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TwoShoes

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Everything posted by TwoShoes

  1. TwoShoes

    Forced Update

    I dont have browser cache and cookies im not on a dedicated
  2. TwoShoes

    Forced Update

    tried to update with the latest version and still get Error while compiling: ArmoredTrain.cs(2348,43): error CS0029: Cannot implicitly convert type `NetworkableId' to `uint'
  3. TwoShoes

    Forced Update

    I get the same.. Error while compiling: ArmoredTrain.cs(2348,43): error CS0029: Cannot implicitly convert type `NetworkableId' to `uint'
  4. TwoShoes

    water pump question

    So I have the water pump so I can place it anywhere but it only pumps saltwater is there a way to get it to pump freshwater instead?, as a well pumps in real life pump freshwater, and not saltwater? Thanks
  5. Would love to see a UI for: on and off Rocket switch between different rockets 1-7 rocket count Rocket left countdown (config true/false) UI able to me moved (config) I know it seems like a lot of work, but I'm just seeing big potential here.
    Great addon for VIP's. I use this for my VIP's. They and myself love this.. No lag issues, no errors, It just works like it says.
  6. TwoShoes

    Raidable Bases

    Bro you are the freakin man.. Thank you
  7. TwoShoes

    Raidable Bases

    Thank you for the help
  8. TwoShoes

    Raidable Bases

    So does this move this for everyone or just me?
  9. TwoShoes

    Raidable Bases

    Cool I'll try that now thanks
  10. TwoShoes

    Raidable Bases

    Hey Nivex I was wondering what the Min and Max would be to move the UI box to here, I'm confused on the numbers, and have given up on trying to figure out the confusing numbers.. Thanks
  11. TwoShoes

    XRestartUI

    And smooth restarter is broken(Hook error).. Been broken now for 3 days reasons why I bought this one
  12. I noticed when anyone is setting a drone ID this pops in console.. (23:23:15) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:23:57) | SetID success! (23:24:34) | SetID success! (23:25:18) | SetID success! (23:25:45) | SetID success! (23:26:10) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:26:14) | SetID success!
  13. I have a ring road issue and convoy gets stuck here I tried the /convoyroadblock but it says this road is already blocked but in the config it shows at 0 and when the convoy starts it hits this spot and gets stuck. is there a way to draw a new route for this?
  14. TwoShoes

    Issue since update

    I see you also removed alphaloot from the config
  15. TwoShoes

    Issue since update

    This has been set for months but this past update it hasn't worked correctly "It is necessary to kill all vehicles to open the crate": false,
  16. TwoShoes

    Raidable Bases

    Cool thank you for the response.. At least now I know
  17. TwoShoes

    Raidable Bases

    I've been asked by many of my players if you can have have a multiple tool cupboard base I don't know the answer to this can you? I never tired
  18. TwoShoes

    Recyclers super slow

    fixed I guess it was a Facepunch thing
  19. I'm getting this same issue : | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (20:22:15) | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (20:22:16) | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  20. TwoShoes

    Recyclers super slow

    Since the update the recycler is super slow
  21. TwoShoes

    Raidable Bases

    So I'm having an issue wondering if you can help. I use Map Note Teleport on (UMod) the commands are "mnt" and "mapnoteteleport" the bind key for turning this on and off is "mnt t" I added all these to the blacklist and reloaded the config, and also tried reloaded to RB completely but it still allows the VIP players with permissions to teleport into raidbases. An Idea how to make this NOT allow them to TP into RB's ? Thanks On a side note you have to open the map to use this command .. Wondering if it's a showmap+ the command ?
  22. TwoShoes

    Bot chute speed no change

    So I tried 100 to 50 to 1 and there is no change on bot chute speed.. Also is it possible to add chute height drop and speed for each available profile (I know a lot of work sorry).. Thanks, Love you
  23. I figured it out. I added No Penalty Zones": [ "pve" So now I do not lose xp in the non raidable base areas
  24. i see Penalize Players On Death In PVP I have this set to true but I still don't get a penalty so I checked the zlevels plugin and see }, "No Penalty Zones": [ "adminzone1", "999999" ], I removed the 999999 but I don't want a player to lose levels in a non raidable zone is there an "exclude" I can type there or what would I need to do to set this to exclude all of the map except raidable bases.. Thank you.
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