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PhatBlinkie

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Everything posted by PhatBlinkie

  1. PhatBlinkie

    Raidable Bases

    kind of enforcing my point this is pasting the file from nivex
  2. PhatBlinkie

    Raidable Bases

    { "name": "Tarp", "workshopId": 0, "itemDefinitionId": "124" } They really need to provide an official listing, not sure why tarps are listed about 3 times, I never seen a paid for skin for a tarp.
  3. PhatBlinkie

    Raidable Bases

    Thanks this list is 2-3 x longer than the list i had before. this is part of my concern, they should provide a list of all (official) skins by shortname or skinid or something that is actually official. Ill wait and let this develop more but will sanitize what I can off your link nivex.
  4. PhatBlinkie

    Raidable Bases

    this is also a problem for many plugins, and I appreciate the devs like you and k1lly0u and others that tackle this themselves to comply and make it simpler to the rust admins. I spent a few hours cleaning up custom crafting, server rewards, and other plugins. It's a little hard to even figure out what is dlc vs not. for example, i find listings of gifts from fp, like the frog boots that were given for using the beta, and other things like the twitch sunglasses and trophies that were definitely free in the dlc listings. I like many others are very annoyed at the moment, that they didnt fix this problem themselves inside the game, and put it onto the plugin devs. Ill get over it. but sheesh, really annoying.
  5. PhatBlinkie

    Raidable Bases

    I had an essay written up, but its deleted due to being defeated. I disagree with how they are enforcing this, and doubt they financial troubles. This will cost them players and should have ben handled by them inside the game instead of threatening 50k modded servers with bans, just crappy
  6. PhatBlinkie

    Raidable Bases

    I think you might want to ask them if you have a channel to, directly about your plugin. essentially it emulates what could and would happen on vanilla servers, where a base is raided, and a player might find items that are skinned or dlc content. not sure how a player raiding a base, is the equivalent of something like skinbox or /s in server rewards or custom crafts, but seems like a gray area. your plugin is probably the most popular plugin of all rust
  7. PhatBlinkie

    BetterTC

    welp, looks like the addition of custom skins is about to get more important with the recent TOS update.
  8. PhatBlinkie

    Raidable Bases

    could be, just wanted to mention it. like off my first pic, cant imagine a tree respawning inside a pasted building. but will see
  9. PhatBlinkie

    Raidable Bases

    im not so sure about that, i have 2 more right now, that didnt remove the trees in the bubble. (green is color set for available raid, its not active by a player yet. the blue is actively being raided. however, when i spawned a base in manually it did take out the trees. and when i bought one, it took out the trees. so maybe its just how they are spawned?
  10. PhatBlinkie

    Raidable Bases

    trees in the new biome might need to be managed, this is a raid base. I thought the plugin removed them on spawn and put them back after
  11. PhatBlinkie

    BetterTC

    it compiles, so i assume the rest is ok
  12. PhatBlinkie

    BetterTC

    needs update for april 3rd release BetterTC - Failed to compile: There is no argument given that corresponds to the required parameter 'player' of 'BaseCombatEntity.OnRepairFinished(BasePlayer)' | Line: 456, Pos: 24 I see you just posted the update, thanks ! time for a smooth wipe
  13. luckily , hardly anyone probably does this with a spray can, so its minimal, but devastating when it all disappears lol. had a clan thinking each other was stealing etc sry for the bad news.
  14. so this is a unique one. when a player has purchased the different tc skins, they can change the skin of the tc with a spraycan but, when they that, it also eats all the items that your plugin allowed to be put back into the tc, like the explosives, sulfer, etc. they are gone. using the change skin option in the plugin works fine, but There is no way to disable people using a spraycan. This made a mess for me earlier.
  15. PhatBlinkie

    Raidable Bases

    fridges dont seem to be populating anymore, maybe they changed the prefab name
  16. PhatBlinkie

    Raidable Bases

    thank you so much! now to clean up 100 half spawned bases lol
  17. now that is what i like to hear! thank you for the reply
  18. I see your getting close, but the whole point of my purchase was to provide people with a way to make raid bases that i can import into my server. without them being compatible with copy paste, this is just a game of me waiting for it to be. are you going to make it compatible? (21:50:16) | [CHAT] PhatBlinkie[76561197972406742] : paste test1 (21:50:26) | Failed to call hook 'CmdPaste' on plugin 'CopyPaste v4.2.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.CopyPaste.PreLoadData (System.Collections.Generic.List`1[T] entities, UnityEngine.Vector3 startPos, System.Single rotationCorrection, System.Boolean deployables, System.Boolean inventories, System.Boolean auth, System.Boolean vending) [0x00064] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.TryPaste (UnityEngine.Vector3 startPos, System.String filename, Oxide.Core.Libraries.Covalence.IPlayer player, System.Single rotationCorrection, System.String[] args, System.Boolean autoHeight, System.Action callback, System.Action`1[T] callbackSpawned) [0x0070d] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.TryPasteFromSteamId (System.UInt64 userId, System.String filename, System.String[] args, System.Action callback, System.Action`1[T] callbackSpawned) [0x0009d] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.CmdPaste (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00083] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098e] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  19. PhatBlinkie

    Biplane

    works fine for me, put your json into jsonlint.com
  20. in case you ask, i have it set to this already, but this does not do anything for players not the owner, or not in the owners team like an admin "General Settings": { "Only the owner can upgrade the furnace": false, "Only teammates can upgrade the furnace": true, "Keep attributes when removing": true },
  21. as an admin, I have to go research which json files have the furnaces data etc, when the player can just look at it and easily see. if you could add an admin permission, so that members of another group are able to easily see the current levels, and purchase levels for whatever furnace they are looking at, would make it a lot easier. Since you already have perms in there, this should be a simple ask i hope.
  22. PhatBlinkie

    Raidable Bases

    wanting to prevent players putting walls down inside the bubble, but this doesn't seem to stop it, maybe needs different formatting? "Allow Players To Build (Exclusions)": [ "barricade.concrete", "barricade.wood.cover", "wall.external.high", "wall.external.high.stone", "wall.external.high.ice", "wall.ice.wall" ],
  23. actually, it may not make it to a problem of being severe. since they will have a hard time filling the machine with large amounts of an item due to a servers stack size limiting the ability. so you can close this. a wish list item though is to add a permission to the plugin, so it can be used as a perk, instead of everyone on the server being able to run the command
  24. PhatBlinkie

    BetterTC

    its weird, I think there is something wrong still. server uptime is 78 hours, and now when i log in, and check the missing images are all there. I had not restarted the server nor the plugin since i posted the images above. So also didn't change the plugin or the config file. looking at the plugins its version "BetterTC" (1.4.6) by ninco90 (4.13s / 90 MB) - BetterTC.cs and the config was deleted from the last time posted about this issue, which deleting the config did actually clear up that issue, so i was surprised to see it come back again. I would think its just me, but i was asked by a player how to tell which color skin is which for the container skins, when i looked well, the images are what we both seen. I reloaded the plugin right then, disconnected reconnected and checked. no joy.. really odd. It still seems like some kind of a rate limiting thing to me, that it happens closer to most players wipe dates compared to a few days later. but just a guess.
  25. PhatBlinkie

    BetterTC

    still getting this quite often. I would gladly host the images myself but would hate to have to edit the paths each release. I feel like its probably related to rate limiting as its seems almost random which images don't load, per wipe. obviously, image library is not the best at reporting failed image downloads, which has been a sore spot for me for years.. restarting image library and the better tc plugin just results in the exact same, with image library saying the order was successfully processed, has to be a better way to avoid this, otherwise, i and my players love this plugin!
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