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m3dus4

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Everything posted by m3dus4

  1. m3dus4

    Skilltree Modifications :)

    ok thats it ok thx
  2. 1. what do u mean? i dont change anything so im not sure what u are mean. 2. thx works
  3. m3dus4

    Skilltree Modifications :)

    i use instant craft plugin. but xp values are soo different from each player hmmm i dont know why.
  4. m3dus4

    SkillTree XP

    ah u are the best thx
  5. m3dus4

    SkillTree XP

    Hi, is it possible that player can claim XP? (Skill Tree XP). I mean as Item like Stione,Wood, Scrap etc.
  6. hi, ive 2 things: 1. my player dont understand how that Point system really works. how is it possible to claim more points? some told me they farm like 2 millionen stones and get 0 points ^^ so they get point for "Kills": true, "Gather": true, "Loot": true, "Entities": true, "Craft": true thats how they claim points right? some ppl told me that they raid a lot raidbases, farm like monsters but get 0 points. 2., ist irt possible to rename existing clan tags from other player? i tryed to rename that under: oxide/data/Clans/ClansList.json but its olverwrite Clans.json
  7. m3dus4

    Skilltree Modifications :)

    and another short question. 1 player mis wondering he is lvl 83 his teammate is lvl 80 both had diffewrent xp by crafting. here is an example: he craft AK = 0.94 XP , craft hammer = 0.94 XP, craft metal chest = 0.94 XP his friend craft 1 eoka, he get 7 xp if my teammate craft 1 eoka he get 18 xp if i craft 1 eoka i get 0.94 xp if he craft blueprint he get 4xp for them all items give different xp too for the other mate , everything is 0.94 XP he is level 80 i am level 83 (edited)
  8. m3dus4

    Skilltree Modifications :)

    thx . 1. sry for example i use the plugin cases: and i will implement your item to claim xp from skilll tree itemsis there a way? 2. nice ill wait for your feedback i hope that works
  9. m3dus4

    Skilltree Modifications :)

