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Everything posted by Cahnu
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Changed Status from Cant Reproduce to Fixed Changed Fixed In to 1.1.2
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After further testing with the recently added config setting I believe I have pinpointed this and resolved it. It looks like when the recently added config setting is set to false it was failing to turn off the mining rig and clear output piles. This is why your config settings can be helpful in finding the issue faster. Please test in the latest version and let me know if it resolves it for you.
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I will do some testing again today to see if I can recreate it since multiple people are having this issue. I'm happy to fix it but I wasn't running into it when I tested it initially.
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Hello, this plugins uses NPCSpawn for the NPCs and simply passes the config object to the NPCSpawn plugin. I confirmed the code looks to be doing what it should from my side. Which variation of scientist are you trying to spawn? Can you maybe send me a picture? Also was this something that was working prior? Thanks
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Changed Status from Pending to Cant Reproduce
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Hello I just ran a quick test on my server and confirmed it is clearing the output piles for me when the event ends on the latest version. Did this just start happening recently? Was it working for you prior? Can you send me your config file? Thanks
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For this specific heavy event I'm not currently controlling the length. I ran into some difficulties in the past in trying to do with this the cargo ship specifically where as other heavy events do allow for this. Because of this, the ship leaves after a period of time as standard cargo ship normally would. Since I'm not able to control the time currently, I don't have the ability to have a message for how long is remaining. I'll reexplore this in the next version update to see if I can find a way to control this but this is how it currently works for Heavy Cargo.
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Changed Status from Pending to Not a Bug
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Hello I know this was requested some time ago but I wanted to let you know I've just implemented this feature where the broadcast message will now include the grid that it crashes in. Please feel free to check it out in the latest version. It also now has a map marker on the heli in air as well as at the crash site.
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Changed Fixed In from 1.3.4 to 1.4.0
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I know this one has been pending for a while but I just implemented more safe gaurds for console spam around the OnEntityDeath call. Please let me know if you have any issues on the latest version. Thanks
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An event marker was one of the highly requested features for this plugin. I've just updated it to include this by default for both the in air heli and the crash site afterwards. I've also made some updates that I hope will resolve the npc spawns sometimes being inside a cliff face. This one is a bit more tough to reproduce & test as a result. Please let me know if you have any trouble with the newest version. Thanks
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I needed to make another update for the excavator plugin so I went ahead and added a new config option to support your feature request. There is now a config option to exclude the excavator from running as part of the event. It's set to false by default but if you flip it to true and reload the plugin it will leave the excavator as is and just spawn in the npcs, bradleys, & turret. Make sure you let a new config file generate to get this new options. Let me know if you have any trouble with it. Thanks
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An update was pushed to add some new features to the cargo ship event. The latest version contains these changes. The bottom two points were highly requested. Please everyone let me know if you run into any issues. Thanks! - Added exception guards on onEntityDeath call - Added automatic removal of standard cargo ship - Added config option to disable the cargo ship event from docking
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I've troubleshot a few of these type of issues with others and every time it has come down to a conflicting plugin. Somtimes with people running unsupported PVE plugins. Please make a support ticket if you are still having issues on the latest version and let me know if you are running PVE and what plugin you use if so and I can try to help. This plugin currently supports TruePVE for pve support.
- 6 comments
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Okay sorry to hear that. I've mentioned it a few times but I am running this plugin on my own servers and am not experiencing these issues. I also don't have any other open reports around it. If you decide you want to troubleshoot why your server is experiencing this feel free to reach out. I would need your cooperation in pinpointing it on your server though given I'm not running into the same issue. Thanks
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Just to be clear this plugin does support TruePVE for PVE servers as shown in the plugin listing page. It does not currently support the paid PVE plugin called PVEMode. So it is suitable for PVE servers as many customers run these type of servers including myself. I also explained this is designed to replace the standard cargo ship and doesn't support multiple cargo ships being on the map. So those two points are not bugs and are as designed. As for the crates issue, I've tested this quite a few times both coming into harbor and leaving and am not seeing any issues with the crates getting stuck. If I can recreate that I'd be happy to fix it. I've mentioned this in other places but if you want to reach out in discord and perhaps provide more details around it I can try to help.
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If you want to reach out on discord and can respectfully provide details I will take a look and see exactly how involved it is. I don't run this mod on my server and don't own it so I'm not familiar with the details of it. I'm also unclear on how you can think me explaining it is a new feature and you would have to wait for a future version is "argumentative".
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This support ticket was a feature request not a bug.. Which is why I marked it as such. Feel free to make a support ticket with any issues you are having outside of that and provide details. Thanks
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@Matnat The plugin shows which other plugins it is compatible with under the listing as other plugins do on the marketplace. It does not list virtual quarries as one of those.. I understand these features feel necessary for you given the other plugins you are running on your server but buying a plugin and then asking for a suite of features to fit your servers specific needs isn't the right approach to the marketplace. I would suggest asking questions to the developer before purchasing in the future around compatible plugins beyond what the listing says. If you have issues that are not new feature requests I'm happy to look into them in a support ticket but I'm not actively adding new features right now. I do have those on my list for future enhancements though as a couple other people have requested compatibility with virtual quarries and PveMode
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My understanding was the containers are only left floating in the air due to overlapping cargo ships which isn't supported. I currently run this on multiple servers of my own and am not experiencing this issue. Can you confirm if this is happening when there are not other cargo ships clipping through it?
