-
Posts
121 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by tamwilson1979
-
i am running a mod called jet event and now and again when a jet crashes into a base i get lots of errors in the console is there anyway or a option to stop this from happening the server is set as pve if this helps the following text goes on for ages lol (Boolean), RaidableBases (True (Boolean)) (13:14:16) | Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: JetEvent - False (Boolean), RaidableBases (True (Boolean)) New Text Document (2).txt
-
hi you can turn off that notification and just have the pve icon at the bottom by editing the config look for "Status UI": { "Enable Status": false, should be around line 80 if you edit with notpad ++ once you have changed from true to false just restart the mod and all good thats what i did as the bar notice hid other notices hope this helps you
-
yes that worked i just copy and pasted into the config file and it worked so thank you it saves players searching for the crash site now lol ps all my players love the mod keep up the good work
-
i see this in the config "Message about coordinates(will display the coordinates of the crash site. If empty, no message will be displayed)": "", how can i set it so that a announcement in chat says what map grid the cargo has crashed
-
- 3 comments
-
- #nivex
- #raidables
-
(and 8 more)
Tagged with:
-
i just checked and the Empty All Containers before spawning loot was all set at false so now all set to true am i right in thinking when i have bought a 3rd party pack there could have been loot in the tc already and because of the loot not being removed before spawning more loot the stacks where bigger because of this ???
-
OK I will check thanks for the help
-
i have found that every so often players are getting a huge stack of 831k stone and frags 59k from the TC i have now selected TC not to drop loot or assign loot but loot still goes into the tc can you help with this issue as the stack sizes are more than my my loot tables it does not happen all the time just now and again and with med bases mostly
-
-
- #rust
- #raidable base
-
(and 2 more)
Tagged with:
-
dont know about that kind of thing as i have no clue about coding i have included the mod that i got from umod as it is a free one so i should not get into trouble for sharing it as that works you might be able to compare with your hook (whatever that is ) lol if it helps you in any way SAMSiteRange.cs
-
75 yea but it was nailing players from 2 squares away so needed to sort something lol when i got caught out when couldn't even see the base i did find a quick fix on umod called sam site range and that seems to have fixed the issue at least for now lmao
-
ok thanks i just thought i would check with yourself to see i will check all other mods installed thanks .
-
the sam sites seem to have a big range even after changing the data profile and restarting the mod is there any way to reduse the sam site range
-
thanks
-
players are saying that they are still getting the issues with boxes falling inside rocks
-
yea that would be great thank you
-
i dont know as i was not online at that time but i will contact rb thanks
-
ok thanks
-
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: JetEvent - False (Boolean), RaidableBases (True (Boolean)) the above is spamming the console like 100 times any ideo how to fix as i am completely lost Callinghook.txt Callinghook.txt
-
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: JetEvent - False (Boolean), RaidableBases (True (Boolean)) the above is spamming the console like 100 times any ideo how to fix as i am completely lost Callinghook.txt
-
hi after the update there is still players losing boxes from inside rocks