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Suggestion for a feature: When players place diesel in they get a message saying just to select what to mine and not hit start, you have no idea how many times a day i see "excavator doesnt work, saying no fuel when i put in fuel" and if i had a dollar for every time i had to explain it i would be able to retire hahaha

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15 hours ago, Dead Nasty said:

Suggestion for a feature: When players place diesel in they get a message saying just to select what to mine and not hit start, you have no idea how many times a day i see "excavator doesnt work, saying no fuel when i put in fuel" and if i had a dollar for every time i had to explain it i would be able to retire hahaha

Yeah there is a lot of plans of reworking whole static virtual quarry system, as it can work a lot better 😄
Tho, can add message like that for now. Thanks for the info!

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Please add the ability to limit each type of quarry resource individually. (Say I want them to only have 1 quarry with stone in it, they can't place another quarry with stone but can place one with metal).

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1 hour ago, httpsfour said:

Please add the ability to limit each type of quarry resource individually. (Say I want them to only have 1 quarry with stone in it, they can't place another quarry with stone but can place one with metal).

you can split quarries into types and then limit then by 1, jsut like quarry and pumpjack are different quarries just split quarry into stone/metal/hq.

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i found a gold mine but can't place it, do i need something else other than the mining quarry? am using your config file

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12 hours ago, dan owen said:

i found a gold mine but can't place it, do i need something else other than the mining quarry? am using your config file

My config file is in example purposes only. It requires unobtainable items in vanilla game.

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2 hours ago, ThePitereq said:

My config file is in example purposes only. It requires unobtainable items in vanilla game.

my servers modded, how would i get these items 

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Support for static quarries, pumpjacks and giant excavator pit. Instanced inventories for each player, customizable outputs! (NEW!)

Does this mean you can build regular quarries and place them on the ground as well?" 

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18 hours ago, Bears said:
Support for static quarries, pumpjacks and giant excavator pit. Instanced inventories for each player, customizable outputs! (NEW!)

Does this mean you can build regular quarries and place them on the ground as well?" 

it won't support player-placed quarries as they don't have required info to make them run, it supports server-placed quarries.

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Just tried   "Static Quarries - Enable": true, and on my server all the quarries are showing as active and digging without any fuel. 

Edited by Bears
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How do you call the air drop when enabling excavator with VirtualQuarries? "Excavator Quarry - Enable": true. 

What does this setting do in VirtualQuarries config exactly??
  "Excavator Quarry - Lock Air Drops": false,

With the  "Excavator Quarry - Enable": true.  and   "Excavator Quarry - Lock Air Drops": false, on my server the airdrop event indicator is always on. But there is no air drops airplanes anywhere on the map. 

Edited by Bears
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On 3/21/2024 at 7:28 PM, Bears said:

Just tried   "Static Quarries - Enable": true, and on my server all the quarries are showing as active and digging without any fuel. 

because visually i can't make that quarry works for one player, and it doesn't for another one. it is just visual thing

 

 

On 3/22/2024 at 5:31 PM, Bears said:

How do you call the air drop when enabling excavator with VirtualQuarries? "Excavator Quarry - Enable": true. 

What does this setting do in VirtualQuarries config exactly??
  "Excavator Quarry - Lock Air Drops": false,

With the  "Excavator Quarry - Enable": true.  and   "Excavator Quarry - Lock Air Drops": false, on my server the airdrop event indicator is always on. But there is no air drops airplanes anywhere on the map. 

air drop isn't supported in excavator as it's counted all the time.

Lock Air Drops means that air drops will be disabled.

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How can I make the virtual mining machine achieve the official default mining machine? My fuel is diesel

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7 hours ago, Kk said:

How can I make the virtual mining machine achieve the official default mining machine? My fuel is diesel

the default config is the default static quarry output

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Placing a bucket of diesel in the virtual mining machine generates twice the revenue of the system mining machine. I have tried many changes, but none of them can achieve the same output as the system mining machine.

Placing 20 barrels produces the same output, but placing 1 barrel of diesel separately and letting it work seems to dig more. So it became twice the profit..

 

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11 hours ago, Kk said:

Placing a bucket of diesel in the virtual mining machine generates twice the revenue of the system mining machine. I have tried many changes, but none of them can achieve the same output as the system mining machine.

Placing 20 barrels produces the same output, but placing 1 barrel of diesel separately and letting it work seems to dig more. So it became twice the profit..

