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tacman1981

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Everything posted by tacman1981

  1. thank you, i have changed it to 5, hopefully it always spawns correct now. it was not recurring to the point it was unplayable tho, just happens very randomly
  2. map is great except for 1 thing. players are reporting becoming wet the second they get to water treatment, and the snow region it is in is killing them due to the wet debuff. the ditches there, have water in them so the monument may be a touch too low
  3. tacman1981

    cargo spawning incorrectly

    Every so often the cargo ship will spawn a little offset, leaving the hanging container above the ocean (no way to get to the net), and the side turrets on cargo, floating in the air above the water. Could this please be looked into?
  4. yes, but the multiplier for both the item and category are set to only 1. currently i just advise players to use them as soon as they are found, instead of collecting them
  5. how is the build space availability on this 1? is the monument build block just like vanilla?
  6. my players have reported that sometimes the tomes act like the small present it is skinned from, even the scrolls sometimes do. can this be looked into please? I tested it myself and found tomes stack, and consume the whole stack to use just 1 of them, if separated from this stack they act like the present. giving chocolate bars, and resources, personally i have not found the scrolls to act differently, but since tomes are doing so i can only assume it can still happen to scrolls too as reported. great plugin but this could cause problems
  7. line 251 in the config "A black list of items that will not be refunded when using the thrifty tinkerer buff" check that its empty
    A must-have for any server. Very versatile and fully customizable to adjust max levels of skills, the percentage of buff per level and even add your own custom content. You even have full control over XP sources and can disable any source(s) you wish. Highly recommend this plugin, author is very quick to respond to any reported issues, and it is getting better each update.
  8. what im trying to explain, while not being very good at it. its giving xp for the card used and not the reader. the best way to check is to take a red card to launch site and use it in the green slot, while the door is not opening, the xp is being given for using a red. now i have obviously lowered xp for using cards. it might be better to give xp for opening puzzle doors instead of for swiping a card.
  9. the update including xp for using swipe cards. also works with cards when the doors dont open. i think this is a big problem. example giving xp for red card when the red card doesnt open the green door, over and over again with no durability loss. highly exploitable at default values
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