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Everything posted by ZIZI
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Another bug has been found. If I create a new category, then there is a button to add an item!!! I added the product and decided to edit it, then after editing I click the save button, and after that the product card in this category is duplicated, but the new card is empty, and this happens endlessly.
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- 862 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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I sent it to the personal account
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I created an empty category and a button appeared there!!! What should I do with the old categories so that a button appears there?
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)))) But I noticed that only in this category there is!!!
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That's how it is with you, nothing has changed.
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Yes, it was like that before, I didn't interfere in the UI settings
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I'm going to take a screenshot now....
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Template NEW RUST, v2.1.3
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Hi. Yes, that's right. I thought maybe the anchor offset, the screen has already changed and the size of the interface.
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There is a + to add a product category. And the product itself in the category I can't figure out how to add no button (((
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The plugin works but incorrectly with respect to global settings. He must change the number of sleeping bags regardless of the server settings. In this case, there is confusion. To increase the number of VIP sleeping bags, you need to change the global variable of the server, and then an ordinary player sees that you can put more but can't and a lot of questions constantly arise.
- 39 comments
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- #rust
- #sleepingbag
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(and 3 more)
Tagged with:
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By default, everything is correctly implemented in the plugin, the only thing is that if the description is large, then it does not fit. I can add a function myself when I click the product description button, for example, a 400x400 popup window. But the fact is that with each update of the plugin, I will have to constantly edit for myself. It's inconvenient))).
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For example, we go to the subscription category. And there are several types of VIP subscriptions. The subscription contains a package of privileges, and I would like that when the player clicks on the "i" button in the pop-up window to display a list of privileges.
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- 2 comments
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Hi. The developer has tried very hard on the plugin, but it has a huge drawback!!! More than one correct hoster will not give access to MSQL outside the local host in order to secure not only the client's database but also his own. In this case, all this can work only if you deploy MSQL on your server and open the port for access to your host, but this is very unsafe. The most reliable and flexible solution is to form an MSQL query with data in a file and send it to the host, where the PHP operator runs and updates the database. Maybe there are some other working options, but I wrote a similar plugin using this algorithm.
- 82 comments
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- #stats
- #statistics
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- 862 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Hi. Please, you can make a few edits to the product card in the description section, when you click the <i> button, a larger window opens to display more descriptions, this is necessary for kits. I would suggest making a more global contribution in the future (this is time-consuming). Each product has its own ID, when creating a description, create a separate description file in data (Description.json) it will only contain an example: { "ID1746686384"[ //product ID from the configuration file {"Description": "your description is 500 characters long"} //my description ], "ID564668"[ //product ID from the configuration file {"Description": "your description is 500 characters long"} //my description ], ..... and so on }
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Hi. The screenshot shows that my prices and balance are calculated from thousandths. The plugin works correctly, but it may be possible to filter the number of zeros after integers. Example 0.2500 or 0.2520 apply a filter to trim the last two zeros and become 0.25 and 0.252, but did not affect prices with values of 0.0002, that is, did not do as 0.00 or 0? It is clear that in order to display in this format, I have these settings: "Formatting Settings": { "Buy Price Format": "0.0000", "Sell Price Format": "0.0000", "Shopping Bag Cost Format": "0.0000", "Balance Format": "0.0000" },
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- 862 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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A white square instead of a picture is AddImage("https://i.imgur.com/2n5BEyj.png", "building"); SimpleStatus.CallHook("CreateStatus", this, "building", "0.35490 0.40980 0.24510 1", "", "0.69804 0.83137 0.46667 1", " RP", "1 1 1 1", "building", "1 1 1 1"); The second picture below "box" is itemid:1189981699 (SimpleStatus.CallHook("CreateStatus", this, "1189981699", "0.35490 0.40980 0.24510 1", "", "0.69804 0.83137 0.46667 1", " RP", "1 1 1 1", "itemid:1189981699", "1 1 1 1"); If CuiImageComponent is converted to CuiRawImageComponent, then the image is displayed normally but does not display sprites.
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Hi. Everything works fine in the new version, I just can't understand why the picture is filled with solid color. What needs to be done? AddImage("https://i.imgur.com/2n5BEyj.png", "building");