 

are you sure you are using most recent version? YOu are talking about Virtual Quarries, or Instanced Static Quarries?

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Sorry, my English is not good. It's a virtual quarry.

My settings are as follows:

"hq": {
      "Required Permission (empty, if not required)": "virtualquarries.gaojin",
      "Displayed Icon": {
        "Shortname": "hq.metal.ore",
        "Skin": 0,
        "Amount": 1,
        "Display Name": null,
        "Icon URL": ""
      },
      "Survey Type": "survey",
      "Displayed Quarry Title Translation Key": "gjTitle",
      "Chance": 25,
      "Minimal Resources Per Node": 1,
      "Maximal Resources Per Node": 2,
      "Fuel Required Per Tick": {
        "Shortname": "diesel_barrel",
        "Skin": 0,
        "Amount": 1.0,
        "Display Name": null,
        "Icon URL": null
      },
      "Enable Upgrades": true,
      "Items Required To Place": [
        {
          "Shortname": "paper",
          "Skin": 2668981271,
          "Amount": 1,
          "Display Name": "H123",
          "Icon URL": "http://m.qpic.cn/psc?/92950500/bqQfVz5yrrGYSXMvKr.cqQTe6lol2jp2DnZYeOyopAbRLC6YLe6GxPo0kWC*zQCQc1Hw1ycJlqeUA3Krglz.xyHZXzRaJKO9EiRtT2ln45A!/b&bo=LAEsAQAAAAADByI!&rf=viewer_4"
        }
      ],
      "Resources": {
        "hq": {
          "Output Item - Shortname": "metal.refined",
          "Output Item - Skin": 0,
          "Output Item - Display Name": "",
          "Output Item - Icon URL (Required if Skin not 0)": "",
          "Include Always": false,
          "Required Permission (empty if not required)": "",
          "Chance": 10,
          "Minimal Output Per Tick": 0.0,
          "Maximal Output Per Tick": 50.0,
          "Additional Items Required To Place": []
        }
      },

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Sorry, I purchased it from another website and I have installed the latest version

QQ图片20240409231435.png

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23 minutes ago, Kk said:

Sorry, I purchased it from another website and I have installed the latest version

QQ图片20240409231435.png

So you had old version, or it still appears in most recent one?

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I don't know why you said that, I installed the latest version..

QQ图片20240410000319.png

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How much RAM does this plugin consume per 100 players? How much does it load the server compared to regular quarries?

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On 2/19/2024 at 11:47 AM, ThePitereq said:

Yeah there is a lot of plans of reworking whole static virtual quarry system, as it can work a lot better 😄
Tho, can add message like that for now. Thanks for the info!

Still waiting. Lol. That's 3 devs now that say they're fixing their plugins but just blowing smoke

Edited by Dead Nasty
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On 4/9/2024 at 6:05 PM, Kk said:

I don't know why you said that, I installed the latest version..

QQ图片20240410000319.png

what i meant is that you had an old version and you updated to most recent one and it's fixed?

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It would be nice to have some sort of prevention method where it wouldn't allow you to continue searching if you had a search where the materials reach some sort of criteria set by the user.

So for example:
HQM has a max of 25 and Scrap at 50, I would then put a filter on where if HQM is over 20 and Scrap is over 40 it would prevent me from clicking search unless I hold shift & click.
 

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On 4/14/2024 at 9:48 AM, Dead Nasty said:

Still waiting. Lol. That's 3 devs now that say they're fixing their plugins but just blowing smoke

Missed this, sorry. I can't track everything on each page and from comment section all i get is one-time message. If you want to be kept in track with features/fixes, please create ticket.

 

 

8 hours ago, EternalV said:

It would be nice to have some sort of prevention method where it wouldn't allow you to continue searching if you had a search where the materials reach some sort of criteria set by the user.

So for example:
HQM has a max of 25 and Scrap at 50, I would then put a filter on where if HQM is over 20 and Scrap is over 40 it would prevent me from clicking search unless I hold shift & click.
 

Cool idea. I am also thinking about auto find feature that will consume 1-X "survey charges" and will find you the deposit you wanted in 100% if you have enough survey charges. Depends on your input it could be easy, or almost impossible. Don't want to add lock-on thing as it will make players to spam the button which will do a lot of useless calculations and generations.

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