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Everything posted by UserLeftRust
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
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Changed Status from Pending to Work in Progress
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its because its designed to follow the command list.... because you have spaces the list order is off... i'll have a look at updating it this weekend to reflect this.
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- 60 comments
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- 1
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- #vehicle licence
- #ui
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(and 7 more)
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Theres been some confusion there.. Rustybans was removed as i took down the endpoint, Rustybangers is a UI for vehicle licence and should still work... The team have put it back up and i'm just booting Rust to make sure it still works...
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dl=1 is the direct download... you need to change the end of the url to say dl=1 instead of dl=0
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Good work @☜Марат☞ I added the following just for me to upgrade RP builds but thinking about it you could polish it up to upgrade prebuilt.. maybe add a radius check etc.... just food for thought. (requires using System.Linq;) [ChatCommand("cuntbuild")] void Cuntsbuild(BasePlayer player) { if (!permission.UserHasPermission(player.UserIDString, permissionName)) { PrintToChat(player, lang.GetMessage("Lang_NoPermissions", this, player.UserIDString)); return; } foreach (var Ent in UnityEngine.Object.FindObjectsOfType<BuildingBlock>().ToList()) { if (Ent.OwnerID == player.userID && Ent.grade == BuildingGrade.Enum.Stone) { NextTick(() => { Ent.skinID = 10220; Ent.UpdateSkin(true); Ent.currentSkin.Refresh(Ent); Ent.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); player.SendNetworkUpdateImmediate(false); player.ClientRPC(null, "RefreshSkin"); }); } } }
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Exception while calling NextTick callback
UserLeftRust replied to nashslash's Support Request in Support
something killed the heli on spawn -
check the dll is running by typing the word rustedit in your server console, it should respond with a number of available functions.. thats my usual go to and usual issue..
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When installing where does the stuff go
UserLeftRust replied to Chill Roleplay's Support Request in Support
Changed Status from Pending to Closed -
When installing where does the stuff go
UserLeftRust replied to Chill Roleplay's Support Request in Support
images and psd's are only included for you to be able to customise / make your own mate.. all you need is the .cs in your plugins folder, all the images are hosted on my imgur already -
- 81 comments
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- 1
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- #death tips
- #death notice
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Orange made a plugin to do this, I also have one thats been in and out of development. my version worked with clans and placed the player into a lobby or spectators spot after elimination... if this is something thats still wanted then i can continue work on it...
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- 6 comments
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- 1
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- #admin tools
- #admin
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(and 1 more)
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Okay, i'll have a poke about, there are some bits i don't like as this wasnt created by me... i may end up just rewriting it to be honest.
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hmmm... what a bottom! I'm going to rewrite it anyway, theres a few things i don't like... Not Damo's fault.... just not a MikeHawke plugin
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not sure why its picking that up. i'll get on it
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weird.. ill have a look shortly
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Changed Status from Pending to Closed
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Backpacks isnt mine, make sure you remove the other backpack plugin and try redownloading BackPackPro incase the file has goofed. Just dropped it onto a dev and shes loading... so its got to be something silly
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Static Lootables doesn't edit config files when calling the OnNewSave hook, I just checked it, So something else is effecting the config. May sound a bit stupid but lets go through it. When you wipe the server are you or your host deleing oxide/config or oxide/data files? How are you handing wipes? auto script, manual deletion, etc. if you go through your wipe procedure is there a config file before boot and then after boot how has it changed? Are you getting NULL in the config file? << That is a server error and usually due to space constraints or Oxide taking a poop. SL only handles Data file entries on a new save and thats just getting loot containers. E.g. private void OnNewSave ( string filename ) { DataFile.WriteObject ( Data = new RootData () ); }
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I cant recreate this, so just to make sure i'm not missing something, your opening the UI with the command, selecting a set of wings and then enabling them, then closing the UI and you'r stuck until you press escape... correct? Is this happening when you bring up the UI AND the /wing command?
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No need for attitude, but firstly, I didn't write the plugin hence the large green banner at the top of the plugin page.... so that said, it was for sale before i had anything to do with it and your the first to mention something being wrong. Secondly the F3 network render is different from the client side and not a true visual, that is also effected by the direction your player is looking. So what i was asking was if you have the ability to ask another player to take some screenshots then that would be grand and help completely in resolving this apparent issue.
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just in F3? get another player to have a look at you and take pics... just before i start chasing my tail... sometimes the F3 view is aids