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The_Kiiiing

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Everything posted by The_Kiiiing

  1. Version 1.0.11

    412 downloads

    This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it. Key Features: Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize. Multiple drone attack waves: Drones attack in mul Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely. Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks. Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players. Configuration options: Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ... This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences! Permissions: radtownevent.admin - Required to run admin commands Commands: radtown start - Start the event radtown stop - Stop the event Developer Api: void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded Configuration: { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }
    $21.00
  2. The_Kiiiing

    Random loot

    Version 2 will be released later today and should fix these issues
  3. I am currently investigating this issue. Not sure if it is related to this plugin. Edit: seems like it is actually caused by this plugin, but I am currently unable to reproduce the error
  4. Please do not use StackSizeController with this plugin as it might interfere and cause unexpected behavior. You should be able to limit the stacks of water bottles and water jugs simply by setting their stack size to 1.
  5. The_Kiiiing

    coca

    Changed Status from Pending to Not a Bug
  6. The_Kiiiing

    coca

    There is no official support for gathering coca from berries in this plugin.
  7. Unfortunately there is nothing I can do about client-side performance. The only thing that might improve performance is to reduce the amount of entitys parented with the ship i.e. less NPCs and anti-air turrets. If you enabled double NPC count in the config, try disabling it.
  8. The_Kiiiing

    Random loot

    There might be another plugin interfering with this plugin.
  9. I am not sure if this makes sense to add since it can be easily bypassed. If a player wants to place more entities they can simply leave the team, place their stuff and join the team again.
  10. Changed Status from Pending to Not a Bug
  11. IOEntity.ProcessQueue has nothing to do with this plugin. The other messages are from the XmlSerializer used by the plugin. You can safely ignore these log messages
  12. The_Kiiiing

    NPCs

    Changed Status from Pending to Not a Bug
  13. The_Kiiiing

    NPCs

    Just search for NpcSpawn on the site. It is also linked as a dependency at the top of the plugin page. https://codefling.com/extensions/npc-spawn
  14. Changed Status from Pending to Not a Bug
  15. Your map marker color in the config is not in the correct format. Prepend a # to the color string then it should work
  16. Changed Status from Pending to Not a Bug
  17. Hi, As the name of the plugin suggests, there is no config file. Everything can be configured through the UI
  18. Changed Status from Pending to Not a Bug
  19. Hi, As the name of the plugin suggests, there is no config file. Everything can be configured through the UI
  20. The_Kiiiing

    Help to solve

    No, this only affects the ability to craft joints
  21. looks like the spawn points were loaded. What map size are you running?
  22. The_Kiiiing

    Custom Items

    Changed Status from Pending to Not a Bug
  23. The_Kiiiing

    Custom Items

    You don't have to edit the data file. Just click the edit button on the item and then a delete button will appear. If the custom item was registered by another plugin you can not delete it.
  24. This looks like a conflict with another plugin. Do you have any other plugin installed that might add items to the loot?
  25. You have to add a # in front of the map marker color in the config
1.9m

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9k

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131.5k

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