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Everything posted by saintmichel13
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- 19 comments
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- 1
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- #gui
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i think it caused a large lag on my server and kicked everyone out lol. i'll disable this for now.
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Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab", Mesh asset path "" Mesh name "sign.wood.1x05.collision" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab/sign.wood.2x1_LOD0", Mesh asset path "" Mesh name "sign.wood.1x05.collision"
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is there a way to manual spawn a bradley tier plus lock on spawner? for server rewards purposes thanks
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thank you. or maybe if any other part of the turret (or building?) is within the zone, it should be raidable/destructable similar to the pvp delay for players either way works
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i have a favor to ask. I'm not sure if others have asked this before. Some players create turrets where the main body is outside the PVP zone but the guns are inside the PVP zone so the players get killed. This makes countering hard. instead of disabling player auto turrets entirely, making well defended raid bases is a good practice. BUT allowing other players to destory the turrets should be possible. any thoughts on this? is there a flag we can add to the plugin thanks!
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Failed to call hook 'OnEntityTakeDamage' on plugin 'NextGenPVE v1.1.4'
saintmichel13 replied to Tanki's Support Request in Support
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might be good to have a separate flag to include pvp vs raid damage. but willing to wait thanks a lot!
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hello any update on this? thank you
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Failed to call hook 'OnEntityTakeDamage' on plugin 'NextGenPVE v1.1.4'
saintmichel13 replied to Tanki's Support Request in Support
i had to roll back to 113 same issue -
players said it started after the update, coincidentally we did a raidable update also
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hi, some players reported that the turrets are shooting thru walls. still going to check but wanted to post here in case others are experiencing
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anyway to allow friendly fire to clan / team mates? the idea is someimtes friends sleep in wierd places. allowing killing will give them option to get rid of their friends and hide the loot thanks
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"Do Not Destroy Player Built Deployables": true, "Do Not Destroy Player Built Structures": true, this is the config and it was never historically changed
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thank you i'll check
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can you tell me if this is expected behavior and how to disable it? sometimes players build a "raid base" near or within the pvp zone of an npc base. when the base despawns the player-made raid base also disappears. before this did not happen, but the recent versions this happened. thanks!
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Permission 'abandonedbases.convert.free' doesn't exist
saintmichel13 replied to saintmichel13's Support Request in Support
its ok i'll wait for the update. mostly the admins that are impacted for my server -
Permission 'abandonedbases.convert.free' doesn't exist
saintmichel13 posted A Support Request in Support
o.grant group admin abandonedbases.convert.free Permission 'abandonedbases.convert.free' doesn't exist -
just to share with you i reverted to ver 211 and all trap damages have started to work again. i'll move back once you've released thank you.
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i'll try this out thank you! BTW, i think it would be great for you to make like a package of configuration similar to npcraidable bases you can make it paid to help on your projects. it will also help illustrate how far your plugin can go interms of use cases
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thank you i'll try this out. for the same location settings -- i tried and it created a custom xyz tagging. is that okey? would it be possible to just specify a monument (so monument NPC) so i dont need to reconfigure per wipe? thanks!