I only retained the RandomRaids plugin for testing, with "scientistnpc_heavy": 1. This value has always been 1 and does not increase. Strangely, on my other test server B, NPC raids are functioning normally.
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I have tested it many times according to your method, and the results are always the same. I think there must be some conflict somewhere. This kind of situation happens occasionally. However, after the official update this time, it has occurred more frequently.
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NPC with the name "emboss1" generated by the BotReSpawn plugin.
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{ "pLogs": { "76561199466395850": { "NPCKILLS": { "emboss1": 0, "scientistnpc_oilrig": 1, "scientistnpc_heavy": 1 }, "_totalNpcKills": 0 } } } I have killed many heavily armored scientists, but their count has remained at 1, with no change, and no NPC attacks have been triggered.
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For each test, I deleted all the data and reloaded the plugin.
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{ "pLogs": { "76561199466395851": { "NPCKILLS": { "emboss1": 1 }, "_totalNpcKills": 0 } } } "Authorized players Cooldown minutes before random raided again by chance": 1, I killed 10 emboss1, and it always shows as quantity 1 in the data. No NPC attack was triggered, and there was no cooldown time.
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#dung#base4.json
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My server hasn't installed the Better NPC plugin.
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The only plugins related to NPCs are BotReSpawn and NpcSpawn. RandomRaids.json
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After starting this file, killing NPCs will no longer trigger random attacks!
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After updating to version 1.3.3, many chests are empty.
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- 53 comments
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- 2
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- #loot
- #lootmanager
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(and 2 more)
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Your reasons cannot convince me. If you haven't encountered such a situation, you should blame other authors for the problem. Furthermore, I am also a PVE server administrator who has been operating for many years. Although I am not a professional C # technician, I can still identify general code issues or logic, and I can also write some simple event plugins. Secondly, my server has a fixed active player base of around 50-90, with over 500 players entering each month. For your instance, our server needs to start 5-12 times a day, with a current probability of around 3 days. This means that there is a chance of encountering the situation I mentioned once after starting around 35 events. This is my explanation. As for whether you will check your plugin again, that is your right, but I cannot give you a good review.
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This picture already illustrates the issue. All loot boxes have been plundered by players, and the UI interface also shows that there are no boxes. But the time displayed on the UI interface is about 14 minutes. But this 14 minute time will never be completed, and when there are about 7 minutes left, this time will become 15 minutes again to continue the countdown. I hope the author carefully checks the logic in the plugin. Your other plugin dome event is also in the same situation.
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One plugin can generate more than 10 tables, which are not in the same folder. Currently, I have used more than 10 plugins from them, and based on this calculation, it is estimated that there will be around 100 tables. If there are tables with duplicate names, it will be very bad. In an ideal scenario, some plugins are estimated to generate around 30-50 tables based on their difficulty level, which is the biggest tragedy. Many people believe that this configuration can be completed in just a few hours, which is also aimed at those who are familiar with English. In other countries, people who don't understand English are a disaster. Hey! I also hope that this plugin can do well. However, based on the current situation, I find it difficult to accept this outcome.
- 53 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
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The fact is, I have encountered many situations where the player plundered all the boxes and the activity lasted for more than 2 hours, exceeding the configured time of 1 hour. After inspection, it was found that the time inside the circle kept repeating and increasing. But it happened. As for the reason, you need to have professional skills to check it.
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This situation occurs approximately once every 1-3 days, with a probability of occurrence. Is there any way to handle it? I have been troubled by this issue for a long time these past few months.
