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Everything posted by tofurahie
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- 1
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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Changed Status from Pending to Gremlins Changed Fixed In to Next Version
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The developer does not correctly specify the versions for plugins. You can contact the developer so that he correctly indicates the version for plugins Below you can see how it should be. https://i.imgur.com/UUxpjPS.png
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Finding Plugins on ChaosCode that don't exist there
tofurahie replied to Bumfuzzler's Support Request in Support
Changed Status from Pending to Gremlins Changed Fixed In to 1.0.10 -
Changed Status from Pending to Closed Changed Fixed In to 1.0.9
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I mean, for me to find a plugin on chaoscode I need to know its resourceID, which not all developers specify because it is not a requirement for a plugin to pass the test. This does not mean that all plugins from chaoscode do not have it.
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This means that resourceID for the plugin is not set contact the developer of this plugin and ask him to add a resourceID for chaoscode, so you do not get in the way of false updates can add the plugin in [CHAOSCODE] blacklist in config
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Version 1.0.5
63 downloads
Command to give detonator: givedetonator <steamid> permission for use: remoteexplosive.use Item Shortname: bearmeat.cooked Item SkinID: 2825162563 FEATURES: Exploding c4 at a distance In the configuration you can set the maximum distance for the operation of the detonator P.s - (My Discord - tofurahie#4144) Config: { "Detonator Name": "Detonator", "Minimum distance between player and C4 for remote explosion": 25 }$3.49- 9 comments
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- #explosion
- #c4
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(and 2 more)
Tagged with:
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Version 1.4.5
500 downloads
Open UI - /spsetup FEATURES: Creating a spawn point with intervals Setup first wipe spawn point [players will spawn there on their first connection] Sleeping bags as spawn points on the map [players can choose where to spawn] New player spawns Prepared templates you can also change them or add new ones You can make sleepingbag category and add spawnpoints there via /spcategory <categoryName> P.s - (My Discord - tofurahie#4144) Config: { "The radius in which the player's spawnpoint is considered occupied": 5.0, "Player respawn positions": [], "Templates": [ { "Entity name": "loot-barrel-1", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "loot-barrel-2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Diesel-barrel", "Respawn Time": 60, "Prefab entity": "assets/prefabs/resource/diesel barrel/diesel_barrel_world.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "oil_barrel", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/oil_barrel.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "hiddenhackablecrate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/asset_store/hiddenhackablecrate.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "basic_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_basic.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal_2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "elite_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_elite.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "food_crate_1", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "food_crate_2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal_2_medical", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "mine_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_mine.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "tool_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_tools.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Heavy", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_junkpile_pisto", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_oilrig", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_patrol", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_peacekeeper", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scarecrow", "Respawn Time": 60, "Prefab entity": "assets/prefabs/npc/scarecrow/scarecrow.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "murderer", "Respawn Time": 60, "Prefab entity": "assets/prefabs/npc/murderer/murderer.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Minicopter", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scraptransporthelicopter", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "2module_car", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "3module_camper", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/modularcar/3module_camper_temp.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Snowmobile", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }$14.99 -
Version 1.2.7
230 downloads
Open UI - /craftcontrole (craftcontroller.use) FEATURES: Changing the minimum required workbench for item crafting Craft time is adjustable For items with a certain skinID Block crafting Block explore a blueprint Block explore at the workbench P.s - (My Discord - tofurahie#4144) Config: { "Craft Rate in %": 50, "Item Settings": { "ammo.shotgun.slug": { "Default Skin": 0, "Block craft": false, "Block to explore a blueprint": false, "Block to explore at the workbench": false, "Craft time (-1 => Default)": -1.0, "WorkbenchLevel (-1 => Default)": -1 }, "ammo.rifle": { "Default Skin": 0, "Block craft": true, "Block to explore a blueprint": true, "Block to explore at the workbench": false, "Craft time (-1 => Default)": 15.0, "WorkbenchLevel (-1 => Default)": 1 } } }$8.49- 2 comments
- 1 review
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- #craft
- #workbench
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Version 2.3.2
185 downloads
permission for use - sprayskins.use permission for workshop's skins - sprayskin.workshop Open UI - fire button or command /spray (you need to look at the object whose skin you want to change at the same time hold the spray in the hands) FEATURES: Change skinID with spray All steam workshop skins Skins from config { "Command": "spray", "all - workshop + your config | config - only from config | workshop - only from workshop": "all", "Perm for use": "sprayskins.use", "Your skins": { "furnace": [ 2729798683 ] } } P.s - (My Discord - tofurahie#4144)$11.99- 50 comments
- 1 review
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Version 1.1.7
138 downloads