    Hi, my community loves your Plugin me2. 2 Question my community ask for Modification. 1. Maybe is there a Way to find Some Crastes to claim some Skill Tree XP Points like SkillTree Items. 2. Is there a Way to claim XP from any Questsystem? like XDQuest? Example: ive 5 Supply Signals and will trade that to an NPC that i can get XP without the Loot from Airdrop? Ill buy it
  10. oki sorry ^^ random players with vip tag they called bradley a lot of times but xp is all time different.
  11. { "General Options": { "Use Friends": false, "Use Clans": true, "Use Teams": true, "Allow Dynamic PVP to Create PVP Zones": false, "Chat Prefix": "<color=orange>[Bradley Drops]</color>", "Use Chat Prefix": true, "Custom Chat Icon (Default = 0)": 0, "Supply Signal Fuse Length (Rust Default = 3.5)": 3.5, "Supply Signal Smoke Duration (Rust Default = 210)": 10.0, "Cargo Plane Speed (Rust Default = 35)": 255.0, "Cargo Plane Height Above The Heighest Point On The Map": 10.0, "Parachute Drag (Lower = Faster. eg: 0.6)": 0.5, "Min Distance From Building Privilege To Use Signals (Important: Greater or Equal To Proximity Check Radius)": 20.0, "Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true, "Strict Proximity Check Radius": 10.0, "Remove Entities In Landing Zone Radius (Requires Strict Proximity Check Enabled)": false, "Disable vanilla Bradley APC at Launch Site": false, "Use this plugin to control stacking/combing Bradley Drop signal items": true, "Command to Show Details of Players Own Active Bradleys (Admin Perm Allows to See ALL Active Bradleys)": "bdreport" }, "Announce Options": { "Announce When Player Calls a Bradley Drop": true, "Announce Bradley Kill In Chat": false, "Announce Damage Report In Chat": false, "Max Number Players Displayed in Damage Report": 5, "Announcements Also Go To Global Chat (false = Player/Team Only)": true }, "Discord Options": { "Discord WebHook URL": "https://discord.com/api/webhooks/123...", "Announce to Discord when Bradley is called": true, "Announce to Discord when Bradley is killed": true, "Announce to Discord when Bradley de-spawns": true }, "Reward Options": { "Rewards Plugin (ServerRewards | Economics)": "Economics", "Currency Unit Displayed e.g: RP | $": "$", "Enable Rewards": true, "Share Reward Between Players Above Damage Threshold": false, "Enable Scrap Reward": false, "Share Scrap Between Players Above Damage Threshold": false, "Rewards multipliers by permission": { "bradleydrops.examplevip1": 1.25, "bradleydrops.examplevip2": 1.5, "bradleydrops.examplevip3": 1.75 } }, "Purchasing Options": { "Player Buy Command (Chat or F1 Console)": "bdbuy", "Purchasing Currency (ServerRewards|Economics|Custom)": "Economics", "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP", "Custom Currency": [ { "ShortName": "scrap", "SkinID": 0, "Display Name": "Scrap" } ] }, "Bradley APC Options": { "Player Give Up and Despawn Command (Despawns All of That Players Bradleys, NO Refund Given)": "bddespawn", "Team Can Deswpan Bradleys Using the Command (Requires Use Friends/Clans/Teams option)": false, "Global Bradley Limit (0 = No Limit)": 5, "Player Bradley Limit (0 = No Limit)": 2, "Max Distance Bradley Can Be Damaged By Any Player (0 = Disabled)": 1000.0, "Use Explosion Effect When Bradley Despawns": true, "Despawn if attacking player is building blocked, while 'Block damage to other players bases' is true": false, "Despawn warning threshold (Number of warnings allowed before despawning)": 25, "Use NoEscape": false, "Player Cooldown (seconds) Between Bradley Drop Calls (0 = no cooldown)": 0.0, "Player Cooldowns Apply to Each Tier Seperately": true, "Cooldown Applies to Clan/Team/Friends (Requires Use Friends/Use Clan/Use Teams)": true, "Allow Players to Damage Bradleys With Remote Auto Turrets": true, "VIP/Custom Cooldowns": { "bradleydrops.examplevip1": 3000.0, "bradleydrops.examplevip2": 2400.0, "bradleydrops.examplevip3": 1800.0 }, "Profiles": { "Bradley Drop (Easy)": { "Bradley display name": "Bradley Drop (Easy)", "Skin ID of the custom Supply Signal": 2905355269, "Profile shortname (for use in permission and give command)": "easy", "Enable purchasing via the buy command": true, "Cost to purchase (using buy command)": 300, "Starting health": 1000.0, "Prevent damage while parachuting": true, "Range of main gun": 60.0, "Gun Damage scale (1.0 = default, 2.0 = 2x, etc)": 1.0, "Gun accuracy % (1 to 100)": 40.0, "Main cannon damage scale (1.0 = default, 2.0 = 2x, etc)": 1.0, "Search range": 60.0, "Patrol radius": 20.0, "Number of patrol points": 4, "Throttle response (1.0 = default)": 1.0, "Number of crates to spawn": 3, "Number of locked hackable crates to spawn": 0, "Hack time for locked crate (seconds)": 30.0, "Locked crate despawn time (seconds)": 180.0, "Kill if APC goes in SafeZone": true, "Despawn timer": 300.0, "Attack owner": true, "Target sleeping players": false, "Only owner can damage (and team if enabled) ": false, "Allow Bradley to target other players": true, "Block damage to calling players bases": false, "Block damage to other players bases": false, "Block damage to other players": false, "Disable Bradley gibs": false, "Gibs too hot to harvest time (Seconds)": 1.0, "Health of gibs (more health = more resources)": 500.0, "Lock mining gibs to owner": false, "Unlock mining gibs to others after time in seconds (0 = Never)": 1.0, "Disable