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tofurahie

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Everything posted by tofurahie

  1. tofurahie

    Failed to call hook

    Changed Status from Pending to Work in Progress
  2. Here is config from september 11 { "Name": "Dust", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 0.7, "Atmosphere mie": 2.0, "Atmosphere contrast": 1.05, "Atmosphere directionality": 0.88, "Atmosphere fogginess": 0.35, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.0, "Clouds sharpness": 0.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.0, "Clouds saturation": 1.0, "Clouds scattering": 2.0, "Clouds brightness": 1.0 }, { "Name": "Fog", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.5, "Atmosphere rayleigh": 0.25, "Atmosphere mie": 8.0, "Atmosphere contrast": 0.9, "Atmosphere directionality": 0.85, "Atmosphere fogginess": 0.95, "Atmosphere brightness": 0.65, "Clouds size": 1.25, "Clouds opacity": 1.0, "Clouds coverage": 0.95, "Clouds sharpness": 0.0, "Clouds coloring": 0.0, "Clouds attenuation": 0.1, "Clouds saturation": 0.0, "Clouds scattering": 15.0, "Clouds brightness": 1.05 }, When you press green arrow it will start transition to a new preset the transition time depends on value that preset has
  3. As i said before Weather plugin grabs CURRENT rust's weather presets as they are right now, if those two are similar right now means they made them like this
  4. Changed Status from Pending to Closed
  5. Sorry but i don't have them i'm not even sure if it was different before, anyways right now it's vanilla
  6. It fills with what rust gives you as default presets not sure if it was like this before
  7. "If I put two presets at, say, 9am like Cloudy at 30% and Fog at 20% — does that mean there’s basically a 50% chance the weather changes at 9am, and the other 50% of the time it just stays whatever it was before?" exactly
  8. So if you have at 9am Rain preset and the rain preset itself has 35% chance to happen it will check chances and decide, so if you have 2 presets at 9am like Storm and Rain and storm has 45% to happen and rain has 35% to happen so there is only 20% chance for weather to to change at all from previous one
  9. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  10. Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. tofurahie

    NullReferenceException

    Changed Status from Closed to Fixed Changed Fixed In to 4.3.1
  12. Changed Status from Closed to Fixed Changed Fixed In to 4.3.1
  13. tofurahie

    Extensions

    Changed Status from Pending to Closed
  14. Changed Status from Pending to Closed
  15. tofurahie

    ParentEntity

    Changed Status from Pending to Closed
  16. Can you send me your generated config file
  17. tofurahie

    ParentEntity

    { "Name": "ParentEntity", "Author": "nivex", "Plugin version": "0.1.0", "Link to plugin": "https://github.com/WheteThunger/DebugMissingParentEntity", "Marketplace": "Github", "Ignore": false }, so here you can set it to ignore, or you can manually set url for that plugin
  18. tofurahie

    Broken by FW

    Changed Status from Pending to Closed Changed Fixed In to 1.1.8
  19. tofurahie

    Broken by FW

    i found the problem, will upload fix right now
  20. tofurahie

    NullReferenceException

    Changed Status from Pending to Closed
  21. tofurahie

    Extensions

    Since its in the extension category the API doesn't have that
  22. tofurahie

    ParentEntity

    Hey, send me your config file will check that
  23. tofurahie

    Broken by FW

    ScientistHorse.json so the problem was you missed " for weapon's fields
  24. okay will look what i can do
  25. so is it 2 different files for carbon and oxide or he did it in 1 file?
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