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Everything posted by MrLiquid
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I wonder if this is caused by ArmoredTrain Is anyone else suffering the same errors? Server Exception: Mountable Cycle NullReferenceException at (wrapper managed-to-native) UnityEngine.Collider.Internal_ClosestPointOnBounds_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Vector3&,single&) at UnityEngine.Collider.Internal_ClosestPointOnBounds (UnityEngine.Vector3 point, UnityEngine.Vector3& outPos, System.Single& distance) [0x00000] in <fd51ff84e20646469cff4070075c2db3>:0 at UnityEngine.Collider.ClosestPointOnBounds (UnityEngine.Vector3 position) [0x0000d] in <fd51ff84e20646469cff4070075c2db3>:0 at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x001cf] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x00090] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.MovementTick (System.Single dt) [0x002c0] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <ea6d5972af774897b2ddf71e06b9c234>:0 at TrainCar.VehicleFixedUpdate () [0x0001a] in <ea6d5972af774897b2ddf71e06b9c234>:0 at (wrapper dynamic-method) BaseMountable.FixedUpdateCycle_Patch0() at ServerMgr.FixedUpdate () [0x00018] in <ea6d5972af774897b2ddf71e06b9c234>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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same here Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00238] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00238] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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ServerStarter.Host dedicated machine running ubuntu, Pterodactyl® © 2015 - 2024 latest plugin release Protocol: 2546.249.1 Build Date: 04/12/2024 19:35:22 Unity Version: 2021.3.35f1 Changeset: 95822 Branch: release o.version Oxide.Rust Version: 2.0.6161 Oxide.Rust Branch: master
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Mabel, what did you change? I also wish it to close after teleport button pressed
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Still happening ... [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... I saw someone mention it was happening with their Sputnik event too, maybe that will help you nail down the problem?
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With the latest FP update, players are reporting that they cant throw a supply signal.. always getting a message that they have reached the limit while there is none thrown
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Thank you for an amazing addition to my server. Excellent work Wondering if there is anyways I can add/change active boosts/buffs/etc? The only options I am seeing are in the config "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.6, "Wood boost duration (seconds)": 60.0, "Ore boost percentage (1 = 100%)": 0.2, "Ore boost duration (seconds)": 30.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 1.0, "Max Health duration (seconds)": 300.0, "Healing per use": 1.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 I am looking to make use of things like negative health affects, making the player hungry also... are there additional boosts/buffs etc that can be added? Kind Regards
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I'm not sure why there is a countdown for "uses".. where does this number come from? its not correct and will create confusion for players... Also when you click Teleport/Bandit and Outpost buttons, can you please make the GUI close?
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I love and use your plugin. Can I suggest a "admin" addition admin can change the status of other mods and staff?
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Found this is my server logs.. Failed to call hook 'API_ChangeBuildingOwner' on plugin 'LimitEntities v2.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LimitEntities.API_ChangeBuildingOwner (System.Collections.Generic.List`1[T] entitiesList, System.UInt64 newOwner) [0x0016c] in <85c07c86d74e42a3bc84167cb2501719>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e3c] in <85c07c86d74e42a3bc84167cb2501719>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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Im having the same problems ALSO found this in server logs NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MonumentOwner+ControllerMonument.KickOutPlayer (BasePlayer player) [0x00063] in <2a79ba06571b4db0ae5314cdb291ae8a>:0 at Oxide.Plugins.MonumentOwner+ControllerMonument.OnEnterPlayer (BasePlayer player) [0x0005d] in <2a79ba06571b4db0ae5314cdb291ae8a>:0 at Oxide.Plugins.MonumentOwner+ControllerMonument.OnTriggerEnter (UnityEngine.Collider other) [0x0000f] in <2a79ba06571b4db0ae5314cdb291ae8a>:0
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Im unsure, I contacted Ryan at https://panel.serverstarter.host/ and he assured me it wasn't hardware related, it only happens when Arctic events starts. so its very weird. The server is hosted on a dedicated machine running Pterodactyl® © 2015 - 2024
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- 582 comments
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seems to be still happening each time the event starts [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread...
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Rather than it showing a list of what loot there is, could it have a option to show where to loot crates are? much like a admin radar but just for TC/Loot Boxes.. Im thinking if a player could use them for a limited time to assist in raidable bases What do you think? LIke what is shown in pic
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that would be awesome!~
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Hello and thank you for your nice looking plugin. Where does the plugin get the information regarding how many uses are left for each teleport button .. it is showing 1 uses left as show in picture, but its incorrect. Also suggestion, when clicking on "Request Teleport" when you click the box to add a players name, a list of players could popup and I cold select from a list rather than trying to type he name. Many players have names that are impossible to type. Overall very good job.. Kind Regards
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While checking my daily server logs I found this and thought I'd ;et you know Failed to call hook 'OnQuarryToggled' on plugin 'MonumentOwner v1.4.1' (ArgumentException: Value does not fall within the expected range.) at Oxide.Plugins.MonumentOwner+ControllerMonument.CanPlayerBecomeOwner (BasePlayer possibleOwner) [0x00163] in <ecd83d2b5e6e4e3a881b8423d6d45baf>:0 at Oxide.Plugins.MonumentOwner.OnQuarryToggled (MiningQuarry quarry, BasePlayer player) [0x000ea] in <ecd83d2b5e6e4e3a881b8423d6d45baf>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01867] in <ecd83d2b5e6e4e3a881b8423d6d45baf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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Hello, I am unsure if you are aware of not, a Player mentioned this to me. A player is limited to 50 foundations per building, and a global limit of 150 foundations however has found if they place 50 foundations then a gap and build another building of 50 foundations along side the other, he then connected the 2 buildings with another foundation which essentially allowed him to build a building with 101 foundations, which exceeds the limit of 50. Is there a way to keep strict limits? Kind Regards
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Hello and thank for you an awesome plugin, quick question.... Is their any chance you can add the ability to exchange a skinned item to say scrap or economy ? I understand you have this section "exchange item id": -932201673, "exchange item skinid": 0, but I'd like the plugin to handle 2 items, players can choose. I have epic scrap with is skinned blood and players are always on my case about wanting to exchange it to scrap or economy currency. Many Thanks