fire on crates": true, "Crate fire duration (seconds)": 1.0, "Lock looting crates to owner": true, "Unlock looting crates to others after time in seconds (0 = Never)": 300.0, "Reward points issued when destroyed (if enabled)": 1000.0, "Scrap amount issued when destroyed (if enabled)": 1000, "Damage Threshold (Min damage player needs to contribute to get rewards)": 100.0, "BotReSpawn profile to spawn at Bradley kill site (leave blank for not using)": "", "Loot Options": { "Use custom loot table": true, "Minimum number loot items in crate (0 - 12)": 3, "Maximum number loot items in crate (0 - 12)": 5, "Allow duplication of loot items": true, "Maximum number of BPs in each crate": 2, "Custom loot table": [ { "ShortName": "explosive.timed", "Chance (0 - 100)": 80.0, "Min amount": 2, "Max Amount": 4, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.hinged.toptier", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.bolt", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Bolt Action Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.thompson", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Thompson", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.8x.scope", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "16x Zoom Scope", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.double.hinged.toptier", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Double Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.mp5", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "MP5A4", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.2", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Custom SMG", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.lasersight", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.mlrs", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "MLRS Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "supply.signal", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Supply Signal", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.m39", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "M39 Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "grenade.f1", "Chance (0 - 100)": 70.0, "Min amount": 5, "Max Amount": 7, "SkinID": 0, "Display Name": "F1 Grenade", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle.hv", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "HV 5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosives", "Chance (0 - 100)": 50.0, "Min amount": 8, "Max Amount": 14, "SkinID": 0, "Display Name": "Explosives", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "jackhammer", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Jackhammer", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosive.satchel", "Chance (0 - 100)": 40.0, "Min amount": 6, "Max Amount": 12, "SkinID": 0, "Display Name": "Satchel Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.basic", "Chance (0 - 100)": 75.0, "Min amount": 4, "Max Amount": 6, "SkinID": 0, "Display Name": "Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Extra Loot Options": { "Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)": false, "Minimum number extra items to add to crate": 1, "Maximum number extra items to add to crate": 3, "Allow duplication of extra items": false, "Maximum number of BPs in each crate": 2, "Extra loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Locked Crate Loot Options": { "Use locked crate loot table (NOTE: Total items cannot exceed 36)": false, "Minimum number items to add to locked crate": 1, "Maximum number items to add to locked crate": 3, "Allow duplication of locked crate items": false, "Maximum number of BPs in crate": 2, "Locked crate loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] } }, "Bradley Drop (Medium)": { "Bradley display name": "Bradley Drop (Medium)", "Skin ID of the custom Supply Signal": 2905355312, "Profile shortname (for use in permission and give command)": "medium", "Enable purchasing via the buy command": true, "Cost to purchase (using buy command)": 600, "Starting health": 2000.0, "Prevent damage while parachuting": true, "Range of main gun": 80.0, "Gun Damage scale (1.0 = default, 2.0 = 2x, etc)": 1.0, "Gun accuracy % (1 to 100)": 60.0, "Main cannon damage scale (1.0 = default, 2.0 = 2x, etc)": 1.0, "Search range": 80.0, "Patrol radius": 20.0, "Number of patrol points": 3, "Throttle response (1.0 = default)": 1.0, "Number of crates to spawn": 6, "Number of locked hackable crates to spawn": 0, "Hack time for locked crate (seconds)": 60.0, "Locked crate despawn time (seconds)": 120.0, "Kill if APC goes in SafeZone": true, "Despawn timer": 900.0, "Attack owner": true, "Target sleeping players": false, "Only owner can damage (and team if enabled) ": false, "Allow Bradley to target other players": true, "Block damage to calling players bases": false, "Block damage to other players bases": false, "Block damage to other players": false, "Disable Bradley gibs": false, "Gibs too hot to harvest time (Seconds)": 1.0, "Health of gibs (more health = more resources)": 500.0, "Lock mining gibs to owner": false, "Unlock mining gibs to others after time in seconds (0 = Never)": 1.0, "Disable fire on crates": true, "Crate fire duration (seconds)": 1.0, "Lock looting crates to owner": true, "Unlock looting crates to others after time in seconds (0 = Never)": 120.0, "Reward points issued when