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ChristopherS

Posted

Does this plugin allow messages to persist through restarts too? What I mean is. Is it possible for me to send an email to a player that is offline, and they would get this when they log-in next time, even if it's in 3 days? 

Omega

Posted

14 hours ago, ChristopherS said:

Does this plugin allow messages to persist through restarts too? What I mean is. Is it possible for me to send an email to a player that is offline, and they would get this when they log-in next time, even if it's in 3 days? 

Hi, i would say they stay. There are files in data/zmail folder for every single message. If you don´t wipe these files, they stay.

Omega

Posted

Thank´s for that great plugin. Is it possible to get betterchat support for an info if player have new mail or by tooltip?

Chill Roleplay

Posted

suggestion to add online players tab to message

 

 

 

  • Like 1
Zeeuss

Posted

On 7/26/2023 at 2:03 AM, ChristopherS said:

Does this plugin allow messages to persist through restarts too? What I mean is. Is it possible for me to send an email to a player that is offline, and they would get this when they log-in next time, even if it's in 3 days? 

Yes, once the players joins the server you can message/search him. Even if he is offline and didn't receive any message yet once you send him message it create a inbox for him to see it.
And as long as you don't delete the data file the messages will be there even after restarts etc..

  • Love 2
Chill Roleplay

Posted

1 more suggestion would be that players could create a group email.  not sure if that's possible but would work reallywell for our groups/towns

MelodyZE

Posted

Feature: Addition

Please consider adding Permissions based such as:
zmail.view -- for only viewing Mail and opening mail but not send mail to other player
zmail.send -- so ones with perm such as a mod or admin can send mail to people / gifts/ notices

A notification icon somewhere on the screen when there is new mail for a player.
 
that way admin can set it to if they want to use this as a platform to leave notifications to players
thanks for reading! o/

  • Like 2
Zeeuss

Posted

On 7/26/2023 at 10:24 PM, Chill Roleplay said:

suggestion to add online players tab to message

 

 

 

Added "Find Online Players" menu under the New Email category 😉

  • Like 1
Zeeuss

Posted

On 8/16/2023 at 1:36 AM, MelodyZE said:

Feature: Addition

Please consider adding Permissions based such as:
zmail.view -- for only viewing Mail and opening mail but not send mail to other player
zmail.send -- so ones with perm such as a mod or admin can send mail to people / gifts/ notices

A notification icon somewhere on the screen when there is new mail for a player.
 
that way admin can set it to if they want to use this as a platform to leave notifications to players
thanks for reading! o/

Added these 2 permissions.

Planning to add notification feature in the future 😉

  • Like 2
Zeeuss

Posted

On 7/26/2023 at 4:46 PM, Omega said:

Thank´s for that great plugin. Is it possible to get betterchat support for an info if player have new mail or by tooltip?

 

On 8/16/2023 at 1:36 AM, MelodyZE said:

Feature: Addition

Please consider adding Permissions based such as:
zmail.view -- for only viewing Mail and opening mail but not send mail to other player
zmail.send -- so ones with perm such as a mod or admin can send mail to people / gifts/ notices

A notification icon somewhere on the screen when there is new mail for a player.
 
that way admin can set it to if they want to use this as a platform to leave notifications to players
thanks for reading! o/

Added notification system, on player connect and real-time notification which tells you how many emails are unread.
+ Unread messages are now in lighter color, when you open them they are marked as read then.

  • Like 1
Omega

Posted

58 minutes ago, Zeeuss said:

 

Added notification system, on player connect and real-time notification which tells you how many emails are unread.
+ Unread messages are now in lighter color, when you open them they are marked as read then.

That´s great. Thank you very much!

MelodyZE

Posted

3 hours ago, Zeeuss said:

 

Added notification system, on player connect and real-time notification which tells you how many emails are unread.
+ Unread messages are now in lighter color, when you open them they are marked as read then.

heck yeaaaa!! you freaking rock! ^_^ thank you for this awesome addition, this is a huge game changer for RPG style servers and stuff!

the only thing missing now is a little Mail icon when someone has new mail waiting, so if they receive mail offline, when they log in theyll know they have mail waiting.

