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weaksauce

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  1. resolved. That's honestly better balance-wise too. That rig on the tracks was a bit too much anyway. Thanks for the work!
  2. I'm having this same issue same area.
  3. could the pending notification be something that shows the time as well "pending (10hrs)". It would be nice to know what sort of time you have remaining even when the raid protection is off.
  4. weaksauce

    Gasoline

    This map is pretty incredible. The terrain is beautiful. Custom monuments are unique and fun to explore. I didn't notice fps issues considering how many prefabs it has. I think it hits a sweet spot on performance vs custom stuff. I've run this map for two wipes and still haven't explored it all. Also it's well balanced when it comes to loot.
  5. weaksauce

    Shader Errors

    For the last day I haven't seen this issue. May have been server related. This can be closed
  6. weaksauce

    Bug

    Resolved
  7. weaksauce

    night/day length

    { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Day length [minutes]": 55, "Night length [minutes]": 5, "Use time control": true, "Presets": [ { "Name": "Clear", "Duration [seconds]": 8000, "Transition time [seconds]": 300, "Chance [0 - 100%]": 75, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.0, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.2, "Atmosphere directionality": 0.9, "Atmosphere fogginess": 0.0, "Atmosphere brightness": 1.0, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.0, "Clouds sharpness": 1.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.15, "Clouds saturation": 1.0, "Clouds scattering": 1.0, "Clouds brightness": 1.0 }, { "Name": "Dust", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 2.0, "Atmosphere mie": 4.0, "Atmosphere contrast": 1.25, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.3, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 0.25, "Clouds coverage": 0.0, "Clouds sharpness": 0.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.25, "Clouds saturation": 1.0, "Clouds scattering": 1.0, "Clouds brightness": 1.0 }, { "Name": "Fog", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.5, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.0, "Atmosphere directionality": 0.2, "Atmosphere fogginess": 0.9, "Atmosphere brightness": 0.5, "Clouds size": 2.0, "Clouds opacity": 0.0, "Clouds coverage": 0.0, "Clouds sharpness": 0.1, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 100.0, "Clouds brightness": 0.8 }, { "Name": "Overcast", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.8, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.05, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 20.0, "Clouds brightness": 1.0 }, { "Name": "RainMild", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 1.0, "Rain": 0.2, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.7, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.9, "Atmosphere fogginess": 0.2, "Atmosphere brightness": 1.0, "Clouds size": 1.0, "Clouds opacity": 1.0, "Clouds coverage": 0.4, "Clouds sharpness": 0.0, "Clouds coloring": 0.8, "Clouds attenuation": 0.05, "Clouds saturation": 0.8, "Clouds scattering": 0.4, "Clouds brightness": 1.0 }, { "Name": "RainHeavy", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 1.0, "Rain": 1.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 7.4, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.7, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.9, "Clouds sharpness": 0.25, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 }, { "Name": "Storm", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 1.0, "Rain": 1.0, "Thunder": 1.0, "Rainbow": 0.0, "Ocean": 8.0, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 3.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.95, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.4, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 } ] }
  8. weaksauce

    night/day length

    night and day length does not seem to work. Set to 5min nights and no change.
  9. weaksauce

    Shader Errors

    I'm getting a ton of shader errors causing the server to crash. Is this map different from other maps? I have gasoline and fallen earth which both seem to perform reasonably well.
  10. weaksauce

    Bug

    Water treatment door on loot building doesn't open
  11. I realize this might be a big ask but with the new turret limit the raidable bases are kinda broke. Is it possible to get an update to make the turrets function better with the new limits?
  12. Players getting server kicked when mining nodes. I'm using only 2x sized nodes. (Kicked: RPC Error in PlayerAttack)
  13. is there a way to have the protection automatically pause while online? Seems tedious to have to manually pause something that's not active. I have only offline protection option and it will still use scrap if it's already applied.
  14. weaksauce

    Better Npc

    OK thank you. I figured that was the solution. It's probably a major effort, but as a suggestion, it would be slick to be able to set up NPC groups separately and point to them for each monument rather than have the settings defined in every monument file.
  15. weaksauce

    Better Npc

    sorry, didn't realize that the input just flashes to indicate you've posted. I thought it was indicating something was wrong.
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