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Kobani

Posted

1 hour ago, Scalbox said:

Plugin updated

1) Added: Support for new CodeLock: Flight Control Codelock

I tested it on several objects – including minicopters, furnaces, and barrels – but it does not work with the Flight Control codelock. Yes, I have the DLC.

Scalbox

Posted

36 minutes ago, Kobani said:

I tested it on several objects – including minicopters, furnaces, and barrels – but it does not work with the Flight Control codelock. Yes, I have the DLC.

The new code lock is only applied if you have it in your inventory.
Do you want code locks to have the new skin automatically?

Scalbox

Posted

1 hour ago, Kobani said:

I have it in my inventory and also in my hand, but it does not work.

http://kobani.de/codelocknew.mp4

It first takes the codelock without the skin and then the new codelock, if you no longer have the old codelocks.

In any case, do you want it to have the new skin when you add a codelock? I can add it as an option in /autolock.

Kobani

Posted (edited)

I think we might be talking past each other a bit. 😅
The new code lock cannot be placed at all on my side – no matter what I try. It doesn’t work like the other two versions. There’s also an issue with re-skinning it.
http://kobani.de/codelocknew2.mp4

Edited by Kobani
Scalbox

Posted (edited)

3 hours ago, Kobani said:

I think we might be talking past each other a bit. 😅
The new code lock cannot be placed at all on my side – no matter what I try. It doesn’t work like the other two versions. There’s also an issue with re-skinning it.
http://kobani.de/codelocknew2.mp4

If you do it via spray can I can fix the problem, now I'll fix this problem, and implement the system to enable automatic skin change if you have the DLC

Edited by Scalbox
Scalbox

Posted

17 minutes ago, Scalbox said:

If you do it via spray can I can fix the problem, now I'll fix this problem, and implement the system to enable automatic skin change if you have the DLC

in reality the codelock is still there but it becomes invisible

Kobani

Posted

24 minutes ago, Scalbox said:

in reality the codelock is still there but it becomes invisible

Hello,

No, the spray can was just another mistake I noticed.

What is important for me is the ability to attach the pilot lock to objects, just like the standard code lock shown in the video. Currently, this is not possible with update 1.4.9.

You mentioned that this should be possible with the update. However, it cannot be attached when holding it in hand.

Which language do you usually speak? Maybe I need a different translator to express myself more clearly.

Thank you.

Scalbox

Posted (edited)

Yes, you can use the new lock! Here's the video!
 

 


I repeat, use the normal codelocks first, then the ones with the skin!
I also told you that I'll be adding a system to automatically apply the new skin (if you have the DLC), and the SprayCan issue will be fixed.
But the new codelocks work without problems if you have them in your inventory.

Edited by Scalbox
  • Love 1
Kobani

Posted

Ah, got it – now I see it doesn’t work the normal way. Thanks for the videos! A bit complicated, but fine for a start. Thanks. 👍

Scalbox

Posted

19 minutes ago, Kobani said:

Ah, got it – now I see it doesn’t work the normal way. Thanks for the videos! A bit complicated, but fine for a start. Thanks. 👍

It will be fixed and made easier with the next update.

  • Love 1

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