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Everything posted by TwoShoes
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I get the same.. Error while compiling: ArmoredTrain.cs(2348,43): error CS0029: Cannot implicitly convert type `NetworkableId' to `uint'
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So I have the water pump so I can place it anywhere but it only pumps saltwater is there a way to get it to pump freshwater instead?, as a well pumps in real life pump freshwater, and not saltwater? Thanks
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- 37 comments
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- #restart
- #autorestart
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I noticed when anyone is setting a drone ID this pops in console.. (23:23:15) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:23:57) | SetID success! (23:24:34) | SetID success! (23:25:18) | SetID success! (23:25:45) | SetID success! (23:26:10) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:26:14) | SetID success!
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I have a ring road issue and convoy gets stuck here I tried the /convoyroadblock but it says this road is already blocked but in the config it shows at 0 and when the convoy starts it hits this spot and gets stuck. is there a way to draw a new route for this?
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I see you also removed alphaloot from the config
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This has been set for months but this past update it hasn't worked correctly "It is necessary to kill all vehicles to open the crate": false,
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fixed I guess it was a Facepunch thing
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I'm getting this same issue : | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (20:22:15) | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (20:22:16) | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
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Since the update the recycler is super slow
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So I'm having an issue wondering if you can help. I use Map Note Teleport on (UMod) the commands are "mnt" and "mapnoteteleport" the bind key for turning this on and off is "mnt t" I added all these to the blacklist and reloaded the config, and also tried reloaded to RB completely but it still allows the VIP players with permissions to teleport into raidbases. An Idea how to make this NOT allow them to TP into RB's ? Thanks On a side note you have to open the map to use this command .. Wondering if it's a showmap+ the command ?
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So I tried 100 to 50 to 1 and there is no change on bot chute speed.. Also is it possible to add chute height drop and speed for each available profile (I know a lot of work sorry).. Thanks, Love you
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I figured it out. I added No Penalty Zones": [ "pve" So now I do not lose xp in the non raidable base areas
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i see Penalize Players On Death In PVP I have this set to true but I still don't get a penalty so I checked the zlevels plugin and see }, "No Penalty Zones": [ "adminzone1", "999999" ], I removed the 999999 but I don't want a player to lose levels in a non raidable zone is there an "exclude" I can type there or what would I need to do to set this to exclude all of the map except raidable bases.. Thank you.
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Cursor Stuck overlaying after Editing button
TwoShoes replied to Ned Flanders's Support Request in Support
I'm also having this issue the reloging every single time is so annoying every single time I want to exit to see the work.. (still learning how to use this) I have a video on working on this but I dont know what else to tell you or show https://medal.tv/games/rust/clips/Ocadj4JfNHzLq/d1337EFf8ykN?invite=cr-MSwyUHQsMTc0NDkzMjks I have to exit as the only keys that work are the esc and arrow keys so I have to relog to finish editing