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Cahnu

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Everything posted by Cahnu

  1. Glad I was able to get it resolved for you. Enjoy!
  2. I responded to your ticket so we can continue this conversation there in trying to figure out what's going on for you but to make sure I'm not leaving you hanging here as well I would double check that there are not players in the zone when it's trying to start start, the "Skip event if players are already at the Military Tunnel Plant?": true, will prevent it from starting if someone is already in the vicinity of it. You can also set that to false and reload the plugin if you'd rather have it off. Typically it's either the minimum player count setting which I see you already have set to one or the player in zone setting that trips people up. I'll double check this weekend that some issue around this hasn't popped up in the most recent updates but this is the first report I've had of this issue. I'll circle back with you in your support ticket as soon as I've had a chance to test it. If you wouldn't mind also providing me your config in that ticket I'd appreciate it. Thanks!
  3. The event is setup to run once every couple hours by default. It has configurable settings in the config to change how often it runs though. There are 4 hackable crates by default but this can also be modified in the config.
  4. hmmm ok. I'll have to do some more testing around the docking. Does it dock right way or does it skip some docks and only go after a period of time? Any details to recreate it may help. Also feel free to create a support ticket around it so I can track the issue.
  5. For this specific heavy event I'm not currently controlling the length. I ran into some difficulties in the past in trying to do with this the cargo ship specifically where as other heavy events do allow for this. Because of this, the ship leaves after a period of time as standard cargo ship normally would. Since I'm not able to control the time currently, I don't have the ability to have a message for how long is remaining. I'll reexplore this in the next version update to see if I can find a way to control this but this is how it currently works for Heavy Cargo.
  6. Yes, that's definitely do-able. I'll add that to my list of improvements for the next major version update.
  7. Cahnu

    Heli Crash Event

    I know this was requested quite a while ago but it has been updated in the latest version to include the grid in the announcement.
  8. That is a server wide config setting. The plugin introduces a solution which only applies to the event cargo ship in case someone decides to run some other cargo ship(event though that is not recommended). The global can work as well though if that suits your needs.
  9. An update was pushed to add some new features to the cargo ship event. The latest version contains these changes. The bottom two points were highly requested. Please everyone let me know if you run into any issues. Thanks! - Added exception guards on onEntityDeath call - Added automatic removal of standard cargo ship - Added config option to disable the cargo ship event from docking
  10. I've troubleshot a few of these type of issues with others and every time it has come down to a conflicting plugin. Somtimes with people running unsupported PVE plugins. Please make a support ticket if you are still having issues on the latest version and let me know if you are running PVE and what plugin you use if so and I can try to help. This plugin currently supports TruePVE for pve support.
  11. I've fixed issues around console spam on a couple of the heavy events but I haven't seen issues with lag. I run these plugins on a server myself and am not running into issues with lag with the events. Can you make a support ticket around it and provide any details you can around it? For example, when you are noticing the lag. Is it during the events? Is it at a specific point in the events? Thanks
  12. Cahnu

    Heavy Oil Rig Event

    There are no open bug reports at this time and the plugin is again.
  13. There was an issue addressed in the latest version with console spam being created in some scenarios around the OnEntityDeath hook. There are no open bug reports at this time.
  14. An issue was addressed in the latest version around the -Fixed "Allow turrets to be looted if they are destroyed?" config setting. There are no other open bug reports at this time. I may make this work with other cargo event plugins in the future but it doesn't currently. This plugin is intended to replace standard cargo.
  15. Cahnu

    Heavy Oil Rig Event

    I reached out to @Death (Administrator) about this yesterday but haven't heard back yet. I hope to have it available again soon!
  16. I run a server of my own with about 50+ other plugins with no conflicts. Are there others out there that may have conflicts? Of course. But to say it's "solo" plugin would be absolutely incorrect. I don't see any open support ticket from you and this is an almost year old thread that was resolved you are posting on. Feel free to make a support ticket but yes, you may have to do a little work on your side into investigating which plugin you have conflicting if that's what the signs point to. Please don't spread false rumors otherwise. Thanks.
  17. Cahnu

    Heavy Oil Rig Event

    I don't have a server setup with Carbon that I've tested myself but I have heard of others running it successfully.
  18. Cahnu

    Heavy Oil Rig Event

    This event is setup to run automatically every 1-2 hours by default. It can also be modified in the config if you'd like to change it.
  19. Hello, sorry I didn't see your question earlier. There is a config option to check if players are at the excavator already and will only start if they are not.
  20. Yes. Feel free to open a support ticket if you have any issues.
  21. We were able to get this figured out in a support ticket. This was due to a plugin conflict.
  22. Cahnu

    Heavy Oil Rig Event

    I'm currently working on a fix for this. It looks like this was broken in a rust update at some point where it stops working for some reason after a couple minutes. I'll put an update out out as soon as I get a solution in place for it.
  23. Cahnu

    Heavy Oil Rig Event

    I added a config setting for this in the latest version. You can change this setting to false to require checks on manual call as well. "Should the event bypass player proximity check and min/max player threshold when starting manually?"
  24. Cahnu

    Heavy Oil Rig Event

    This has now been fixed in the latest update. Please download and try again.
  25. Cahnu

    Heavy Oil Rig Event

    I just tested on the latest version and confirmed it is removing the turrets properly for me. Is it possible you have another plugin that could be conflicting?
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