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Everything posted by tacman1981
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	ok, it looks like its related to the PVE flag TurretsIgnorePlayers. i turned this off and the spam went away, however player turrets shoot at players without this.
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	ive tried it tonight and it defenitely took longer for the timer to go below 0, activating the default oxygen. weird but it works ok now after the first glitched cycle. maybe it will happen the same for you after repeat testing? I just left myself in water until it killed me and proper function returned.
- 1,380 comments
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		- #leveling
- #progression
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- 1,380 comments
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		- #leveling
- #progression
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		- #explosives
- #control
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- 12 comments
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		- #explosives
- #control
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	i get it too, it happens mostly, it seems, when players are fighting for the heli and it locks to 1 of them.
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	Is there any examples for how to set up the loot config? The video doesnt even show an example and the scientist loot table i used before isnt working. i have profiles but it doesnt show how to add them
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- 1,380 comments
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		- #leveling
- #progression
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- 1,380 comments
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		- #leveling
- #progression
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	have you considered using 1 of the items that usually sell to the shop as the currency for this? vending manager is supposed to support rp purchases but i have no luck setting it up to use it
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- 1,380 comments
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		- #leveling
- #progression
- (and 19 more)
 
 
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- 1,380 comments
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		- #leveling
- #progression
- (and 19 more)
 
 
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- 1,380 comments
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		- #leveling
- #progression
- (and 19 more)
 
 
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- 1,380 comments
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		- #leveling
- #progression
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	it is the plugin i use to allow my players to add 2 rockets to a launcher on reload, has a bunch of options for different permissions
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	i think firearm modifier may be able to do this 1 for you, it is available on umod and has a ton of options for every gun.
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- 1,078 comments
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		- #loot
- #customloot
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	i see this often too, but doesnt seem to cause problems. altho i am not happy that 5 star crafted items stack on top of a zero star item after craft, this never used to be the case, once i got my first star on an item, it would create a new stack for every craft, now it just piles them all on top of each other, removing the stars, until the stack is maxed, then it creates a new stack with the correct quality.
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- 1,380 comments
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		- #leveling
- #progression
- (and 19 more)
 
 
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- 1,380 comments
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		- #leveling
- #progression
- (and 19 more)
 
 

 
                 
	 
	 
	 
	 
					
						 
	 
	 
	