-
Posts
386 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by TwoShoes
-
Not cool having to wait over a week to figure this out and still not getting it to work (showing proof)
-
And how to add it to alphaloot if it doesnt show in alphaloot? (after reinstalling and restarted the server saving my alphaloot and loading it in the editor?)
-
If I'm not going to get a response I would like a REFUND for a plugin that I can't get to work!
-
Great plugin for servers that have players that make horse farms for scrap cash. I just installed this today 8.13.24 and my players started using this immediately, and let me know how much they loved this once they got it hooked up and running. I personally set the config XYZ to 5.0 to be able to collect from 4 troughs at once. What a great plugin for the players that use the conveyer system. FYI: I was told by my VIP player Tweekedout that the pics are from, the poo has to go into a box first then into the system where you would like it to go. I was told by Tweekedout : The only downside is you cannot connect them together (one after another) you have to use an industrial combiner to work properly. other than that super great plugin. Easy and simple to use. I personally like the permissions it as I use this for my VIP's that enjoy the game, and not just out to kill..
-
OK I added this and saw another support page saying this does not need the loot table plugin the server has restarted but have search all loot on the server and haven't found a single medium or highgrade. How would I go about getting this to add to the server? Thank you
-
I'm sure this is not you but I noticed today when streamers were on my server that the kits I use have a minigun in in the kit but I have checked all the NPC kits and they do not have a minigun in there inventory is there a setting in the config I might be missing?
-
Failed to call hook 'OnEntityKill' on plugin 'NpcSpawn v2.7.1' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00854] in <fde870f6596d4125bece36baa1ed2087>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 I get this about 40 times repeated in console
-
Thank you, you're awesome
-
OK once I changed the "Event Version": { "Major": 1, "Minor": 1, "Patch": 2 to "Event Version": { "Major": 1, "Minor": 1, "Patch": 3 it all works now not sure why that would make a HUGE difference
-
So I removed the plugin from the config lang etc everywhere re downloaded a fresh copy and re added and this is what I get in console (16:59:12) | FerryTerminalEvent was compiled successfully in 1453ms (16:59:12) | [Ferry Terminal Event] (16:59:12) | [Ferry Terminal Event] Your configuration is an older version than the actual plugin, please update the config accordignly. You might experience issues in the plugin otherwise (16:59:12) | [Ferry Terminal Event] Expected Version 1.1.2 (16:59:12) | [Ferry Terminal Event] Newest Version 1.1.3 (16:59:12) | [Ferry Terminal Event] (16:59:12) | Loaded plugin Ferry Terminal Event v1.1.3 by Yac Vaguer maybe this is why its not working?
-
So I run the boom plugin, can you add this line to your .cs file so I don't have to add it each time there's an update and you can show it works with the boom plugin as well for distance.. Thank you on line 1038 in notepad++ if (info?.InitiatorPlayer != null) return (!info.IsProjectile() ? (int)Vector3.Distance(info.InitiatorPlayer.transform.position, info.HitPositionWorld) : (int)info.ProjectileDistance).ToString();
-
If they just sit and do nothing this plugin does nothing for me. I've wasted way to long on 1 plugin not getting the NPC's to aggro I've checked my PVE plugin added then to an exception restarted the plugin and the server wasted 2+ days to get it to work and still they do nothing,
-
I see that but they don't aggro at all no matter what I change the settings to at default they should aggro right? or is it set for them to do nothing for default just walk around an do nothing? I've checked the config multiple times as the config is default and they still do nothing at default or compleatly changed I even set then same as water treatment showdown and they still dont aggro
-
I've been getting this in console every time someone takes out Bradley.. What might be causing this? Thanks Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab" (21:16:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 236 comments
-
- 1
-
-
Just bought installed and ran with no changes for a test but the NPC's walk around like lost puppies no firing nothing.. I have water Treatment Showdown and that works perfectly but this I cant get the NPC's to aggro the scarecrows will hurt and attack but nothing else. Yes I have NPC Spawn installed with the latest version as I said my water Treatment plant one works just fine but this one doesn't as you can see from the video clip here https://medal.tv/games/rust/clips/i368IGs1M7V3DlGrr/d1337WSnfLyw?invite=cr-MSw5RHQsMTc0NDk0Mzgs
-
I get this as well and I'm also getting: Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <7d719eb277804053b380a38df0aea127>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <7d719eb277804053b380a38df0aea127>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <7d719eb277804053b380a38df0aea127>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Since May update
-
Nevermind I see the issue I see you dont have the command in the cs file to update the config when an update comes out so anyone that does customs settings has to redo this on every update. meaning the old config has to be deleted and upload a new cs for one gererated unstead of just updating the old config
-
Been getting this issue in console: Failed to run a 120.00 timer in 'WaterTreatmentEvent v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent.CreateEventMarker () [0x0006e] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Plugins.WaterTreatmentEvent.<InitiateTheEvent>b__57_0 () [0x0000c] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <88ec380b221d4997a7d40107fc469ad4>:0
-
yes nothing in the data file.. I unloaded the plugin .. I wiped both data and config and installed the new one and this is what I get
-
dont have to be an ass.. some people work and cant answer right away
-
| Failed to call hook 'OnRocketLaunched' on plugin 'TheDoorKnocker v1.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheDoorKnocker.SpawnRockets (BasePlayer player, System.Int32 amount, System.Int32 type) [0x0002d] in <b6703389163b47b79f1fc3f7fe4ab085>:0 at Oxide.Plugins.TheDoorKnocker.OnRocketLaunched (BasePlayer player, BaseEntity entity) [0x0021e] in <b6703389163b47b79f1fc3f7fe4ab085>:0 at Oxide.Plugins.TheDoorKnocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003af] in <b6703389163b47b79f1fc3f7fe4ab085>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Just started on map wipe
-
flooding console even after unload: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+LootablesMono.Update () [0x00021] in <8a6130f615a346268e89a4797557adb6>:0
-
So after server wipe and update the plugin loads but when I try to use the MMB nothing happens.. Nothings changed since last month and I get no errors in console. What could cause this? thank you My logitech I added a command to my MMB for another game and forgot to set it for only that game