destroyed (if enabled)": 2000.0, "Scrap amount issued when destroyed (if enabled)": 2000, "Damage Threshold (Min damage player needs to contribute to get rewards)": 150.0, "BotReSpawn profile to spawn at Bradley kill site (leave blank for not using)": "", "Loot Options": { "Use custom loot table": true, "Minimum number loot items in crate (0 - 12)": 5, "Maximum number loot items in crate (0 - 12)": 8, "Allow duplication of loot items": true, "Maximum number of BPs in each crate": 2, "Custom loot table": [ { "ShortName": "explosive.timed", "Chance (0 - 100)": 80.0, "Min amount": 3, "Max Amount": 6, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.hinged.toptier", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.bolt", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Bolt Action Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.thompson", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Thompson", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.8x.scope", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "16x Zoom Scope", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.double.hinged.toptier", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Double Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.mp5", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "MP5A4", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.2", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Custom SMG", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.lasersight", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.mlrs", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "MLRS Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "supply.signal", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Supply Signal", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.m39", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "M39 Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "lmg.m249", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "M249", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "grenade.f1", "Chance (0 - 100)": 70.0, "Min amount": 5, "Max Amount": 7, "SkinID": 0, "Display Name": "F1 Grenade", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "grenade.f1", "Chance (0 - 100)": 70.0, "Min amount": 5, "Max Amount": 7, "SkinID": 0, "Display Name": "F1 Grenade", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "hmlmg", "Chance (0 - 100)": 35.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "HMLMG", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle.hv", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "HV 5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosives", "Chance (0 - 100)": 50.0, "Min amount": 8, "Max Amount": 14, "SkinID": 0, "Display Name": "Explosives", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "jackhammer", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Jackhammer", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosive.satchel", "Chance (0 - 100)": 40.0, "Min amount": 6, "Max Amount": 12, "SkinID": 0, "Display Name": "Satchel Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.basic", "Chance (0 - 100)": 75.0, "Min amount": 5, "Max Amount": 9, "SkinID": 0, "Display Name": "Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Extra Loot Options": { "Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)": false, "Minimum number extra items to add to crate": 1, "Maximum number extra items to add to crate": 3, "Allow duplication of extra items": false, "Maximum number of BPs in each crate": 2, "Extra loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Locked Crate Loot Options": { "Use locked crate loot table (NOTE: Total items cannot exceed 36)": false, "Minimum number items to add to locked crate": 1, "Maximum number items to add to locked crate": 3, "Allow duplication of locked crate items": false, "Maximum number of BPs in crate": 2, "Locked crate loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] } }, "Bradley Drop (Hard)": { "Bradley display name": "Bradley Drop (Hard)", "Skin ID of the custom Supply Signal": 2905355296, "Profile shortname (for use in permission and give command)": "hard", "Enable purchasing via the buy command": true, "Cost to purchase (using buy command)": 1000, "Starting health": 4000.0, "Prevent damage while parachuting": true, "Range of main gun": 100.0, "Gun Damage scale (1.0 = default, 2.0 = 2x, etc)": 1.0, "Gun accuracy % (1 to 100)": 80.0, "Main cannon damage scale (1.0 = default, 2.0 = 2x, etc)": 1.0, "Search range": 100.0, "Patrol radius": 25.0, "Number of patrol points": 4, "Throttle response (1.0 = default)": 1.0, "Number of crates to spawn": 9, "Number of locked hackable crates to spawn": 0, "Hack time for locked crate (seconds)": 60.0, "Locked crate despawn time (seconds)": 120.0, "Kill if APC goes in SafeZone": true, "Despawn timer": 1800.0, "Attack owner": true, "Target sleeping players": false, "Only owner can damage (and team if enabled) ": false, "Allow Bradley to target other players": true, "Block damage to calling players bases": false, "Block damage to other players bases": false, "Block damage to other players": false, "Disable Bradley gibs": false, "Gibs too hot to harvest time (Seconds)": 1.0, "Health of gibs (more health = more resources)": 500.0, "Lock mining gibs to owner": false, "Unlock mining gibs to others after time