-
Posts
264 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by BloodRaiNxp
-
so I reloaded the plugin a few times and both the markers are now showing up. and then when restart it happens again, sorry i thought i had it worked out
-
i have them on opposite sides of the map
-
for some reason I'm only able to get one map marker to show on the map after placing a second trader, when I enable the marker, it causes the other to disappear.
-
After a few days the front door de spawned, however the base is still protected from base damage and also still able to purchase
-
hello, is it possible to set this to where the scarecrows don't spawn around the safe zones? the only place I'm seeing a issue is at bandit. they get shot at for a good min and aren't being killed. it's kind of a sweet spot for them meaning if they spawn in bandit, they die but just outside of it they won't, maybe a no spawn radius or something.
- 56 comments
-
- 1
-
-
- #zombie
- #scarecrow
-
(and 3 more)
Tagged with:
-
Hello just wanted to ask how would I get this to work with the SimplePVE plugin to make a pvp zone for the Shipwreck events
-
how would I get this to work with the shipwreck plugin?
-
ok i thank you man.
-
its counting me as hostile for some reason, i dont no why
-
when i try to press the x to exit the menu that message pops up, happened after the wipe
-
or maybe the box your seeing from the screenshot, i used the snipping tool to get the picture
-
the hostile message?
-
after doing /wsetup and changing the weather, im no longer able to close the menue, instead i get message like this pic. i have to exit out of game and load back in
-
{ "Only Command Start Event": true, "Minimum Players to Start Event": 1, "Prevent Overlap with Metal/Stone Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1000, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=yellow>Sulfur Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=yellow>Sulfur Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.37, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited sulfur node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#e5ff00", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED SULFUR NODE", "Sulfur Ore Minimum Gather Amount": 1, "Sulfur Ore Maximum Gather Amount": 5, "Charcoal Minimum Gather Amount": 1, "Charcoal Maximum Gather Amount": 2, "Delete SulfurNode at Event End": true, "SulfurNode is Gatherable": true, "SulfurNode Size 1-100": 30, "SulfurNode Size Radius": 0.1, "Lightning during Event": false, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "SulfurNode Spawnmodes ('All' or 'Random')": "Random", "SulfurNode Spawnmode 'Random' Amount": 1, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": false, "railside/trainyard_1.prefab": false, "medium/radtown_small_3.prefab": false, "roadside/gas_station_1.prefab": false, "roadside/supermarket_1.prefab": false, "large/powerplant_1.prefab": false, "lighthouse/lighthouse.prefab": false, "roadside/warehouse.prefab": false, "medium/junkyard_1.prefab": false, "small/satellite_dish.prefab": false, "harbor/harbor_1.prefab": false, "harbor/harbor_2.prefab": false, "harbor/ferry_terminal_1.prefab": false, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "harbor/ferry_terminal_1.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 105.0, "y": 3.5, "z": 7.5 }, "medium/nuclear_missile_silo.prefab": { "x": 36.3, "y": -33.2, "z": -1.8 }, "large/military_tunnel_1.prefab": { "x": -13.5, "y": 13.75, "z": 35.0 }, "large/airfield_1.prefab": { "x": 0.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 1.6, "y": 57.0, "z": 8.0 }, "large/water_treatment_plant_1.prefab": { "x": -51.7, "y": 1.5, "z": -64.8 }, "railside/trainyard_1.prefab": { "x": -41.8, "y": 39.4, "z": -40.8 }, "medium/radtown_small_3.prefab": { "x": -3.5, "y": -2.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 0.8, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": -4.0, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 2.3, "y": 9.65, "z": 32.85 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 60.7, "z": 0.36 }, "roadside/warehouse.prefab": { "x": 0.0, "y": 6.6, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -3.0, "y": 0.3, "z": -13.0 }, "small/satellite_dish.prefab": { "x": -5.0, "y": 9.5, "z": -10.7 }, "harbor/harbor_1.prefab": { "x": 44.0, "y": 22.0, "z": -0.5 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": -5.0 }, "harbor/ferry_terminal_1.prefab": { "x": -35.8, "y": 5.2, "z": -37.2 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -24.5, "y": 0.5, "z": 13.0 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "OilrigAI": { "x": -13.5, "y": 23.35, "z": -13.7 }, "OilrigAI2": { "x": -33.0, "y": 32.55, "z": 13.0 } } }
-
The sulfur is spawning in areas that have been set to false in the config.
-
-
Move PVE Icon to left of Weapons Bar
BloodRaiNxp replied to SlayersRust's Support Request in Support
thank you for this, i have a hard time moving these things -
having the same prob, all three loot box's fell threw the ground
-
I disabled the event to spawn in specific places but it still spawn there
BloodRaiNxp replied to OfflineGotOfflined's Support Request in Support
same issue -
-
I think the difference between yours and his , would be night and day. if you took the time to read the description you would see his spawns a zed in when specific scientists are defeated, while yours is players killed. also a big difference would be the multiple pending unanswered support tickets you have on most of your plugins. surprisingly you took the time to write here but not answer any questions on your own plugin(s). heaven forbid everyone who used the word Skins start bickering lol