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Everything posted by Fusion 3.64
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Ok, so there appears to be a persistence issue. As described above, anything that stacks, or any portion of a stack, if left in the locker will no longer stack following a reboot of the server or a reload of the plugin.
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Thanks, looks pretty good so far, but will continue testing today. yesterday following reboot, some of the items I had in the locker such as a stack of 50 metal ore, would not stack with other metal ore following server reboot/plugin reload. I will test this after server reboot today.
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This is still not working, clearly I am not the only one having issues with this.
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HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
Fusion 3.64 replied to hairybeanstalk's question in Support
They just re-populate, hard and fast,...and it hurts. What we need is a facepunch fix, or a plugin to keep them at bay. -
HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
Fusion 3.64 replied to hairybeanstalk's question in Support
All of those entities re-populate. There needs to be a way to limit how many can spawn. -
Failed to call hook 'OnServerSave' on plugin 'PortableLocker v1.4.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x000a1] in <133c384c5b3c4aa3ae4a9380bb12a732>:0 at Oxide.Plugins.PortableLocker.OnServerSave () [0x00008] in <133c384c5b3c4aa3ae4a9380bb12a732>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00168] in <133c384c5b3c4aa3ae4a9380bb12a732>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Odd situation after 1.4.6 update. I delete the data file, upload 1.4.6, reload PortableLocker and it works. After the first server reboot, the locker icon becomes unclickable. This same process will work again(delete data, reload plugin) and the locker icon is working again. Thanks
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@0xF Is there an option to add custom items to the give self tab? I see that you can manually enter skin and name, but it would be great to just click and receive. My server is heavy on the custom items and sometimes things go wrong and we need to refund players for loss. The admins would love this (myself included). Either way I'm going to pick this up soon. Edit: Never mind. I just grabbed it and checked the config. "Give menu item presets (add your custom items for easy give)": [ { "Short Name": "chocolate", "Skin Id": 3161523786, "Name": "Delicious cookies with chocolate", "Category Name": "Food" } ], This is gonna rock.
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- 16 comments
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- #skills
- #skill tree
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(and 3 more)
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Thank you for the reply. I just noticed that. One last question. Is there still an option to edit supply drop speed? I can't seem to find it.
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I unloaded/deleted and loaded the plugin again just to make sure. It says everything imported. But it's all still vanilla.
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So the plugin is supposed to import the old data on first run and may need multiple reloads to work. But I haven't had any luck yet. Everything is still vanilla. Is there a command to run the import? There's a lot of changes I've made and really don't want to have to set it all up again. I'm just lazy lol.
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Forgot i posted this. Apparently it's still an issue. Just got another report of it happening.
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I'm having a similar issue, but I'm on oxide and using the latest version. The issue is the loot manager. If I disable the plugin, everything works proper. I'm not sure who's end it's on so I'm cross posting to see what comes up.
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So the plugin Skill Tree has gather bonuses on pickups and mining. While Loottable is running, they're all disabled. But once I unload the plugin they all apply. I'm not sure who's end it's on so I'm cross posting to see what comes up.
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- 211 comments
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- #auto plant
- #auto farm
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(and 5 more)
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- 12 comments
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Understood. So I can use this to alter the cost of default items and just continue using my current craft plugin for custom/non-craftable. Good to know. A PvE server with ways to gather/harvest/smelt at increased speeds, the cost of crafting is broken. I'll grab this later tonight. And if it's possible to add skill tree support, that would be amazing. I think you should go for it since that's a pretty popular plugin.
- 12 comments
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Will this work with SkillTree? As far as item refunds, crafting speed, etc? I assume since this just blocks the craft menu and tech tree, it's just giving the items at a set rate based on the setting. If you can get this to work with the SkillTree perks I'm 100% sold. I'm like 98% sold. I just want to be able to keep the perks. If not I would have to them.
- 12 comments
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Years back FP pulled rich text and the ability to alter item descriptions. Has anyone found a way around this? Or is it possible to create a plugin that adds a later with text over the default? I had someone working on something similar at one point, but they left rust, so that didn't go anywhere. My server has A LOT of custom items. While it is possible to kinda fit what the item does into the display name, people still look at epic scrap for example (skinned blood) and ask how they can make a medkit from it.
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Not currently. I tried adding a chat button to launch another plugin. I guess I did something wrong and now I can't access the edit check box. I'm just going to wipe it and start over. If the image problem persists, I'll cap and upload. If it's fine after that I'll let you know as well. Going to make a double check to make sure I have the latest version and I'll wipe everything after that.