in seconds (0 = Never)": 1.0, "Disable fire on crates": true, "Crate fire duration (seconds)": 0.0, "Lock looting crates to owner": true, "Unlock looting crates to others after time in seconds (0 = Never)": 120.0, "Reward points issued when destroyed (if enabled)": 4000.0, "Scrap amount issued when destroyed (if enabled)": 4000, "Damage Threshold (Min damage player needs to contribute to get rewards)": 200.0, "BotReSpawn profile to spawn at Bradley kill site (leave blank for not using)": "", "Loot Options": { "Use custom loot table": true, "Minimum number loot items in crate (0 - 12)": 6, "Maximum number loot items in crate (0 - 12)": 10, "Allow duplication of loot items": true, "Maximum number of BPs in each crate": 2, "Custom loot table": [ { "ShortName": "explosive.timed", "Chance (0 - 100)": 80.0, "Min amount": 3, "Max Amount": 6, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.hinged.toptier", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.bolt", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Bolt Action Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.thompson", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Thompson", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.8x.scope", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "16x Zoom Scope", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.double.hinged.toptier", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Double Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.mp5", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "MP5A4", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.2", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Custom SMG", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.lasersight", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.mlrs", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "MLRS Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "supply.signal", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Supply Signal", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "hmlmg", "Chance (0 - 100)": 35.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "HMLMG", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.m39", "Chance (0 - 100)": 40.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "M39 Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "lmg.m249", "Chance (0 - 100)": 40.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "M249", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "grenade.f1", "Chance (0 - 100)": 70.0, "Min amount": 5, "Max Amount": 7, "SkinID": 0, "Display Name": "F1 Grenade", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "grenade.f1", "Chance (0 - 100)": 70.0, "Min amount": 5, "Max Amount": 7, "SkinID": 0, "Display Name": "F1 Grenade", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle.hv", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "HV 5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosives", "Chance (0 - 100)": 50.0, "Min amount": 8, "Max Amount": 14, "SkinID": 0, "Display Name": "Explosives", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "jackhammer", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Jackhammer", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosive.satchel", "Chance (0 - 100)": 40.0, "Min amount": 6, "Max Amount": 12, "SkinID": 0, "Display Name": "Satchel Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.l96", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "L96 Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.basic", "Chance (0 - 100)": 75.0, "Min amount": 4, "Max Amount": 9, "SkinID": 0, "Display Name": "Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Extra Loot Options": { "Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)": false, "Minimum number extra items to add to crate": 1, "Maximum number extra items to add to crate": 3, "Allow duplication of extra items": false, "Maximum number of BPs in each crate": 2, "Extra loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Locked Crate Loot Options": { "Use locked crate loot table (NOTE: Total items cannot exceed 36)": false, "Minimum number items to add to locked crate": 1, "Maximum number items to add to locked crate": 3, "Allow duplication of locked crate items": false, "Maximum number of BPs in crate": 2, "Locked crate loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] } }, "Bradley Drop (Elite)": { "Bradley display name": "Bradley Drop (Elite)", "Skin ID of the custom Supply Signal": 2911864795, "Profile shortname (for use in permission and give command)": "elite", "Enable purchasing via the buy command": true, "Cost to purchase (using buy command)": 2000, "Starting health": 8000.0, "Prevent damage while parachuting": true, "Range of main gun": 150.0, "Gun Damage scale (1.0 = default, 2.0 = 2x, etc)": 2.0, "Gun accuracy % (1 to 100)": 100.0, "Main cannon damage scale (1.0 = default, 2.0 = 2x, etc)": 1.0, "Search range": 150.0, "Patrol radius": 25.0, "Number of patrol points": 3, "Throttle response (1.0 = default)": 1.0, "Number of crates to spawn": 18, "Number of locked hackable crates to spawn": 0, "Hack time for locked crate (seconds)": 60.0, "Locked crate despawn time (seconds)": 120.0, "Kill if APC goes in SafeZone": true, "Despawn timer": 1800.0, "Attack owner": true, "Target sleeping players": false, "Only owner can damage (and team if