-
Posts
1,576 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by MrLiquid
-
Here is my LootManager Data LootManagerData.zip
-
Also when you unload the plugin, so some reason the dome remained on the first instance of the event
-
I manually started the event to test it on my test server,, which was great.. but after 5-10 mins.. another event started overlapping this one maybe a check is needed to see if event is already running?
-
[ArcLaunchSiteEvent] Event force stopping... Unloaded plugin ArcLaunchSiteEvent v1.0.2 by ifte NullReferenceException: Object reference not set to an instance of an object at Oxide.Core.Plugins.Plugin.Unsubscribe (System.String hook) [0x00006] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.ArcLaunchSiteEvent.UnsubscriveEventHooks () [0x00000] in <5b4a761d190f4b14842f30e972db3c60>:0 at Oxide.Plugins.ArcLaunchSiteEvent+ArcLaunchSite+<StopEvent>d__35.MoveNext () [0x001f8] in <5b4a761d190f4b14842f30e972db3c60>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
-
-
Failed to call hook 'OnLootManagerInitialized' on plugin 'Sputnik v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik+LootManagerBridge.RegisterPresets () [0x00000] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.Sputnik.OnLootManagerInitialized () [0x00000] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00749] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I too got this
-
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: ArmoredTrain - True (Boolean), PveMode (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: ArmoredTrain - True (Boolean), PveMode (False (Boolean))
-
o.load BalloonHeistEvent [CSharp] Started Oxide.Compiler v successfully BalloonHeistEvent was compiled successfully in 1526ms [BalloonHeistEvent] Config version mismatch. Updating configuration... [BalloonHeistEvent] Configuration updated successfully. Missing plugin name prefix 'balloonheistevent' for permission 'balloonheist.use' (by plugin 'BalloonHeistEvent') I would fix it.. but I am not allowed to edit the code
-
As a plugins loot in converted, can you create TABS that we can click on to view the loot for Armored Train for example, and I can click on Convoy to see the loot for that.. I think this is tidy this and make is somewhat easier to navigate.
-
All Loot Manager does is handle the event loot for supported plugins, instead of the various plugins like Armored Train/Convoy etc doing that.. now Loot Manager will handle all the loot JUST for supported events. Once you have Loot Manager installed, it will automatically move your loot profiles from said event plugins to the new Loot Manager.. in-game you can use /lm to manipulate the Loot tables of those event plugins. Regular loot table will not interfere or being interfered with. <snip> [Convoy] The transfer of loot tables to the LootManager plugin has started! [Convoy] A backup of the config named 'Convoy_Backup.json' has been created! [Convoy] The transfer of loot tables has been successfully completed. [Convoy] Route caching has started! </snip> As you see, easy I have recently converted all of my servers over with little to no problems
- 54 comments
-
- 2
-
-
- #loot
- #lootmanager
-
(and 2 more)
Tagged with:
-
Any chance this has support for placing it in a custom location?
-
I just disabled the hostile setting in TruePVE and that seem to work
-
when the rust server is offline, this bot goes into a connection frenzy, can you please just add a connection cooldown timer?... thats all Im asking for please
-
When using PVE mode, does the loot lock to the event owner/team ?. if so.. can it be UNLOCKED allowing anyone to loot it after X time(config option).. Does the dome kick non team members out? Does the Drone and NPC's also get locked to the event owner/team so outsiders can not interfere? Thank you and sorry for so many questions/suggestions/ideas
-
@shady14uAny news on this update please? @Death Can you please following this up?
-
maybe that was what happened
-
no this problem sorted itself, thank you
-
Thank you for an awesome event, I am sure my players will love this. any chance you can lock the loot to event owner/team please?
-
I see you can disable the native bradley, for an idea.. could be have a % setting to spawn the bradley to during event ?
-
[EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add crate - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add crate - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found
-
Nivex is not random, he is a well established developer around these parts. He is on my team of developers.. where is this random stuff coming from? The server crashes had been going on all day, after extensive research we found your plugin was not patching harmony correctly. I needed a FIX URGENTLY, Nivex the trusted developer of plugins like Raidable Bases... is on my server staff, he fixed it until you could release an update. You are making such a big deal about this. You had your chance to speak up in private, but you seem to want to bring it out into the public. I told you this 4 times maybe more... he is no random coder from the streets.. he is well trusted. I would never hand over code to just anyone. I will no longer recommend your work. you have a very poor attitude even if I am in the wrong... my word... you know how to carry on and on about the same thing hoping a topic will develop out of that garbage..
-
I am sure you are able to read my message when I tell you, the guy is my developer.. he is allowed to edit it in emergencies.. which is what he did... sorry that you are so butt hurt over this
