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Everything posted by Cahnu
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I responded to your ticket so we can continue this conversation there in trying to figure out what's going on for you but to make sure I'm not leaving you hanging here as well I would double check that there are not players in the zone when it's trying to start start, the "Skip event if players are already at the Military Tunnel Plant?": true, will prevent it from starting if someone is already in the vicinity of it. You can also set that to false and reload the plugin if you'd rather have it off. Typically it's either the minimum player count setting which I see you already have set to one or the player in zone setting that trips people up. I'll double check this weekend that some issue around this hasn't popped up in the most recent updates but this is the first report I've had of this issue. I'll circle back with you in your support ticket as soon as I've had a chance to test it. If you wouldn't mind also providing me your config in that ticket I'd appreciate it. Thanks!
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For this specific heavy event I'm not currently controlling the length. I ran into some difficulties in the past in trying to do with this the cargo ship specifically where as other heavy events do allow for this. Because of this, the ship leaves after a period of time as standard cargo ship normally would. Since I'm not able to control the time currently, I don't have the ability to have a message for how long is remaining. I'll reexplore this in the next version update to see if I can find a way to control this but this is how it currently works for Heavy Cargo.
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An update was pushed to add some new features to the cargo ship event. The latest version contains these changes. The bottom two points were highly requested. Please everyone let me know if you run into any issues. Thanks! - Added exception guards on onEntityDeath call - Added automatic removal of standard cargo ship - Added config option to disable the cargo ship event from docking
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I've troubleshot a few of these type of issues with others and every time it has come down to a conflicting plugin. Somtimes with people running unsupported PVE plugins. Please make a support ticket if you are still having issues on the latest version and let me know if you are running PVE and what plugin you use if so and I can try to help. This plugin currently supports TruePVE for pve support.
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I've fixed issues around console spam on a couple of the heavy events but I haven't seen issues with lag. I run these plugins on a server myself and am not running into issues with lag with the events. Can you make a support ticket around it and provide any details you can around it? For example, when you are noticing the lag. Is it during the events? Is it at a specific point in the events? Thanks
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An issue was addressed in the latest version around the -Fixed "Allow turrets to be looted if they are destroyed?" config setting. There are no other open bug reports at this time. I may make this work with other cargo event plugins in the future but it doesn't currently. This plugin is intended to replace standard cargo.
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I run a server of my own with about 50+ other plugins with no conflicts. Are there others out there that may have conflicts? Of course. But to say it's "solo" plugin would be absolutely incorrect. I don't see any open support ticket from you and this is an almost year old thread that was resolved you are posting on. Feel free to make a support ticket but yes, you may have to do a little work on your side into investigating which plugin you have conflicting if that's what the signs point to. Please don't spread false rumors otherwise. Thanks.