  • Love 1
Zeeuss

Posted

46 minutes ago, MelodyZE said:

heck yeaaaa!! you freaking rock! ^_^ thank you for this awesome addition, this is a huge game changer for RPG style servers and stuff!

the only thing missing now is a little Mail icon when someone has new mail waiting, so if they receive mail offline, when they log in theyll know they have mail waiting.

In config you can set Get message on connection to true and if they log in, they will get a notification.
But yea I am planning on adding that icon but the question is where on screen should I put it 😄 

  • Love 1
MelodyZE

Posted

3 hours ago, Zeeuss said:

In config you can set Get message on connection to true and if they log in, they will get a notification.
But yea I am planning on adding that icon but the question is where on screen should I put it 😄 

my friend danngggg you are on top of things lol this is just FANTASTIC!!
Thank You for letting me know about the chat message too, i didnt see that at first glance.

as for location, maybe top corner of screen maybe like 3 finger from corner of monitor & 2 finger length from top corner?
since i notice on alot of servers no one really ever uses that location for anything.

Sphinkter

Posted

So, I get this in the console when I try and open the GUI.  It then disconnects the user.  I've tried with two different player accounts, one is an admin level account.   Haven't messed with the config at all either.   I am using Carbon (not oxide)

 

 

RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

 

Zeeuss

Posted

10 hours ago, Sphinkter said:

So, I get this in the console when I try and open the GUI.  It then disconnects the user.  I've tried with two different player accounts, one is an admin level account.   Haven't messed with the config at all either.   I am using Carbon (not oxide)

 

 

RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

 

Hey there,
that is probably the issue that you are using Carbon, since noone reported any errors while using oxide 😅

Sphinkter

Posted

2 hours ago, Zeeuss said:

Hey there,
that is probably the issue that you are using Carbon, since noone reported any errors while using oxide 😅

ahh well! I would tend to agree then!!  Famous last words; if it works with Oxide it should work with Carbon -- but you know how that goes!!

Thx for responding so quickly!

Zeeuss

Posted

1 hour ago, Sphinkter said:

ahh well! I would tend to agree then!!  Famous last words; if it works with Oxide it should work with Carbon -- but you know how that goes!!

Thx for responding so quickly!

I am sorry,
I've just checked the CUI documentation for carbon and it seems different and unfortunately I know nothing about Carbon... 😅

Sphinkter

Posted

On 9/4/2023 at 1:26 PM, Zeeuss said:

I am sorry,
I've just checked the CUI documentation for carbon and it seems different and unfortunately I know nothing about Carbon... 😅

No worries at all!!  I posted about it in their discord - maybe the devs will take a peek and shed some light.   Maybe I'll switch to Oxide 🙂

  • Love 1
CupsOhJoe

Posted (edited)

Is there a way to get a template, I have a menu that would need to send a message to predefined Admins. So when the button is clicked a message with the recipient and subject and simple message can be sent.

Edited by CupsOhJoe
DeutscherRitterPlatz

Posted

First of all, thank you for the free plugin. It is very clear and user-friendly. I have a small suggestion for improvement: would it be possible to implement a function that allows direct responses to incoming messages? When opening the email, alongside the "Remove" button, another button labeled "Reply" could appear. This would then open a reply window where one can compose and send their message.

  • Love 1
Zeeuss

Posted

1 hour ago, DeutscherRitterPlatz said:

First of all, thank you for the free plugin. It is very clear and user-friendly. I have a small suggestion for improvement: would it be possible to implement a function that allows direct responses to incoming messages? When opening the email, alongside the "Remove" button, another button labeled "Reply" could appear. This would then open a reply window where one can compose and send their message.

Thank you, great idea! 🙂

Zeeuss

Posted

On 10/9/2023 at 6:37 PM, DeutscherRitterPlatz said:

First of all, thank you for the free plugin. It is very clear and user-friendly. I have a small suggestion for improvement: would it be possible to implement a function that allows direct responses to incoming messages? When opening the email, alongside the "Remove" button, another button labeled "Reply" could appear. This would then open a reply window where one can compose and send their message.

I will add this feature in future with new update, I am planning on rebuilding the UI to more modern and nicer one 🙂

  • Like 1
  • Love 1
Arania

Posted

can you add command to can sent mail with console. its very good to use with vip kits.. after buy vip or somthing same to sent him auto mail thnx for purchasing or somthing like this 

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