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BloodRaiNxp

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Everything posted by BloodRaiNxp

  1. BloodRaiNxp

    map marker

    so I reloaded the plugin a few times and both the markers are now showing up. and then when restart it happens again, sorry i thought i had it worked out
  2. BloodRaiNxp

    map marker

    i have them on opposite sides of the map
  3. BloodRaiNxp

    map marker

    for some reason I'm only able to get one map marker to show on the map after placing a second trader, when I enable the marker, it causes the other to disappear.
  4. BloodRaiNxp

    Door de spawned

    After a few days the front door de spawned, however the base is still protected from base damage and also still able to purchase
  5. hello, is it possible to set this to where the scarecrows don't spawn around the safe zones? the only place I'm seeing a issue is at bandit. they get shot at for a good min and aren't being killed. it's kind of a sweet spot for them meaning if they spawn in bandit, they die but just outside of it they won't, maybe a no spawn radius or something.
    I have several plugins from this developer, and just as the others NPCShop is a fantastic plugin, super easy to set up on your server, customize and set up just how you like. support is also A+
  6. BloodRaiNxp

    SimplePVE

    Hello just wanted to ask how would I get this to work with the SimplePVE plugin to make a pvp zone for the Shipwreck events
  7. BloodRaiNxp

    Shipwreck-Plugin

    how would I get this to work with the shipwreck plugin?
  8. BloodRaiNxp

    cant close the gui

    ok i thank you man.
  9. BloodRaiNxp

    cant close the gui

    its counting me as hostile for some reason, i dont no why
  10. BloodRaiNxp

    cant close the gui

    when i try to press the x to exit the menu that message pops up, happened after the wipe
  11. BloodRaiNxp

    cant close the gui

    or maybe the box your seeing from the screenshot, i used the snipping tool to get the picture
  12. BloodRaiNxp

    cant close the gui

    the hostile message?
  13. BloodRaiNxp

    cant close the gui

    after doing /wsetup and changing the weather, im no longer able to close the menue, instead i get message like this pic. i have to exit out of game and load back in
  14. { "Only Command Start Event": true, "Minimum Players to Start Event": 1, "Prevent Overlap with Metal/Stone Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1000, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=yellow>Sulfur Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=yellow>Sulfur Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.37, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited sulfur node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#e5ff00", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED SULFUR NODE", "Sulfur Ore Minimum Gather Amount": 1, "Sulfur Ore Maximum Gather Amount": 5, "Charcoal Minimum Gather Amount": 1, "Charcoal Maximum Gather Amount": 2, "Delete SulfurNode at Event End": true, "SulfurNode is Gatherable": true, "SulfurNode Size 1-100": 30, "SulfurNode Size Radius": 0.1, "Lightning during Event": false, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "SulfurNode Spawnmodes ('All' or 'Random')": "Random", "SulfurNode Spawnmode 'Random' Amount": 1, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": false, "railside/trainyard_1.prefab": false, "medium/radtown_small_3.prefab": false, "roadside/gas_station_1.prefab": false, "roadside/supermarket_1.prefab": false, "large/powerplant_1.prefab": false, "lighthouse/lighthouse.prefab": false, "roadside/warehouse.prefab": false, "medium/junkyard_1.prefab": false, "small/satellite_dish.prefab": false, "harbor/harbor_1.prefab": false, "harbor/harbor_2.prefab": false, "harbor/ferry_terminal_1.prefab": false, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "harbor/ferry_terminal_1.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 105.0, "y": 3.5, "z": 7.5 }, "medium/nuclear_missile_silo.prefab": { "x": 36.3, "y": -33.2, "z": -1.8 }, "large/military_tunnel_1.prefab": { "x": -13.5, "y": 13.75, "z": 35.0 }, "large/airfield_1.prefab": { "x": 0.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 1.6, "y": 57.0, "z": 8.0 }, "large/water_treatment_plant_1.prefab": { "x": -51.7, "y": 1.5, "z": -64.8 }, "railside/trainyard_1.prefab": { "x": -41.8, "y": 39.4, "z": -40.8 }, "medium/radtown_small_3.prefab": { "x": -3.5, "y": -2.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 0.8, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": -4.0, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 2.3, "y": 9.65, "z": 32.85 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 60.7, "z": 0.36 }, "roadside/warehouse.prefab": { "x": 0.0, "y": 6.6, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -3.0, "y": 0.3, "z": -13.0 }, "small/satellite_dish.prefab": { "x": -5.0, "y": 9.5, "z": -10.7 }, "harbor/harbor_1.prefab": { "x": 44.0, "y": 22.0, "z": -0.5 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": -5.0 }, "harbor/ferry_terminal_1.prefab": { "x": -35.8, "y": 5.2, "z": -37.2 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -24.5, "y": 0.5, "z": 13.0 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "OilrigAI": { "x": -13.5, "y": 23.35, "z": -13.7 }, "OilrigAI2": { "x": -33.0, "y": 32.55, "z": 13.0 } } }
  15. The sulfur is spawning in areas that have been set to false in the config.
  16. yes thank you for this
  17. thank you for this, i have a hard time moving these things
  18. having the same prob, all three loot box's fell threw the ground
  19. BloodRaiNxp

    Raidable Bases

    I think it may have been powerless turrets plugin. prob went away after I removed that plugin
  20. BloodRaiNxp

    Raidable Bases

    auhh ok thank you i will have a look and see what it may be. thanks for responding so quick
  21. BloodRaiNxp

    Raidable Bases

    is there something i can do to remove the static from the turrets? some of them look like they are fried,
  22. was a example. Meaning if all those that made a plugin with the name (SKIN) bickered about the similarity.
  23. I think the difference between yours and his , would be night and day. if you took the time to read the description you would see his spawns a zed in when specific scientists are defeated, while yours is players killed. also a big difference would be the multiple pending unanswered support tickets you have on most of your plugins. surprisingly you took the time to write here but not answer any questions on your own plugin(s). heaven forbid everyone who used the word Skins start bickering lol
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