enabled) ": false, "Allow Bradley to target other players": true, "Block damage to calling players bases": false, "Block damage to other players bases": false, "Block damage to other players": false, "Disable Bradley gibs": false, "Gibs too hot to harvest time (Seconds)": 1.0, "Health of gibs (more health = more resources)": 500.0, "Lock mining gibs to owner": false, "Unlock mining gibs to others after time in seconds (0 = Never)": 1.0, "Disable fire on crates": true, "Crate fire duration (seconds)": 1.0, "Lock looting crates to owner": true, "Unlock looting crates to others after time in seconds (0 = Never)": 120.0, "Reward points issued when destroyed (if enabled)": 8000.0, "Scrap amount issued when destroyed (if enabled)": 8000, "Damage Threshold (Min damage player needs to contribute to get rewards)": 250.0, "BotReSpawn profile to spawn at Bradley kill site (leave blank for not using)": "", "Loot Options": { "Use custom loot table": true, "Minimum number loot items in crate (0 - 12)": 8, "Maximum number loot items in crate (0 - 12)": 12, "Allow duplication of loot items": true, "Maximum number of BPs in each crate": 2, "Custom loot table": [ { "ShortName": "explosive.timed", "Chance (0 - 100)": 80.0, "Min amount": 3, "Max Amount": 6, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.hinged.toptier", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.bolt", "Chance (0 - 100)": 15.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Bolt Action Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.thompson", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Thompson", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.8x.scope", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "16x Zoom Scope", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "door.double.hinged.toptier", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Armored Double Door", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.mp5", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "MP5A4", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "smg.2", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Custom SMG", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "weapon.mod.lasersight", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "Timed Explosive Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.mlrs", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "MLRS Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "supply.signal", "Chance (0 - 100)": 20.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Supply Signal", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.m39", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "M39 Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "lmg.m249", "Chance (0 - 100)": 55.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "M249", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "grenade.f1", "Chance (0 - 100)": 70.0, "Min amount": 5, "Max Amount": 7, "SkinID": 0, "Display Name": "F1 Grenade", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "grenade.f1", "Chance (0 - 100)": 70.0, "Min amount": 5, "Max Amount": 7, "SkinID": 0, "Display Name": "F1 Grenade", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rifle.hv", "Chance (0 - 100)": 50.0, "Min amount": 30, "Max Amount": 70, "SkinID": 0, "Display Name": "HV 5.56 Rifle Ammo", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "hmlmg", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "HMLMG", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosives", "Chance (0 - 100)": 50.0, "Min amount": 8, "Max Amount": 14, "SkinID": 0, "Display Name": "Explosives", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "jackhammer", "Chance (0 - 100)": 30.0, "Min amount": 1, "Max Amount": 2, "SkinID": 0, "Display Name": "Jackhammer", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "explosive.satchel", "Chance (0 - 100)": 40.0, "Min amount": 6, "Max Amount": 12, "SkinID": 0, "Display Name": "Satchel Charge", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.l96", "Chance (0 - 100)": 45.0, "Min amount": 1, "Max Amount": 1, "SkinID": 0, "Display Name": "L96 Rifle", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "ammo.rocket.basic", "Chance (0 - 100)": 75.0, "Min amount": 4, "Max Amount": 9, "SkinID": 0, "Display Name": "Rocket", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Extra Loot Options": { "Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)": false, "Minimum number extra items to add to crate": 1, "Maximum number extra items to add to crate": 3, "Allow duplication of extra items": false, "Maximum number of BPs in each crate": 2, "Extra loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Locked Crate Loot Options": { "Use locked crate loot table (NOTE: Total items cannot exceed 36)": false, "Minimum number items to add to locked crate": 1, "Maximum number items to add to locked crate": 3, "Allow duplication of locked crate items": false, "Maximum number of BPs in crate": 2, "Locked crate loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Display Name": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] } } } }, "Version": { "Major": 1, "Minor": 1, "Patch": 11 } }
  12. Hi, we checked our Bradley we use Reward Money ($) We dont use multipliers. But sometimes if ppl call Brad they get different Reward Points how is it possible?
  13. m3dus4

