-
Posts
236 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Bear Grills
-
Had to remove this from my server currently after watching some players exploit it. The convoy was spawning, driving a few metres and getting stuck on terrain. Players were able to run up and loot it, and a few seconds it would respawn and do this over and over. Players had filled a whole base with loot from convoy when I discovered it.
-
You do not have permission to use this command
Bear Grills replied to Bear Grills's Support Request in Support
Solutiuon was to use a user id not a role id - config should specifty this imo or error should give this information. -
This is a really bad plugin. Whilst it essentially does what is described, it does so poorly. Things broken Anyone can end giveaways Things that seem questionable Setting for giving tickets on first join - doesn't seem to work - tested when already connected and before connecting on a new giveaway, neither granted this Tickets in general don't seem to be given at the internals stated in the config Things missing (obviously it doesn't say it has these, but this plugin leaves a sour taste in the mouth) No way to see anything in the console other than the bot is online and connected No way to reroll prizes No way to add icons/images No way to automatically give commands as a prize (so you could grant oxide groups or items/kits) No way to build up tickets outside of giveaways UI is pretty dated and uses parameter - could be modernised and use forms etc Looking at previous support requests, there is a lot of features that have been promised or "in progress" (such as banning people, removing them from giveaways) dating back to 2022 that are still missing.
- 8 comments
-
- 1
-
-
Despite not being listed in the "ALLOWED_TO_END_GIVEAWAYS", anyone is able to cancel or delete giveaways - a huge error.
-
Every time I try to start a giveaway, I get "You do not have permission to use this command" despite my role id being in the config correctly. Any reason this would be happening?
-
Suggestions - make it embeddable, sync economics balances, BPs etc
Bear Grills posted A Support Request in Support
I would love to be able to just embed the buttons on to a wordpress page, but the steam auth doesn't work as an embed and I don't want to heavily edit the files. Could you make it so that it works as an embed. Also making it work with stuff like economics, BPs etc across the linked servers would be incredible. -
Can you add a way to see wipe stats vs lifetime total stats please?
-
Can you tell me if I am doing this right. I am trying to blacklist this item: https://steamcommunity.com/sharedfiles/filedetails/?id=3448849230 It comes from this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3451957595 I have the below in my config, but it does not seem to blacklist it. Not sure if a reword of the blacklist logic is needed, but since the system is more dependant on collections, it would be good if we can blacklist stuff if it is in a collection but we don't want that one particular item. Config snip: "Blacklisted Skins (skinID)": [ 3448849230 ], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [ 3451957595,
-
Add steamid setting to event notifier
Bear Grills replied to Bear Grills's Support Request in Support
Chat messages -
Can you change the name of the plugin to match what it is called on codefling. Tools to check plugins are up to date can't find it because the names don't match.
-
Can you fix the broken images on the page, not obvious what is meant to do what without them
-
Would be great to see the long awaited/promised 2.0 of this. some ideas: entries can be built up and saved, not just used for the one giveaway running automatic giving of a role/kit to the winner - eg a 30 day vip giveaway automatically gives the winner the vip role in game for 30 days (would be using timed permissions of course for this
- 8 comments
-
Should the blacklist overwrite stuff that is imported? If not it should. I blacklisted an item that is in one of the collections but it’s still there.
-
Stopping difficulties from spawning makes them not purchaseable
Bear Grills posted A Support Request in Support
Is it possible to seperate out the effect on buying raids vs raids spawning of certain difficulties with this line in the config "Easy Raids Can Spawn On": { I want to disable expert and above spawning on weekdays, but spawn on weekends, but still be purchasable anytime, I didn't realise stopping them spawning would also block them being purchaseable Hopefully this is clear but happy to give more information if it still doesn't make sense. -
Seems like regardless if you are allowing the showing of owned kits or not, it still indexes all approved skins. Could performance be improved by not doing this and reducing the number of skins by >5000 by doing so?
-
No reply from dev on this but seems like a serious bug. I unloaded skinner, deleted config and data and reloaded and its still showing authorised skins I do not own. When loading it says "5834 Workshop skins were indexed". This is with no collections added and an empty data file. Important part of the config below: { "Skin Request Notification Discord Webhook": "", "Remove player data after inactivity (days)": 14, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Apply workshop names to skins": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Periodic Data Saving (minutes 0 - on unload only)": 0.0, "Blacklisted Skins (skinID)": [], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Skin Import Settings": { "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": false, "Allow Skin sharing for teams": false }, "UI Settings": { "Disable Skin Sets and Options UI": false, "Add Search Bar UI": true,
-
Just upgraded to v2.9.98 and i'm seeing all the approved skins without developer mode turned on...
-
So I'm right in understanding that simply opening the skinbox menu is not enough?
-
At what point is it downloaded? Only when you apply that skin to an item?
-
Performance really bad still. 951 skins loaded from 11 collections. Apply a skin from skinbox on a weapon or rock and it just doesn't load when you hold the item. It only shows the skin in the inventory (it does eventually load but takes 30 seconds plus). Using around 3000 skins on another server and the load times are minutes. And with a huge collection on another test server (30k skins from 400 collections) nothing at all is happening.
-
Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
-
Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
-
Error from 2.9.93 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
-
Its quite simple, either buy skins or use ones that aren't yet approved. There are more skins that aren't approved than their are approved. With the current set up though, its a lot more work than before to add and keep skins up to date.
-
On 2.9.91 and everything is just stuck on loading (blue refresh arrows logo) Seem to eventually load but its taking minutes
