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Rezanow

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Everything posted by Rezanow

  1. Rezanow

    BotReSpawn

    Are we still talking about this?
  2. Rezanow

    Raidable Bases

    For clarification, setting this to true would only take effect after TC was auth'd/destroyed?
  3. Rezanow

    Raidable Bases

    One good use of Zone Manager was setting a zone (with no flags) just to prevent RBs from spawning there. This was because a custom map had monuments there weren't registering well with RB so they were spawning nearby and players couldn't build twig off the RBs (too close to monument). It was more exact than increasing the range that RBs spawn from all monuments because space was otherwise limited. haha
  4. Rezanow

    Raidable Bases

    I messed around with the NPC Raiders plugin. It's not something a player could do, but it was fun to watch. I had to auth on the RB's TC, which made the turrets no longer have unlimited ammo. NPC Raiders showed up to raid. The Bots ignored the NPC Raiders. But the turrets had a holiday on them. So many backpacks on the ground. haha Anyway, as a fun thing on BP wipe days where the loot doesn't matter and to give players a show. haha
  5. Rezanow

    Raidable Bases

    Ok, so I'd want the code to look like this? "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Easy": 0.35, "Medium": 0.3, "Hard": 0.2, "Expert": 0.1, "Nightmare": 0.05, "Use Cumulative Probability": true
  6. Rezanow

    Raidable Bases

    How is the "chance to automatically spawn" calculated? I get that I can mark each from 0% to 100%, but does the plugin go down the list in order? Use cumulative probability? I don't know how it works with or without it. Basically, I'd like there to be a chance profile like this for nightmare to easy = 1, 2, 4, 8, 16... Simply put, I want more Easy raids and progressively less chances for the spawning of a Nightmare raid because few are raiding at that level and there's a touch of lag when one spawns. Would these settings accomplish what I'm kinda aiming for? Would I need to reduce the Easy from 1.0 to, say, 0.8 to allow others a small chance to spawn? I think with 1.0 I'd always have four easy and *then* a chance for a single other (I have max events at 5). "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true, "Easy": 4, "Medium": 3, "Hard": 2, "Expert": 1, "Nightmare": 1 }, "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Easy": 1.0, "Medium": 0.5, "Hard": 0.25, "Expert": 0.12, "Nightmare": 0.06, "Use Cumulative Probability": true },
  7. Rezanow

    Raidable Bases

    If I'm seeing floating doors after an RB despawns, would toggling this... "Include Workshop Skins": true ...to false stop that problem? It only seems to be happening with double doors. I've seen that before with workshop skins and I'm hoping that's an easy solution.

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