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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    Snowflake

    that's when I want it for..2nd half of December Xmas wipe. but I generally use larger maps and players would have enjoy'd yours. Let me know if you decide to make a bigger one
  2. MrLiquid

    Snowflake

    I looooooooooooove the map. any chance on a bigger 4500k+ size with all the latest rust monuments and updates?
  3. MrLiquid

    My Homes

  4. MrLiquid

    My Homes

    If you wanted a home limit API then you should request it from Nivex
  5. MrLiquid

    My Homes

    opps
  6. MrLiquid

    Admin/Mod bypass

    Can you allow mod/admin bypass to locks permission please?
  7. MrLiquid

    drones

    FYI, when set to, drones dont attack the players..
  8. MrLiquid

    Conflict

    according to /Stackmodifier all furnace related items are set to stack size of 1
  9. MrLiquid

    Conflict

    I sure did sir
  10. MrLiquid

    Conflict

    he said it should be stackmodifer, you say it should be Furnaceupgrades.. we are going in circles here sorry to say
  11. MrLiquid

    Conflict

    Spamming my console hard ) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Cal All FURNACES OR RELATED ITEMS ARE ALL SET TO STACK TO 1
  12. MrLiquid

    can you please

    Please add ability to use Economics for gambling currency AND please add support for skinned Items as currency
  13. I have followed your instructions however I am being spammed in console with the following error Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean
    What an awesome immersive experience for my players. The drones make for a more involved event. They truly love it. Thank you
  14. MrLiquid

    suggestion

    Ilove your work and so do all my players, however I would love to see more.. can you maybe add some NPC's that spawn on each wave? Or an Attack Heli Thank you
  15. MrLiquid

    Door Closer auth

    Please place auth player/team check when placing door closers, right now it allows anyone to place a door closer on anyone's base Many Thanks
  16. MrLiquid

    used to kill players

    Players can spawn their vehicles on top of others.. in affect killing them, can you add a check to see if a player is where the vehicle will spawn and force it to spawn next to the player or reject the spawn?
  17. MrLiquid

    can you please

    maybe something like this?
  18. MrLiquid

    can you please

    I use LootDefender, can you please add "OnLootLockedEntity(BasePlayer player, HackableLockedCrate crate) hook" so your hackcrate is ignored by lootdefender?
  19. Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at CompleteTrain.GetTotalPushingMass (UnityEngine.Vector3 pushDirection, UnityEngine.Vector3 ourForward, System.Collections.Generic.List`1[CompleteTrain]& prevTrains) [0x000d2] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.HandleTrainCollision (System.Boolean front, UnityEngine.Vector3 forwardVector, System.Single trackSpeed, UnityEngine.Transform ourTransform, TrainCar theirTrain, System.Single deltaTime, CompleteTrain+StaticCollisionState& wasStaticColliding) [0x00086] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x000ac] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x0008e] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.MovementTick (System.Single dt) [0x002bf] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at TrainCar.VehicleFixedUpdate () [0x0001a] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at ServerMgr.FixedUpdate () [0x00018] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
  20. the event was running when my console was spammed hard by this error Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Can you put some checks/stops to this please?
  21. MrLiquid

    suggestion

    Admin command so I can see what quarries/pumpjacks a player has and the output its giving per tick...
  22. MrLiquid

    Oct update

    sorry mate, not too sure. if I find out I'll be sure to let you know
  23. MrLiquid

    Since update

    "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "*": 2, "pumpjack": 1 }, "virtualquarries.vip": { "*": 4, "pumpjack": 1 }, "virtualquarries.elite": { "*": 6, "pumpjack": 1 } }, If I use the following config options, renew your permissions is required for 'elite' but default and vip work as they should

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