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laodu

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Everything posted by laodu

  1. I checked and found that TC was still there at the time. I checked the database and found that there was only one player on TC.
  2. Strangely, the player name prompted is "* * *", but according to my investigation, the name of the player who was attacked by the NPC is not * * *.
  3. Inactive players randomly attacked by NPCs Configuration setting: "Use random raid timer": false, Over the past two months, several isolated incidents occurred: While AFK at home, a player neither killed NPCs nor participated in base raids. Suddenly, a notification appeared indicating NPCs were about to raid ***'s base. On multiple occasions after players went offline, their bases got raided by NPCs.
  4. NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.RandomRaids+RandomRaiderBrain+BaseLauncherState+<WeaponFireTest>d__20.MoveNext () [0x00161] in <5d0ea23037ea4a75ba3284547edc93ab>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
  5. For example, if a player uses L96 to shoot NPCs outside the black circle and obtains the ownership of an event, this ownership will not be limited by the 5-minute limit set in the configuration document. If a player does not enter the black circle, the ownership of this event will always belong to that player. The current situation is that some players often exploit this vulnerability to obtain ownership of events without participating, resulting in other players being unable to participate as well.
  6. laodu

    The event is not over

  7. laodu

    The event is not over

    After the player kills all NPCs, the event will never end.
  8. Failed to call hook 'LoadImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ImageLibrary.IsInStorage (System.UInt32 crc) [0x00000] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.HasImage (System.String imageName, System.UInt64 imageId) [0x0002e] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.LoadImageList (System.String title, System.Collections.Generic.List`1[T] imageList, System.Action callback) [0x0002f] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000fb] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'ImportImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ImageLibrary.ImportImageList (System.String title, System.Collections.Generic.Dictionary`2[TKey,TValue] imageList, System.UInt64 imageId, System.Boolean replace, System.Action callback) [0x00099] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009da] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  9. "PermissionStatus (1.4.9) (877.742 MB), Total Hook Time = 1037.156986",
  10. After testing, the problem still exists.
  11. Players use the VehicleLicensing. cs plugin to summon during activities.
  12. In the state of death, players can open the store. After binding the button through bind, players can open the store and make purchases in a dead state. May I ask if it is possible to close the purchase behavior in the state of death?
  13. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Space+Astronaut+PlayerZeroGravity.FixedUpdate () [0x0001d] in <b622299397714646b14e9248d7276d97>:0
  14. I have installed version 3.3.7. The same issue applies to a completely new installation.
  15. laodu

    There are no NPCs

    Firstly, the NpcsPawn.cs plugin is functioning normally, while all other plugins have NPCs. However, after this month's update, this plugin often appears to have no NPCs, and CH47 does not appear either.
  16. May I ask how to delete this? This setting doesn't work for me. I deleted it from the database and every time I reload the plugin, it reappears, and it keeps increasing.
  17. laodu

    NPC raid without any reason.

    I have identified the issue, as you mentioned, it is caused by another TC tool cabinet authorization management plugin.
  18. laodu

    NPC raid without any reason.

    I have been using my configuration for over six months and have not changed it. Yesterday, I encountered a situation where within 30 minutes, a TC tool cabinet building that had all authorizations removed was raided by NPCs three times in a row. In my configuration, the shortest raid time was 180 minutes.
  19. laodu

    NPC raid without any reason.

    After this month's update, NPCs will randomly raid players without any prompts. Players who have been attacked are still unable to obtain airdropped loot. There is another situation where the player has deleted the authorization for the TC tool cabinet, and my configuration has also disabled random raids. "Use random raid timer": false, But the player's home was still raided by NPCs, and they were still unable to obtain the final loot.
  20. laodu

    Console error

    (09:06:26) | MySql command callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EcoWallet+<>c__DisplayClass26_0.<SetNewPlayer>b__0 (System.Collections.Generic.List`1[T] list) [0x00079] in <d01f1b1e77ca4efa9ef2acf3bdabb559>:0 at Oxide.Core.MySql.Libraries.MySql+MySqlQuery+<>c__DisplayClass24_0.<Handle>b__0 () [0x0005d] in <021a1dba6a754e42a6cc7771fdfee190>:0 (09:06:26) | [EcoWallet] PLAYER DOESNT EXIST IN DB!
  21. Can you add a cooldown time to limit players' frequent actions when selling products in the store? Because of this operation, players can use network latency to earn more unpaid income.
  22. laodu

    Npc Random Raids

    I think adding console commands is the most perfect way to target player A's raid, as it can meet the needs of different servers. Just like having multiple choices in your configuration options, the server administrator has an additional opportunity to make a choice,
  23. Can you add a configuration? For example: "Players who have obtained building permissions are allowed to receive": true/false I run a server with around 80 people, and players use building permissions to engage in extensive planting, so I really need this configuration to restrict them.
  24. laodu

    Gun Game

    Is this activity player vs. player (PvP), or player vs. NPC (PvE)?
  25. "Plugins Report": [ "PermissionStatus (1.4.9) (504.34 MB), Total Hook Time = 805.725992",
1.9m

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9.1k

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Total customers served.

133.1k

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