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Everything posted by Rezanow
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I tried o.reload a few times. Same error. Also, I made sure I had no jsons for this plugin in either config or data. Just installed it again. [CSharp] Started Oxide.Compiler v successfully QualityCrafting and UiEngineFramework were compiled successfully in 1659ms Unloaded plugin UiEngineFramework v1.0.1 by mr01sam Loaded plugin UiEngineFramework v1.0.1 by mr01sam QualityCrafting has replaced the 'skills' chat command previously registered by SkillTree Failed to call hook 'OnServerInitialized' on plugin 'QualityCrafting v3.0.3' (ArgumentException: Requested value 'Gunsmithing' was not found.) at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <f98723dd4586469db5213ec59da723ca>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Enum.Parse[TEnum] (System.String value, System.Boolean ignoreCase) [0x00012] in <f98723dd4586469db5213ec59da723ca>:0 at System.Enum.Parse[TEnum] (System.String value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.QualityCrafting.SyncPerksWithConfig () [0x001da] in <1ed48b25fa134efcbd5a8c07fa0ebf33>:0 at Oxide.Plugins.QualityCrafting.OnServerInitialized () [0x00050] in <1ed48b25fa134efcbd5a8c07fa0ebf33>:0 at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019e] in <1ed48b25fa134efcbd5a8c07fa0ebf33>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Loaded plugin QualityCrafting v3.0.3 by mr01sam
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Any ideas? Just installed it. [CSharp] Started Oxide.Compiler v successfully QualityCrafting and UiEngineFramework were compiled successfully in 1698ms Unloaded plugin UiEngineFramework v1.0.1 by mr01sam Loaded plugin UiEngineFramework v1.0.1 by mr01sam QualityCrafting has replaced the 'skills' chat command previously registered by SkillTree Failed to call hook 'OnServerInitialized' on plugin 'QualityCrafting v3.0.3' (ArgumentException: Requested value 'Gunsmithing' was not found.) at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <f98723dd4586469db5213ec59da723ca>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Enum.Parse[TEnum] (System.String value, System.Boolean ignoreCase) [0x00012] in <f98723dd4586469db5213ec59da723ca>:0 at System.Enum.Parse[TEnum] (System.String value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.QualityCrafting.SyncPerksWithConfig () [0x001da] in <ee2d3a6360fc41798238b2c4c01f1ce0>:0 at Oxide.Plugins.QualityCrafting.OnServerInitialized () [0x00050] in <ee2d3a6360fc41798238b2c4c01f1ce0>:0 at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019e] in <ee2d3a6360fc41798238b2c4c01f1ce0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Loaded plugin QualityCrafting v3.0.3 by mr01sam
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@Mr01sam This is the plugin I am referring to. https://umod.org/plugins/zone-manager-auto-zones It automatically detected and setup zones for the monuments on my ProcGen map. The names are fairly simple. Here's the list I made myself. Hopefully, this is something that can be automated for others. Thank you! "ZoneManager": { "ForceModeInZone": { "lighthouse_1": "pvp", "lighthouse_2": "pvp", "supermarket_1": "pvp", "miningoutpost_1": "pvp", "supermarket_2": "pvp", "miningoutpost_2": "pvp", "gas_station_1": "pvp", "supermarket_3": "pvp", "miningoutpost_3": "pvp", "gas_station_2": "pvp", "gas_station_3": "pvp", "swamp_b": "pvp", "swamp_a": "pvp", "swamp_c": "pvp", "mining_quarry_c": "pvp", "mining_quarry_b": "pvp", "satellite_dish": "pvp", "sphere_tank": "pvp", "mining_quarry_a": "pvp", "powerplant_1": "pvp", "trainyard_1": "pvp", "radtown_small_3": "pvp", "water_treatment_plant_1": "pvp", "airfield_1": "pvp", "junkyard_1": "pvp", "excavator": "pvp", "nuclear_missile_Silo": "pvp", "launch_site": "pvp", "arctic_research_base_a": "pvp", "desert_military_base_b": "pvp", "harbor_2": "pvp", "harbor_1": "pvp", "ferry_terminal_1": "pvp"
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@Mr01sam would it be possible to integrate Zone Manager Auto Zones? Even with that, I had to go into the json for Zone Manager just to find the list of all the zones. When I had the list print in-game, it scrolled up too far to see all of them. Another thought... When a player enters a forced PvP zone like the Zones I just setup, is their base vulnerable? Like, you watch your PvE neighbor go into Launch and while they're in there looting crates, you raid them...?
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@Mr01sam @dustyhansen @Snaplatack Thank you! EDIT: I already use Zone Manager. But, how do I get WarMode to change their status while in the zone? I don't see a flag in Zone Manager that applies, so I assume it's in WarMode? I see the area in the config where it matters. But, I have no idea the context. "ZoneManager": { "ForceModeInZone": {} }, Am I supposed to do it like this? "ZoneManager": { "ForceModeInZone": { "Train":["pvp"], } }, Train being the name of the zone.
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To quote a player of mine... A response on my Discord from one of my admins... Got any ideas?
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More from my admin. changing the time on the "Time to unlock the crates (LockedCrate) [sec.]": line doesn't reduce or increase the time of the locked crates. locked crates stay at 15 minutes looting crates doesnt add time to the event. players who took the train and have only a few minutes left cant add to the timer by looting To clarify point 2: vanilla loot and loot set using the config still spawns in elite crates. In the preset for the elite crates if i set it to generate 5 c4 and 4 rockets when a player opens that container they get 5 c4 and 4 rocket but also vanilla loot like what you would get out of an elite crate.
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Oh! Now I understand. The player listed it incorrectly. We've tested it out. The Large Loot Bag works. The vending machine doesn't distinguish between types of BoH or sizes, so (as you noted), you'll need separate vending machines. I'll suggest to my players they also name the vending machine so people know what they're buying (because the vending machine will only show the Large Loot Bag icon, so they wouldn't know which they're buying. I fully expect folk to scream about scams. haha
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One of my players tried to sell one. It shows up in the customer side as a small loot bag, but says unavailable. Vendor side, it shows up as expected. I'm able to handle it for Custom Vending, but I was hoping the players could throw their excess bags in their own vending machines.
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A player on my server wants to sell a BoH via their vending machine. Is this possible without my interaction as admin?
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Did you change the way Maintained RBs function? My players want to know if this is a bug or a plugin change... Maintained RBs no longer disappear on their own and respawn. Now, when a RB spawns, it remains indefinitely until someone raids it. Is this a new feature or a bug?
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- 4 comments
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- #raidable base
- #aio
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(and 2 more)
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From one of my players... > can you ask the dev of Itemperks and talk to him about adding a config for more than 3 enchants on a item and adding a cost for doing more than a certain ammount > Ask If there is a way to add more than 3 enchants on an item and to be able to make a price to putting enchants on things Is this something the plugin can already handle? If not, is this too much to ask?
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Oh. :facepalm: I'll let my players know. Thank you!
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With the Reinforced set bonus, it notes a Double Jump ability. Is this broken? If not, how do I activate it?
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That's exactly what I needed to know. Thank you so much!
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My players are noting that they aren't seeing any increase in Epic Loot drops, despite also having the appropriate Skill Tree perks. What settings dictate the chances and how does the Skill Tree work with those chances? Are they additive or multiplicative? 5 points in Skill Tree should give them a 25% chance to get Epic Loot -- at least that how it appears to read.