    Clans

    yes its a member they famrs a lot send me screenshoots from farming and send me their points he farms like a god and dont get any points hmm
  14. m3dus4

    Clans

    hi, ok my player dont understand holw that work. how is it possible to claim more points? some told me they fgarm like 2 millionen stones and get 0 points ^^ so they get point for "Kills": true, "Gather": true, "Loot": true, "Entities": true, "Craft": true thats how they claim points right? some ppl told me that they raid a lot raidbases, farm like monsters but get 0 points.
  15. m3dus4

    Clans

    Question: a lot of my player dont understand how they can get top3 clan. the farm all day raid day and nights and dont get points etc. what shopuld clans do to get more points?
  16. Hi i love that Plöugin really FDunny @PVE Server.. Short Questiuon: Some ppl on my Server told me that the person who deals the last blow gets the kill, no matter the damage dealt. Is there a way to handle it witrh most dmg to get the Kill?
  17. m3dus4

    Raidable Bases

    is it possible to claim skill tree xp after finish a raid?
  18. m3dus4

    When is a Raid Finish?

    oki thx
  19. m3dus4

    Heli Signals

    lock heli and crates. if some call a heli he can loose it if dmg is under 50 % maybe. in config i can choose a timer how long crates can be locked. but maybe its interesstingto loosethe own called heli if dmg is under 50% maybe ^^
  20. m3dus4

    When is a Raid Finish?

    So im also Wondering if some guys raiding the base i get a message that the old owner from AbandonedBases has finished the raid oO (and my village copypaste spawned base is also Abandoned again
  21. m3dus4

    When is a Raid Finish?

