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Raul-Sorin Sorban

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Everything posted by Raul-Sorin Sorban

  1. Hey there! The 0 health walls is completely normal, if they're not being destroyed, it shouldn't be something that you should be worrying about. Players shooting eachother in the maze is still a thing I'm working around at the moment. By default you shouldn't have to add anything extra in your TruePVE rule sets, the plugin should do everything it needs to do and achieve the right things without retouching it. Noted.
  2. Changed Status from Pending to Not a Bug
  3. aMAZEingPro isn't intended to be used that way. Native events in the plugin will come in a future update in the very near future.
  4. Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. Raul-Sorin Sorban

    zlevels

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. Although I am still loving the idea, it does not fit well due to the ability to specify exact amounts for each item the dispensers will contain. You'd basically have to calculate that by yourself, let's say you got a total amount of 2000 for a type of rock, which contains stones, sulfur and HQ; 1500 stones, 400 sulfur and 100 HQ in the config.
  7. Love that idea! Will see what I can do.
  8. Q: Can i set to be more floors? A: Please check this out. Q: Cannot spawn doors. A: For doors to spawn, you must assign the GiftLoot array, loot which spawns in boxes behind the doors (could be gun traps or gift boxes). Q: Possible to set a min and max bullets of the shotgun traps? I want to be a random amount of bullets. A: Will add that in the future. Q: Some place the floor is missing, only carpet shown. A: That is a common Rust client-side issue. The blocks are still there, they just sometimes disappear due to Occlusion Culling.
  9. Raul-Sorin Sorban

    About cool down

    Changed Status from Pending to Can't Reproduce
  10. In the latest update, I've added both of your requests. Please check the Updates tab out.
  11. No, but that's a pretty good idea. I'll definitely add it in the future!
  12. Version 1.3.4

    2,582 downloads

    Harvest resources from objects that you normally cannot harvest from. Dispensers are being slightly refilled at every sunrise. Configuration { "GatheredDispenserNotices": false, "DepletedDispenserNotices": false, "RefillDispenserNotices": true, "GatherMultiplier": 35.25, "Definitions": [ { "PrefabFilter": "rock_small", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 100 }, { "GatherAmount": 8, "ShortName": "metal.fragments", "Amount": 50 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "rock_med", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 500 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "rock_cliff", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 5000 }, { "GatherAmount": 1, "ShortName": "bleach", "Amount": 1 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "rock_formation", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 10000 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "powerline_pole", "Contents": [ { "GatherAmount": 7, "ShortName": "wood", "Amount": 200 }, { "GatherAmount": 8, "ShortName": "metal.fragments", "Amount": 50 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] }, { "PrefabFilter": "pallet_stacks", "Contents": [ { "GatherAmount": 10, "ShortName": "wood", "Amount": 300 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] }, { "PrefabFilter": "electrical_box_a", "Contents": [ { "GatherAmount": 7, "ShortName": "metal.fragments", "Amount": 500 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "electrical_box_b", "Contents": [ { "GatherAmount": 7, "ShortName": "metal.fragments", "Amount": 150 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "dish_radio", "Contents": [ { "GatherAmount": 10, "ShortName": "metal.fragments", "Amount": 1000 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] }, { "PrefabFilter": "powerline_pole", "Contents": [ { "GatherAmount": 7, "ShortName": "wood", "Amount": 200 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] } ] } FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.
    Free
  13. Raul-Sorin Sorban

    About cool down

    I just tested the same thing, did you change the config then run the "oxide.reload aMAZEingPro" command in the console to refresh the config in Rust? Once I do that, the cooldowns work accordingly.
  14. Changed Status from Pending to Not a Bug
  15. Hello there! Thanks for your question. You must set the MaximumInvites globally, it's not per mode, it's within the top part of the configuration.
  16. Hey there! No worries, I'm glad I can assist you. Q: Carpets and shotgun traps can be removed with a hammer. A: Thanks for letting me know, it's now added in my to-do list and will be sorted out in the future update. Q: For shotgun traps, it's not working. A: Shotgun Traps are random, not all of them are going to shoot. By default there will be 2 out of 5 chance of them being filled with bullets. You can change that in the config. "GunTrapAmmoChanceAmount": 5, "GunTrapAmmoChanceTimes": 2, Setting the ChanceTimes property to 5, will enforce ALL the Gun Traps to be filled with bullets. Q: What should I do? TruePVE is included, but ZoneManager is not set. A: Please make sure all the dependencies are running on your server. The optional dependencies ARE NOT required, but ZoneManager -> HumanNPC are. Q: Is there a give-up function? A: Yes. By default /maze.leave will send you out from a game. If you're the host, it'll remove you and the maze from the game. If you're in someone's game, it'll just remove you from there. Q: What should I do when a bug occurs occasionally and teleportation is not performed? (When a general player goes.) A: What's this bug meant to be about? Can you please explain in more detail? Let me know if anything else's unclear!
  17. Please download all dependency plugins of HumanNPC first.
  18. The configuration file should simply generate when you put aMAZEingPro.cs in the plugins folder (of course, along with the other essential/required plugins). Can you please send me the error message?
  19. Hello there! Thank you for your question. The modes and Grimston configurations are within the main configuration file of the plugin. When you first load up the plugin and the config is generated, you'll notice that by the way the config file is structured. In the documentation they're split apart in chunks so they're better explained.
  20. Raul-Sorin Sorban

    CUI doesn't work

    Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  21. Can you give me more context of the event that caused this?
  22. Changed Status from Pending to Closed Changed Fixed In to Next Version

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