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Raul-Sorin Sorban

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Everything posted by Raul-Sorin Sorban

  1. Raul-Sorin Sorban

    i found a bug

    I fixed this as soon as you submitted the report, I'll push the update for it shortly. I'm sorry about that!
  2. Raul-Sorin Sorban

    i found a bug

    Changed Status from Pending to Work in Progress
  3. This has been answered here.
  4. Raul-Sorin Sorban

    Black rust image

    Changed Status from Work in Progress to Not a Bug
  5. Raul-Sorin Sorban

    Black rust image

    No, it's just that ImageLibrary wasn't loaded or Static Lootables couldn't find it in the system. 🙂 Glad it's fixed now tho.
  6. Great idea! I'll look into integrating it within Static Lootables itself and keep Static Dispensers free as it is now. I'll possibly update it to add a few API methods to it so i can integrate the editor within Static Lootables.
  7. Raul-Sorin Sorban

    Black rust image

    Changed Status from Pending to Work in Progress
  8. Raul-Sorin Sorban

    Black rust image

    Hey there! Please submit a screenshot of that specific incident. By the sounds of it, it looks like ImageLibrary plugin dependency isn't presently loaded in your environment.
  9. It's very much obsolete. You may just enable /sledit and see the full path the same way, but it won't interfere with your general gameplay if you happen to middle-click mouse button. I'll add the zone name of the object on the UI as well so you lose nothing.
  10. I'll remove this from the plugin next update. That idea sounds interesting! I'll look into adding something like that without creating any mismatch and clutter.
  11. Changed Status from Pending to Work in Progress
  12. Changed Status from Pending to Not a Bug
  13. That's very odd. There's no other way I enable editing, and that method certainly checks for that permission before allowing it to be ran. Hope you find something regarding this.
  14. Please ensure players don’t have the staticlootables.editor permission. Because it looks like that specific player was able to run the /sledit command. Downgrading doesn't change anything as the latest version didn't update anything regarding the editor permissions.
  15. That request idea has nothing to do with the plugin in any shape or form...
  16. Persistent containers mean that they only generate loot once, and afterwards they become regular containers that persist all throughought the wipe - aka don't re-generate again, and allow players to add/take items in the container.
  17. Changed Status from Pending to Not a Bug
  18. An asset? Do you mean deleting a lootable preset? You can do so in-game. While in edit mode, look at the thing you want to remove, press E and press the Delete button next to Save and Cancel.
  19. Changed Status from Pending to Work in Progress
  20. I think I don't really understand your question.
  21. Hey, if your definitions aren't persistent, they'll generate new loot as per usual.
  22. I'll add that to the suggestions list! You just do /locker <player name/id>
    A gorgeous file overall! Wonderful, David paid well attention to smaller details that really make the plugin shine and bring back the nostalgia to the older Blueprints UI system. It's an extremely seamless, well performing and gorgeously designed menu. I absolutely recommend it! ❤️
  23. Raul-Sorin Sorban

    Halloween Event Loot

    Changed Status from Pending to Work in Progress
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