    Hi, maybe im to stupid but if im setting up this value "Only Cupboards Are Required To Cancel An Event": true, then noone can enter Abandoned Bases. im set this setting back to value false. now some ppl oF my server told me they need to destroy each foundation to finish the raid otherwise they are raidblocked for sometimes. is there are way how to handle it? best way would be: claim tc and u finished.. another thing is i build a village for my pve base and get Abandoned but i was online. oO sometimes my village disappear random hmm and ive no clue why. ^^ imsewtting now my admin grouopt the role: abandonedbases.immune hope that will help { "Purge Settings": [ { "Permission": "abandonedbases.vip", "Lifetime (Days)": "3", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "3", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "3", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.immune", "Lifetime (Days)": "none", "Conversions Before Destroying Base": 1 } ], "Abandoned Settings": { "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "00:00", "End Time": "12:00" }, { "Enabled": false, "Start Time": "12:00", "End Time": "00:00" } ], "Auto Turrets": { "Enabled": false, "Aim Cone": 5.0, "Ammo": 256, "Infinite Ammo": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Has Power": false, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] }, "Rewards": { "Economics Money": 0.0, "ServerRewards Points": 0, "SkillTree XP": 0.0, "Do Not Reward Canceled Events": false, "Divide Rewards Among All Raiders": true }, "Blacklisted Commands": [ "command1", "command2", "command3" ], "Entities Not Allowed To Be Picked Up": [], "Ignored Prefabs": [ "sleepingbag_leather_deployed", "bed_deployed" ], "BotSpawn Profile Names": [ "profile_name_1", "profile_name_2" ], "Tugboats": { "Leaving Tugboat Triggers PVP Delay": true, "Unlock Instead Of Destroying During Scans": false, "Prevent Engine Starting During An Event": false, "Loot Required": 6, "Manual Conversions Only": false }, "Custom Cost To Manually Convert (0 = disabled)": [ { "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ], "Custom Cost To Cancel Conversion (0 = disabled)": [ { "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ], "Economics Cost To Manually Convert (0 = disabled)": 0.0, "Economics Cost To Cancel Conversion (0 = disabled)": 0.0, "ServerRewards Cost To Manually Convert (0 = disabled)": 0, "ServerRewards Cost To Cancel Conversion (0 = disabled)": 0, "Allow Teleport": false, "Allow PVP": true, "Allow PVP (when manually converted with SAR command)": true, "Allow PVP (when manually converted with attack permission)": true, "Allow Players To Build": true, "Allow Players To Build Ladders": true, "Allow Players To Use MLRS": true, "Minimum Required Players Online": 1, "Backpacks Plugin Drops At PVE Bases": false, "Backpacks Plugin Drops At PVP Bases": false, "Block Damage From Outside To Base": true, "Block RestoreUponDeath Plugin For PVP Bases": false, "Block RestoreUponDeath Plugin For PVE Bases": false, "Block RestoreUponDeath Plugin For Sleepers": true, "Building Blocks Are Immune To Damage": false, "Building Blocks Are Immune To Damage (Twig Only)": false, "Prevent Players From Hogging Raids": true, "Prevent Ally From Hogging Raids": true, "Cooldown Between Conversions": 3600.0, "Cooldown Between Cancel": 3600.0, "Cooldown Between Events": 3600.0, "Cooldown Between Events Blocks Damage": true, "Marker Name (Minutes)": "Abandoned Player Base [{time}m]", "Marker Name (Seconds)": "Abandoned Player Base [{time}s]", "Marker Format With Owner Name": "{0} {1}", "Marker Format With Raider Name": "[Raider] {0} {1}", "Show Owners Name On Map Marker": false, "Foundations Required": 2, "Walls Required": 2, "Include Twig Structures": false, "Sphere Amount": 10, "Sphere Radius": 50.0, "Use Dynamic Sphere Radius": false, "Max Dynamic Radius": 75.0, "Padding Added Onto Dynamic Radius": 9.0, "Min Custom Sphere Radius": 25.0, "Max Custom Sphere Radius": 75.0, "Players Cannot Loot Wounded Players": true, "Seconds Until Event Can Be Canceled": 0.0, "PVP Delay": 15.0, "Despawn Timer": 2700.0, "Reset Despawn Timer When Base Is Attacked": false, "Do Not Destroy Base When Despawn Timer Expires": false, "Do Not Destroy Manually Converted Base When Despawn Timer Expires": false, "Backpacks Can Be Opened": true, "Corpses Can Be Looted By Anyone": true, "Time To Wait Between Spawns": 15.0, "Use Map Marker For Automatic": true, "Use Map Marker For Manual": true, "Map Marker Radius": 0.25, "Map Marker Radius (Map Size 3600 Or Less)": 0.4, "Allow Manually Converted Bases To Be Claimed": false, "Require Event Be Finished Before It Can Be Canceled": true, "Require Cupboard Access To Claim": false, "Only Cupboards Are Required To Cancel An Event": false, "Check If Abandoned Bases Are Too Close Together": true, "Remove Admins From Raiders List": false, "Lock Base To First Attacker (PVE)": false, "Lock Base To First Attacker (PVP)": false, "Eject Enemies From Locked Raids (PVE)": true, "Eject Enemies From Locked Raids (PVP)": false }, "Messages": { "Advanced Alerts UI": { "Enabled": true, "Anchor Min": "0.35 0.85", "Anchor Max": "0.65 0.95", "Time Shown": 5.0 }, "Notify Plugin - Type (-1 = disabled)": 0, "UI Popup Interval": 1.0, "Send Messages To Player": true, "Send Global Message When Players Claim A Base": false, "Message Raiders When An Event Is Completed": false, "Message Players Within X Meters When An Event Is Completed": 8000.0 }, "Run Once On Server Startup": true, "Run Every X Seconds": 3600.0, "Kill Inactive Sleepers": false, "Move Inventory To Boxes Before Kill Inactive Sleepers": false, "Move Inventory Blacklist Shortnames": [ "rock", "torch" ], "Let Players Kill Abandoned Sleepers": true, "Remove Ownership From Bases": false, "Remove Ownership From Containers": true, "Remove Ownership When Despawn Timer Is Zero": false, "Steam Chat ID": 0, "Use Log File": false, "Extended Distance To Spawn Away From Zone Manager Zones": 25.0, "Allowed Zone Manager Zones": [ "pvp", "99999999" ] }
  22. m3dus4

    Heli Signals

    hi just a quesrtion cant find it in cfg. would it be possible to change the lock percentage? would it be possible to lock at maybe 51%?
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