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Everything posted by Fusion 3.64
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New DLC Items appear in raidable base loottables
Fusion 3.64 replied to irchaz20's Support Request in Support
I can confirm the same happened to me, Elemental Mannequin A.017 in a raidable base. -
Yes, put food into the global storage, close and re-open global storage, and it's state has changed immediately.
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Good evening, I am running the current version, and have noted that placing a stack of food such as Berries, or Pumpkins into the portable storage will immediately change the spoil state of the stack to a negative number until spoiled...the heath bar of the food item goes completely transparent. Thanks.
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Looks good, thank you.
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Good day, Every time a player picks up the recycler it generates an on screen red error message. Console shows the following: Prefab 'assets/prefabs/weapons/arms/effects/pickup_item.prefab' requires asset scene 'AssetScene-props' to be loaded first.
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Good evening, 2.2.12 worked fine, but 2.2.14 and 2.2.15 cause my bots to spawn without any kit at all. I am using BotreSpawn and HumanNPC.
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Yes, looks like it's fixed now, Thank you.
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Good day, "assets/content/weapons/_gestures/effects/eat_2hand_chewymeat.prefab", in the effects file is causing red codeblock errors onscreen. Thanks.
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Thanks so much for helping me out, much appreciated, it appears to be working now. I did change the config to use the large xmas present now, as they have a vanilla stack size of 1, and I found if I stack the small xmas present(skill tome) then unstack, I get the contents of a present when i try to use them. Cheers!
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Ouch! That was a descriptive label in the config, differentiating between the various skill point books, the strange thing is that it used to work. When I deleted the config during my testing for a solution yesterday, I neglected to change my spawn command...you are correct, it works fine without the label. Here is what used to work(maybe the config from an old version...I don't remember ever adding that myself): "Skin ID": 2863540521, "Minimum XP/Points given for using": 1, "Maximum XP/Points given for using": 1, "Display name of the item": "tome of skill points (low)", "Drop weight [chance]": 100 }, { "Skin ID": 2863539781, "Minimum XP/Points given for using": 1, "Maximum XP/Points given for using": 2, "Display name of the item": "tome of skill points (mid)", "Drop weight [chance]": 40 }, { "Skin ID": 2863539851, "Minimum XP/Points given for using": 2, "Maximum XP/Points given for using": 3, "Display name of the item": "tome of skill points (high)", "Drop weight [chance]": 15 }, { "Skin ID": 2863539914, "Minimum XP/Points given for using": 2, "Maximum XP/Points given for using": 4, "Display name of the item": "tome of skill points (epic)", "Drop weight [chance]": 3 Thanks
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Hey, I don't have screen cap set up, but just imaging the tome in my inventory, I click on it and select "Unwrap" then the items associated with the small xmas present appear in my inventory. I run over 200 plugins on my production server, but this is also happening on my tes5t, where I deleted all but the few plugins I listed. I deleted the config in my oxide\config folder as well, just in case. I'm seriously at my witts end. **Edit** I also tried changing the config to reflect the large xmas present, just in case, same issue, I then get the items in my inv associated with the large present, and no skill point.
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Also worth mentioning, I can spawn all of the items in successfully, and the XP items all work, just the tomes are broken.
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Good day, This plugin appears to be broken as of the latest FP update. I have the following plugins running on my Test server, and the skill tome still unwraps as the xmas.present.small and provides the expected loot. AdminMenu, AdminPanel, ImageLibrary, SkillTree, SkillTreeItems, and Whitelist. Config is default....Help! I'm pulling my hair out at this point. Cheers!
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Oddly enough, and I can't explain it, but this morning's update to this plugin caused all the Horses on my server to stop poopin...I removed the plugin, and the horses are back to normal.
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Same problem here, awaiting resolution.
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Ok, so there appears to be a persistence issue. As described above, anything that stacks, or any portion of a stack, if left in the locker will no longer stack following a reboot of the server or a reload of the plugin.
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Thanks, looks pretty good so far, but will continue testing today. yesterday following reboot, some of the items I had in the locker such as a stack of 50 metal ore, would not stack with other metal ore following server reboot/plugin reload. I will test this after server reboot today.
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This is still not working, clearly I am not the only one having issues with this.
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HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
Fusion 3.64 replied to hairybeanstalk's question in Support
They just re-populate, hard and fast,...and it hurts. What we need is a facepunch fix, or a plugin to keep them at bay.