Open UI - /zm FEATURES: Create and setup zone with GUI Can damage other player in Zone Can Damage other player structures Can damage NPC Can damage Helicopter P.s - (My Discord - tofurahie#4144) Config: { "Show Notification": true, "Show None zone type": true, "Notification message when enter in zone(%ZONENAME% - Zone name, %ZONETYPE% - Zone type)": "You have entered the zone %ZONENAME%\nZone type: %ZONETYPE%", "Notification message when leave from zone": "You have left the Zone, now you are in the open world", "Zones": [ { "ZoneID(Uniq)": 1633968236, "Zone Name": "ZONE NAME", "Zone Type": "ZONE TYPE", "Zone Type Color(HEX FORMAT)": "white", "Zone Position": { "x": 189.8238, "y": 4.038739, "z": 606.1398 }, "Zone Radius": 10.0, "Visible sphere?": false, "Can damage other players in Zone": false, "Can damage other player structures": false, "Can damage NPC": false, "Can damage Helicopter": false } ] }$4.99 -
Version 4.2.10
14,053 downloads
FEATURES: Auto search (you can check supported sites below) User-friendly UI for customization (use permission "updatechecker.setup" | opencommand by default = "ucsetup") Notifications of new versions also come to the console via the channel you specify with a download link Plugins are checked after n number of minutes which is specified in config Auto Reload when the configuration has been changed then the plugin will reload itself Check orphaned config files via server console command (uc_check_config) and delete them via (uc_clean_config) Q&A Q: What is "Discord message ID"? A: This will allow the plugin to edit the message he already sent earlier to avoid spam. Q: How to get "Discord message ID"? A: You need to copy the link to the message that will send the bot through the webhook that you specified and copy from there the last digits before the symbol /. Example [Discord's GUIDE]: Link: https://discord.com/channels/1109772761158647808/1109773148775251978/1110125298017648641 You need to copy "1110125298017648641". Supported sites: [uMod | Codefling | Lone.Design | Chaos | RustWorkshop | Github | ModPulse | RustPlugins | ServerArmour | ImperialPlugins | MyVector | SkyPlugins | Game4Freak] Thx for ServerArmour API from @Pho3niX90 Example of plugin config My Discord ProfileFree- 272 comments
- 22 reviews
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- 29
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- #updates checker
- #plugin
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Version 1.0.16
294 downloads
permission for use - cartuning.use Open UI - /tuning (you need to look right at the car) FEATURES: Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green) P.s - (My Discord - tofurahie#4144) Config: { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }$14.99 -
Version 1.5.10
706 downloads
Open UI - /tssettings (use permission - tcauth.use) FEATURES: The maximum number of players that can authorize in a cupboard Only authorized players can open crates (on/off) Only authorized players can look inside and open Furnaces (on/off) Authorized players are automatically not attacked by turrets and SAM site (on/off) Authorized players no longer need codes and keys to open doors (on/off) Automatically if players are registered on the TC (remove building parts) (on/off) Automatically registered your teammates on the TC PERMISSIONS: "tcauth.use" - you can use UI (only for config setup) "tcauth.bypass" - you can use all the functionality "tcauth.ignore" - you ignore all the functionality "tcauth.auth.use" - you are automatically authorizing in your teammates TC (AutoTurrets + SAM optional) "tcauth.lock.use" - you can open what's under lock and key "tcauth.chest.use" - you can open chests "tcauth.turret.use" - you are automatically authorized in the turrets and SAM "tcauth.furnace.use" - you can open the ovens "tcauth.removebp.use" - you can destroy parts of the building at any time P.s - (My Discord - tofurahie#4144)$11.99- 67 comments
- 2 reviews
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- #tc
- #authorized
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Version 1.2.5
100 downloads
Open UI - /nlsettings FEATURES: Changing the wearable clothing of the npc Changing Drop from NPCs The plugin doesn't support custom loot tables from other plugins, it also doesn't have default config setup, you need to setup it from scratch by UI in the game! CallHook CanModifySpawnedBot(HumanNPC bot) returning a non-null value overrides default behavior$8.99 -
Version 2.3.4
836 downloads
permission for use UI - setupfurnaces.use Commands: /fsetup - open UI /fadd - you can add new furnace /fremove - you can remove added furnace FEATURES: Reoganize button in UI Work without fuel Output multiplier Melting speed { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Oven setup for players": { "setupfurnaces.default": { "furnace": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": false, "Cook without fuel": true }, "furnace.large": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "electricfurnace.deployed": { "Quick smelt multiplier": 2, "Output multiplier": 5, "Reorganize items": true, "Cook without fuel": true }, "refinery_small_deployed": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "campfire": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "bbq.deployed": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true } }, "setupfurnaces.vip": { "furnace": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "furnace.large": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "electricfurnace.deployed": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "refinery_small_deployed": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "campfire": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true }, "bbq.deployed": { "Quick smelt multiplier": 1, "Output multiplier": 1, "Reorganize items": true, "Cook without fuel": true } } } }$14.99- 84 comments
- 5 reviews
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Version 2.4.0
1,377 downloads
FEATURES: Customize the weather the way you want it Real time weather presets from any location in the world Setup your config with UI Weather presets (defaults included) Smooth transition between presets Set day or night chat command Automatically skip nights Schedule using rust time Commands: permission for use commands - weather.use /wsetup - open setup UI /setday - set day /setnight - set night Q&A: Q: If i set schedule time for a preset at 3 but 4 - 9 is empty what happen? A: The preset duration will lasts till new preset so you can set Rain at 4 and Dust at 9 so The rain will be from 4 to 9 and from 9 to 4 for Dust Q: How can i now which one is active? A: In the UI you can see all presets and when you open it you can see the current active preset (its name will be green) (if the preset is just selected, it will be white) Q: What happens when the current preset is over? A: New one will randomly start. Hooks: string API_GetCurrentWeatherPreset() void OnNewPresetStart(string presetName) - called when new preset start Example of plugin config My Discord Profile$14.99- 88 comments
- 8 reviews
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- 12
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- #rust weather control
- #weather presets
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