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Everything posted by NEXT
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This "Purple Scrap" dropped from the [Raidable Bases] mod. I do not have "Advanced Item Crafting 1.0.4" installed. Which part of "Item Perks 1.0.22" should I edit to remove this item from the server?
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- 41 comments
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- #competition
- #event
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Since the "Fishing Contest" hasn't been updated and remains broken, I purchased "Hotspot". Could you please add a teleportation feature to travel back and forth to the event location, as well as an announcement feature before the event starts to this mod?
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Failed to run a 600.00 timer in 'RandomRaids v1.9.9' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object) at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00014] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.RandomRaids+EventRandomManager.b__45_0 () [0x00089] in <0eb435ba1c094e918423d7a828b335a6>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Is this error happening because of my server environment? Does it not occur on other servers?
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Look rotation viewing vector is zero The animals frequently climb onto the "hitchtroughcombo." When an animal climbs onto it, a large number of logs saying "Look rotation viewing vector is zero" are generated. When the animal is petted, it gets off the "hitchtroughcombo." After the animal gets off the "hitchtroughcombo," the "Look rotation viewing vector is zero" logs stop.
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Every time the file is updated, "EnableAutoLaunch": true and "AutoEndEvent": 3600.0 are forcibly changed. I want this to stop.
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"Keen Eye": { "enabled": true, "max_level": 5, "value_per_level": 0.2, "description": "This skill increases the chance of finding ingredients by <color=#42f105>{0}%</color> per level.", "buffType": "IngredientChance", "icon_skin_id": 3005757959, "icon_url": "https://www.dropbox.com/s/74fbjt2qzf11het/Druideskill_17_nobg.v1.png?dl=1", "node_name": null, "tier": 3 "Keen Eye should provide a 100% bonus at level 5, but judging from the screenshot, it doesn't seem to be working properly..."
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Are there any important considerations when creating an island for an Animal Hunt event on a custom map? Please let me know if there are any important factors to watch out for, such as sea level height, biome type, farming zones, etc. I have created the island and defined the animal spawn positions. However, the animals do not move from their spawn points. The event ends as soon as even one animal is killed. On standard maps, the same config works correctly, but on the custom map, it doesn't function properly.
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codefling.com/plugins/boss-monster An error log is generated when the BOSS performs a skill attack. Failed to call hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.16' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RealPVE.SendMessageText (Oxide.Core.Libraries.Covalence.IPlayer player, System.String text, System.Boolean isWarning) [0x0000c] in :0 at Oxide.Plugins.RealPVE+VehicleData.CanPerformAction (BasePlayer player, System.Boolean checkFriends, System.Boolean sendMsg) [0x000bc] in :0 at Oxide.Plugins.RealPVE+VehicleData.CanLoot (BasePlayer player) [0x00000] in :0 at Oxide.Plugins.RealPVE.HandleDamageToVehicle (BaseCombatEntity vehicle, HitInfo info) [0x00076] in :0 at Oxide.Plugins.RealPVE.OnEntityTakeDamage (ScrapTransportHelicopter scrapCopter, HitInfo info) [0x00000] in :0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00522] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. After collecting the rock, it immediately respawns in the same location, causing the player to get stuck. Could you please add a restriction so that it does not respawn within a 2-meter radius?
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Thank you. After removing the conflicting mod, everything is now working fine. Please respond in some way to support tickets—whether it's "Pending,” "Under Investigation,” "Fix in Progress,” etc. Having any kind of update gives peace of mind to the person who submitted the ticket. Also, although the issue was resolved this time by removing the conflicting mod, I lost a piece of content on my server as a result. I would like to request that the conflict be fixed.
- 113 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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