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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Another week goes by, no response, plugin still for sale, plugin still broken. Thanks.
  2. Care to share? Any kind of support would be appreciated at this point. Thanks.
  3. Hello aimacak, Let me preface this by saying ; I truly appreciate your response, an your enthusiastic willingness to assist, I really do, people like you make this community great. I have my main server replicated to my test server, but as you could likely imagine, with many plugins(less it seems every day) relying on a plugin that the author is removing from this site do to issues, whether they be with the plugin or otherwise, I don't have the time or enthusiasm right now, to sink into making everything function only to be forced to cut the cord the moment it gets removed. It should not be hard to understand that reviews, feedback, complaints and opinion mean something to anyone being told to install any particular plugin. If this was a simple endeavour, with just minor user errors causing a problem, the plugin would not be on the chopping block to begin with. The fact that many of us were suddenly being told without warning that new updates to existing plugins would require another new plugin was not openly welcomed, there were concerns. Again, I appreciate your willingness to assist in this matter, and look forward to moving forward. Thank you.
  4. I have only attempted the NPCSpawn update on a test server to the point where I realized I would need LootManager. I stopped the update process after reading through reviews, support requests and discussion surrounding LootManager. i run over 200 plugins on my main server, and have no interest in introducing a plugin(LootManager) that appears to have caused a lot of grief to many others. I am hoping that I can wait out the removal of LootManager from the MANY plugins that I run that suddenly rely on it. Thanks.
  5. Has the need for LootManager been removed? Given the volume and severity of the problems reported with LootManager, will the dependency on it be removed? Thank you.
  6. Good morning, IndustrialDung is causing horses to stop producing Dung, this same thing happened back in September as well. Thanks.
  7. Still broken a week later, no update? Thanks
  8. Fusion 3.64

    LootManager addition

    JUST saw that, awesome, thank you.
  9. Fusion 3.64

    LootManager addition

    Now that LootManager is going away, will this plugin be modified to do without it? Thanks.
  10. Fusion 3.64

    QOL Improvement Request

    Good evening, great plugin, just one request if at all possible. Could you please add a Search feature that would enable searching all current loot configs. For example, It would allow me to search for a particular item, and show me where I have it enabled to drop, and allow me to click on that particular crate for example, and edit from there? This may be more work than you are prepared to take on, not sure, but it would put this plugin over the top. Thank you.
  11. My guess is that there is a state change that takes place, but I am not the Dev. I've reached out to the author a couple of times, but other than being told that he is looking at it now (back on the 8th), I have heard nothing.
  12. I'm not using BetterNPC. I am just going to restore from a Backup at this point I guess, I am not prepared to install a plugin that is going away anytime soon. Now what is going to happen to all of the other plugins that suddenly required LootManager? Thanks
  13. Fusion 3.64

    Dependency on LootManager

    So I waited for a quiet time on my server to install this, ran the UpdaterNPCSpawn, get to the next part of the instructions that says I need to download LootManager, and find out that LootManager is being removed/discontinued. So what now? Thanks.
  14. I had the same problem, but even after deleting the data file, anything placed in the locker that is a stackable item, will no longer stack if you die, or reboot your server. Still waiting for a fix.
  15. Ok, items that I put in my PortableLocker before a server reboot such as pistol ammo, medpens, and other stackables, no longer stack with items that were not in the PortableLocker, so there still appears to be a problem. Thanks Any update on this. The current state change to stackable items left in the locker on a server reboot is a huge PITA for me. Thanks
  16. Ok, items that I put in my PortableLocker before a server reboot such as pistol ammo, medpens, and other stackables, no longer stack with items that were not in the PortableLocker, so there still appears to be a problem. Thanks
  17. I backed up the data file, renamed, and started the plugin, looks like it's working, I'll watch it after my reboot. Thanks for the prompt reply. Cheers!
  18. I just unloaded/loaded and it produced the following: (19:02:58) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully (19:03:02) | PortableLocker was compiled successfully in 1627ms (19:03:02) | Failed to call hook 'OnServerInitialized' on plugin 'PortableLocker v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.LoadContainer () [0x0006f] in <e8118d91fa8e4d7fa6fe0d9aa667164d>:0 at Oxide.Plugins.PortableLocker.OnServerInitialized () [0x0001e] in <e8118d91fa8e4d7fa6fe0d9aa667164d>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00142] in <e8118d91fa8e4d7fa6fe0d9aa667164d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (19:03:02) | Loaded plugin PortableLocker v1.5.1 by Raul-Sorin Sorban
  19. Clicking on the PortableLocker image ingame does nothing except fill my console with this. (23:42:48) | Failed to run command '/locker' on plugin 'PortableLocker'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.GetContainer (System.UInt64 steamId) [0x00010] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Plugins.PortableLocker.CreateLocker (System.UInt64 steamId, System.Boolean initial) [0x00052] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Plugins.PortableLocker.OpenLocker (BasePlayer player, System.String[] args) [0x000bb] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Plugins.PortableLocker.<InstallCommands>b__48_0 (BasePlayer player, System.String command, System.String[] args) [0x00000] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <a619f13012af43f7b969eedf7eb2349b>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <a619f13012af43f7b969eedf7eb2349b>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <a619f13012af43f7b969eedf7eb2349b>:0
  20. So do i have to clear that from within the UI or in the config itself?
  21. I have the exact same issue. If I run Weather.load Clear the problem is fixed for me. I have not changed my config, but this last update seems to have changed something.
  22. Fusion 3.64

    LootManager addition

    I am concerned that running a second Loot Management plugin will cause problems. Has this been tested to ensure that it will not conflict with other loot plugins such as Loottables and Stacksize? Thanks
  23. Error while compiling ReskinnableHorses: Operator '==' cannot be applied to operands of type 'int' and 'HorseBreed' | Line: 261, Pos: 17
  24. I can confirm the same happened to me, Elemental Mannequin A.017 in a raidable base.
  25. Fusion 3.64

    Food Spoilage Issue

    Yes, put food into the global storage, close and re-open global storage, and it's state has changed immediately.
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